SKILL MULTIPLIERS

Here is the skill multipliers for all the Epic Seven characters in the game. We will add more as new characters are released. Also, special thanks to buttreynolds for mining the skill multipliers and you can look at his spreadsheet here. Here is a basic tutorial on how the skill multipliers is calculated.

  • Elemental Advantage = 10% extra damage (1.1)
  • Miss/evasion (HitType) = 75% of damage taken of a normal hit (0.75)
  • Skill enhancements (molagora) are calculated before elemental advantage
  • Attack buff = multiply character attack by 50% before adding any other calculation (1.5)
  • Enemy Defense multiplier = EnemyDefense/300+1
  • Soulburn = Replace the Attack Rate multiplier (1st number)
Each skill will usually have an attack rate and power. Those are used for the basic calculation. And then 1.871 is a multiplier that will make the formulas below work.

Attack Based Skills

For basic attack calculations, it is pretty straight forward. For example:
Attack Stat Attack Rate Power Constant
3000 1.5 0.9 1.871
General formula:
  • Attack * Attack Rate * Power * Constant * Elemental Advantage / (EnemyDefense/300 + 1) * HitType
If there is a soul burn, you will replace the Attack Rate number by the soul burn multiplier.

Health Based Skills

Health based skills scale with health and attack. For example:
Attack Stat Attack Rate Power Health % Constant
1500 0.8 0.95 X 1.871
General formula:
  • (Attack * Attack Rate + Health * Health%) * Power * Constant * Elemental Advantage / (EnemyDefense/300 + 1) * HitType

Defense Based Skills

Defense based skills scale with defense and attack. For example:
Attack Stat Attack Rate Power Defense % Constant
1500 0.8 0.95 X 1.871
General formula:
  • (Attack * Attack Rate + Defense * Defense%) * Power * Constant * Elemental Advantage / (EnemyDefense/300 + 1) * HitType

Speed Based Skills

Speed based skills scale with speed and attack. For example:
Attack Stat Attack Rate Power Speed % Constant
1500 0.8 0.95 X 1.871
General formula:
  • (Attack * Attack Rate * Power * Constant) * (1 + Speed * Speed %) * Elemental Advantage / (EnemyDefense/300 + 1) * HitType

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