Mort

Earth Gemini Knight
Covenant Summon
 
 
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Mort is a Earth Knight with the Horoscope Gemini that you can summon from the Covenant Summon.

POWERCHART

Mort Stats

Characters Average Stats

PROS & CONS

Injuries decrease Max HP of enemies

Ignores Effect Resistance on S1 when enraged

Cannot be stunned or put to sleep

Counter gear/Elbris can also proc his passive

Innate counterattacking chance now

Somewhat low activation chance on passive

Battles can be much longer in PvP

His injuries aren't the best and takes a while to ramp up

Tier List Description

(8/3/2023 Update): Passive has 100% sacred blessing proc chance when maxed.

Well, it’s been about two weeks since Mort was buffed, and the current consensus on him is: the buffs sure are better than nothing. Mort used to be absolutely bottom-barrel tier, often called “The Great Memetelix” more than anything else and never saw any real use.

Now, though, he does his job better of being a counterattacking bruiser-type unit. He’s gotten better at his role; although Mort is still not top-tier yet, he does have a spot in PvP. However, he does get countered by the current meta of counterattacking units, such as Rem or Violet. He doesn’t have any PvE use still, though. All in all, Mort isn’t a game-breaking or meta-defining unit, but for now he does have some use.

Build Notes

When you’re building Mort, putting him on the Counter Bruiser Build is the best choice for him, as he’ll be able to counterattack even more, along with being able to activate his passive on his counters. As such, this makes him an immediate candidate for Elbris Ritual Sword, for even more counter chance. However, if you don’t have the gear quality necessary to pull off a good Mort build on Counter, the Fast Bruiser Build will work for him.

Immunity is still necessary on him. Even though he can’t get stunned or put to sleep, he’s still vulnerable to a myriad of debuffs that would limit or neutralize him.

A good Mort build looks to be about:

  • 20,000 HP
  • 1,400 Defense
  • 200+ Speed
  • 100% Crit Rate (absolutely necessary)
  • 270%+ Crit Damage (290%+ optimal)

For his Exclusive Equipment, any of the three choices work on him. None of them are the absolute best choices, though, so it entirely depends on what you need out of Mort.

The Lifesteal Build is a bit of a joke build, but it’s still somewhat viable for him.

RECOMMENDED ARTIFACTS

Counterattack
You really can't go wrong with Elbris on him, because his S1 is very good, and will ignore Effect Resistance when he's enraged. Passive activates on counterattacks. Best choice for him!
Critical Hit Damage
Not only does the increased Crit Chance mean you can lower the requirements to activate his passive, but if he activates his passive he'll also increase his Critical Damage. Elbris is the best choice, though.

RECOMMENDED SETS

Counter Bruiser (CAN Activate Passive)
Counter / Immunity
Crit Damage%     Hp%    
Speed    
Fast Bruiser
Speed / Immunity
Crit Damage%     Hp%    
Speed    
Lifesteal Build (Joke Build)
Lifesteal / Immunity
Crit Damage%     Hp%    
Speed    

SUBSTAT PRIORITY

Speed, Hp%, Def%, Crit Rate%, Crit Damage%

MORT'S
SKILLS

Mort has 3 skills. Skills can be passive or active. Mort's Extermination can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Extermination

Active
+1 Soul
Burn Effect: Increases effect chance to 100%. (-10 Souls)
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when caster is enraged. Damage increases proportional to the caster's max Health.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +10% effect chance
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2

Absolute Dignity

Passive
Immune to stun and sleep. Has a 30% chance to counterattack when attacked. If the caster inflicts a critical hit when using a basic attack, has a 80% chance to activate Sacred Blessing. Can be activated once every 2 turns. Sacred Blessing: Increases Critical Hit Resistance of all allies for 1 turn and increases Speed of the caster for 2 turns.
Show Enhancements ↓
+1: +2% effect chance
x4000   x1  
+2: +4% effect chance
x8000   x1  
+3: +4% effect chance
x33000   x1   x5
+4: +4% effect chance
x47000   x3   x7
+5: +6% effect chance
x84000   x5   x2

Advent: Mortelix

Active
+2 Souls
Cooldown: 4 turns
Descends and attacks all enemies, inflicting injuries. The caster becomes enraged for 2 turns and recovers Health. Damage dealt and amount recovered increase proportional to the caster's max Health. The severity of injuries increases proportional to the damage dealt. Injuries decrease the max Health of the target by up to 20% every time this skill is used.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2

MORT'S
SKILL ENHANCEMENTS

Definitely skill up his S2 fully for the extra activation rate. Skill up his s3 to - at the very least - the cooldown reduction. Skilling up his s1 is also optimal, since it's always good to have more Defense Break chance.

Extermination (S1)

+3

Absolute Dignity (S2)

+5

Advent: Mortelix (S3)

+5

MORT'S
EXCLUSIVE EQUIPMENT

Frigid Spirit

Stat Improvement:
Hp% (7%-14%)

Extermination

Recommended
Increases chance to decrease Defense by 10% when using Extermination.

Absolute Dignity

Recommended
Extends the duration of the increased Critical Hit Resistance buff granted by Sacred Blessing by 1 turn.

Advent: Mortelix

Damage dealt is increased by 10% when using Advent: Mortelix.

MORT'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 11895 611 4556 511
60 6 14850 762 5728 634
Awakened Stats
Level Stars CP Atk HP Def
50 5 13243 767 4896 511
60 6 16949 957 6148 634
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% (+12%) 150% 5% 0% 0% 103 (+6)

MORT'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Speed +2

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Critical Hit Rate +4%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged.
Pierces the enemy, with a 40% chance to decrease Defense for 2 turns. Ignores Effect Resistance when the caster is enraged. Damage dealt increases proportional to the caster's max Health.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Attack +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Critical Hit Rate +8%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Attack 4.3%
Attack 6.4%
Attack 8.6%
Attack 10.7%
Attack 12.9%

Imprint Concentration

Critical Hit Chance +5.60%
Critical Hit Chance +8.40%
Critical Hit Chance +11.20%
Critical Hit Chance +14%
Critical Hit Chance +16.8%

SPECIALTY

Title

The Only Criterion

Dispatch Mission

[Fear] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

Reality Check, Myth
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

3

Belief

6

Bizarre Story

5

Comforting

3

Complain

0

Criticism

6

Cute Cheer

2

Dream

5

Food Story

2

Gossip

0

Happy Memory

1

Heroic Cheer

3

Heroic Tale

2

Horror

5

Interesting Story

2

Joyful Memories

1

Myth

4

Occult

5

Reality Check

2

Sad Memory

4

Self Indulgent

3

Unique Comment

6

AdDITIONAL INFO

STORY STATS

Command

36

Charm

51

Politics

11

HERO BACKGROUND

An ancient Dragon who always carries an air of gentility and relaxation that belies his capricious and egotistical nature. Tired of his dull life, he wants nothing more than to find an adversary worthy of calling a rival. Likewise, he tends to grow obsessed anytime he encounters someone he finds interesting.