Sol Badguy

Fire Sagittarius Warrior
Excluded from summons
 
 
World
Abyss
Arena
Boss Hunt
Raid
Guild Wars
Overall
Our
Ratings
7
9
6
9.5
9.5
6.5
7.9
User
Ratings ⓘ
8.0
8.2
8.0
8.4
8.2
7.9
8.1
Your
Ratings
{{userRating.world}}
{{userRating.abyss}}
{{userRating.arena}}
{{userRating.boss}}
{{userRating.raid}}
{{userRating.guild_wars}}
{{overall()}}

Sol Badguy is a Fire Warrior with the Horoscope Sagittarius that is excluded from summons.

POWERCHART

Sol Badguy Stats

Characters Average Stats

PROS & CONS

High base speed

Counter attacks + silence with passive when an enemy uses a non attack skill

Can gain an extra turn when fighting spirit gets to 100

Can dispel, apply anti-buff debuff alongside some damage

Great unit for Golem Hunt (% health damage)

No AoE attacks

Counter attack can only trigger every other turn

Silencing water based units is a bit of a gamble

Tier List Description

Note: Limited Collab

I am a bit surprised that SmileGate has decided to give us a strong 5 star unit. Mr Chad Sol Badguy is a strong single target DPS with the ability to deal percentage health damage to an enemy. With both his second and third skill scaling % health damage, he can deal ridiculous amounts of damage without having to build too much attack.

He shines in any content when the enemy has high hp. This includes Raid bosses, Abyss Floors, Golem + Wyvern 10 and below. For any new player, having him will help you through some of the tougher PvE content. If he is build fast, he gets more turns and also build up fighting spirit faster.

The best part about him is his ability to strip an enemy’s buff and apply anti-buff debuff. With his constant extra turn mechanic vs opponents, he can get his third skill back up pretty quickly.

I recommend him to any new player who is lacking a strong single target DPS and do not want to go through the Commander Lorina specialty change grind.

RECOMMENDED ARTIFACTS

Extra Damage
Uberius tooth maxed does good damage if he is built with a lot of attack and 100% crit.
High Hp Boss
Great for Abyss and high hp bosses like Golem.

RECOMMENDED SETS

Speedy
Speed / Crit Rate
Crit Damage%     Atk%    
Atk%    
Full Damage
Destruction / Crit Rate
Crit Damage%     Atk%    
Atk%    

SUBSTAT PRIORITY

Atk%, Crit Rate%, Crit Damage%, Speed, Effectiveness%

SOL BADGUY'S
SKILLS

Sol Badguy has 3 skills. Skills can be passive or active. Sol Badguy's Tyrant Rave ver. Beta can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Gunflame

Active
+1 Soul
Attacks an enemy with pillars of fire. Damage dealt increases if the enemy isn't buffed. Activates Roman Cancel when the caster's Fighting Spirit is 100 after attacking. Cannot be triggered by a counterattack. Roman Cancel: Consumes all Fighting Spirit and extends the duration of buffs granted the caster by 1 turn before granting the caster an extra turn. Acquire 20 Fighting Spirit
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +5% damage dealt
x33000   x1   x5
+4: +5% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1*1*1.871
20% increased damage if target has no buffs

Volcanic Viper

Active
Cooldown: 2 turns
When an enemy uses a non-attack skill, increases Combat Readiness of the caster by 20% and gains 20 Fighting Spirit. When suffering an attack that targets all allies, activates Volcanic Viper against the attacker. This effect is not activated by a counterattack, Dual Attack, or extra attack. Each effect can only be activated once every 2 turns. Volcanic Viper (Acquire 2 Soul): Launches the enemy into the air and attacks repeatedly, inflicting silence for 2 turns. Damage dealt increases proportional to the enemy's max Health.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +5% damage dealt
x33000   x1   x5
+4: +5% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1*1*1.871
4% target max Health

Tyrant Rave ver. Beta

Active
+3 Souls
Cooldown: 5 turns
Burn Effect: Ignores Effect Resistance. (-10 Souls)
Attacks with a strong punch, dispelling all buffs before making then unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1.6*1*1.871
5% target max Health

SOL BADGUY'S
SKILL ENHANCEMENTS

S3 for the -1 turn cooldown will be priority for more S3 attacks. Then S1 and lastly S2 as it is used the least.

Tyrant Rave ver. Beta (S3)

+5

Gunflame (S1)

+5

Volcanic Viper (S2)

+5

SOL BADGUY'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 11621 757 3913 446
60 6 14498 943 4920 553
Awakened Stats
Level Stars CP Atk HP Def
50 5 13219 945 4253 446
60 6 17044 1177 5542 553
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% (+12%) 150% 5% 0% 0% 115 (+4)

SOL BADGUY'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Attack +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Critical Hit Rate +4%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks with a strong punch, dispelling all buffs. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.
Attacks with a strong punch, dispelling all buffs before making then unable to be buffed for 2 turns. Damage dealt increases proportional to the enemy's max Health. After attacking, inflicts additional damage regardless of whether or not the attack hits.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Attack +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Critical Hit Rate +8%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Defense 4.3%
Defense 6.4%
Defense 8.6%
Defense 10.7%
Defense 12.9%

Imprint Concentration

Attack +6%
Attack +9%
Attack +12%
Attack +15%
Attack +18%

SPECIALTY

Title

Lone Wolf

Dispatch Mission

[Hunt] Category

Specialty Effect

Time Required -6%

LABYRINTH

Character Chat Options

Reality Check, Sad Memory
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

4

Belief

3

Bizarre Story

-4

Comforting

2

Complain

2

Criticism

5

Cute Cheer

2

Dream

-1

Food Story

1

Gossip

-1

Happy Memory

2

Heroic Cheer

4

Heroic Tale

-1

Horror

2

Interesting Story

0

Joyful Memories

3

Myth

-1

Occult

-1

Reality Check

5

Sad Memory

1

Self Indulgent

-1

Unique Comment

0

AdDITIONAL INFO

With %hp scaling on his skill 2 and 3, he can do good damage on high hp bosses without needing high attack stats.

Chad Sol Badguy teaching Golem 11 a lesson:

Here are the stats for him to deal that kind of damage via LinusReed:

In PvP, with Uberius Tooth, Sol can one shot Kayron and bypass his immortality buff:

Khaden did some tests for his %hp damage:

STORY STATS

Command

80

Charm

70

Politics

80

HERO BACKGROUND

A Gear-killer and bounty hunter who roams the world capturing wanted criminals. He boasts incredible fighting power, and while capable of harnessing all elements, he mainly sticks to Fire. He has a blunt and harsh way of speaking and prefers to use actions over words.