[9/11 Patch] New 3 Star Hero, Balance Changes and Abigail + Alencia Banner Re-run!
![[9/11 Patch] New 3 Star Hero, Balance Changes and Abigail + Alencia Banner Re-run!](https://epic7x.com/wp-content/uploads/2020/01/update-notice.png)
We are getting some balance for ML heroes such as Lionheart Cermia, Judge Kise, Shooting Star Achates and RGB heroes like Abigail and Alencia. Abigial and Alencia will also be this week’s banner re-run. I will be adding the new 3 star unit Revna soon.
Link: https://page.onstove.com/epicseven/global/view/10465198?boardKey=986
1. E7WC 2024 Champion, Hall of Fame Update
■ E7WC Hall of Fame
– The 2024 E7WC Winner introduction will be added to [World Arena > Hall of Fame > E7WC]. Players will also be able to collect a special item.
[Special Item: E7WC 2024 Champion’s Ring]
– Collection Period: Until 05/22/2025 (Thu) 03:00 UTC
– How to Collect: Tap the item to acquire in [World Arena > Hall of Fame > E7WC].
2. Episode 5 New Chapter!
Tracking Kane’s trail, Dagger Sicar ventures into the temple known as the Passage of Beginnings, where the Vampire Lord’s history first unfolded. Kane, the target of their pursuit, interrogates the scholar Bernard in an attempt to uncover the hidden secrets of the Tree of Genesis, which remain unknown to the world.
Meanwhile, Ran, Amid, Aria, and the Slayers, who are tracking Fumyr, begin to question whether their quest to obtain wisdom and power from the Tree of Genesis to protect the world was truly the right decision…
– Episode 5 Chapter 8s, Cradle of Shadows, is available.
[Entry Conditions]
– Clear Episode 5 Chapter 8, Northern Skuggiheim, Stage [8-8. Frozen Waterfall Trail]
[Map Layout]
– Cradle of Shadows consists of 8 stages.
■ Passage of Beginnings
– Episode 5 Chapter 9, Passage of Beginnings, is available.
[Entry Conditions]
– Clear Episode 5 Chapter 8s, Cradle of Shadows, Stage [8s-8. Forbidden Western Harbor]
[Map Layout]
– Passage of Beginnings consists of 8 stages.
[Rewards]
– Clear Episode 5 Chapter 9, Passage of Beginnings, Stage [9-8. Passage of Origin] and receive a Background Pack via Story Journal.
– Players can receive an illustration after completing specific chapters.
– The illustration obtained will be added to [Journal > Art Journal > Episode > Episode 5 – In the Umbrae of Eternity].
■ Garden of Noias
– Episode 5 Chapter 10, Garden of Noias, is available.
[Entry Conditions]
– Clear Episode 5 Chapter 9, Passage of Beginnings, Stage [9-8. Passage of Origin]
[Map Layout]
– Garden of Noias consists of 9 stages.
– Clear Episode 5 Chapter 10, Garden of Noias, Stage [10-9. Path of Ending] and receive a Background Pack via Story Journal.
■ Twilight Cape
– Episode 5 Chapter 10s, Twilight Cape, is available.
[Entry Conditions]
– Clear Episode 5 Chapter 10, Garden of Noias, Stage [10-9. The Place for New Hope]
[Map Layout]
– Twilight Cape consists of 8 stages.
– Level 3 of the special challenge content of Erasia, Tree of Genesis, is available.
– You can play through special challenges with predetermined NPC teams in Tree of Genesis Level 3 and acquire rewards.
ㄴ Clearing [Chapter 10: 9. The Place for New Hope] unlocks Tree of Genesis Level 3 for Shadow Elf.
ㄴ Clearing [Chapter 10s: 8. Choice of Soul] unlocks Tree of Genesis Level 3 for Vampire.
■ Tree of Genesis: Entry Conditions
– You can enter Tree of Genesis via Episode 5 Chapter.
– In the Shadow Elf’s chapters (1, 2, 5, 8, 8s, 10), you can only travel to the Shadow Elf faction Tree of Genesis.
– In the Vampire’s chapters (3, 4, 6, 7, 9, 10s), you can only travel to the Vampire faction Tree of Genesis.
– You can travel to the most recently visited faction’s Tree of Genesis when exiting from Episode 5 World Map.
■ Tree of Genesis : Battle
– The Tree of Genesis stages do not require Energy to enter, but also provide no clear rewards (EXP, Gold, items, etc.) other than the stage mission rewards.
– Players will not be able to use Auto-Battle to clear the Tree of Genesis stages.
3. Hero and Artifact Balance Adjustments
Balance adjustments have been made to certain Heroes, facilitating better strategies involving them.
* The listed probabilities, number of turns, and cooldowns are based on fully enhanced skills.
* Skill Cooldowns are not changed unless stated.
1. Hero Balance Adjustments
■ 5★ Lionheart Cermia (Light, Warrior)
– The skill effects of <Can You Handle The Heat?> have been changed.
Skill | Description | |
Can You Handle The Heat? | Before | [Acquire 20 Fighting Spirit]
– Attacks the enemy with a sword and increases Speed of the caster for 1 turn. Damage dealt increases proportional to the caster’s Defense. |
After | – Attacks the enemy with a sword and increases Speed of the caster for 1 turn. Damage dealt increases proportional to the caster’s Defense. |
– The skill effects of <It’s Far From Over!> have been changed.
Skill | Description | |
It’s Far From Over! | Before | – Starts the first battle with 40 Fighting Spirit. After an ally suffers an extra attack, counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and increases Combat Readiness by 20% before activating Shine!. The effect after being attacked can only be activated once every 2 turns. Shine!: Emits light, increasing Defense and Effect Resistance of the caster for 2 turns, and gains 50 Fighting Spirit. |
After | – After an ally suffers an Extra Attack, Counterattack, or Dual Attack, dispels all debuffs inflicted on the caster and activates Shine!. Can only activate once every 2 turns. Shine!: Emits light, increasing Defense and Effect Resistance of the caster for 2 turns and increases Combat Readiness by 20% before resetting skill cooldown. |
– The skill effects of <I Am The Victor!> have been changed.
Skill | Description | |
I Am The Victor! | Before | (Before Awakening) [Consume 80 Fighting Spirit] – Attacks all enemies with a swordstorm. Penetrates the target’s Defense by 50%. Damage dealt increases proportional to the caster’s Defense. (After Awakening) |
After | (Before Awakening) – Attacks all enemies with a swordstorm. Penetrates the target’s Defense by 50%. Damage dealt increases proportional to the caster’s Defense. Starts the first battle with full cooldown count. – Cooldown: 4 Turns (After Awakening) |
■ 5★ Judge Kise (Light, Warrior)
– The skill and Soulburn effects of <End of Evil> have been changed.
Skill | Description | |
End of Evil | Before | – Attacks all enemies with a scythe, dispelling all buffs before a 100% chance to make them unable to counterattack for 2 turns and a 75% chance to decrease Defense for 2 turns. – Cooldown: 4 Turns (Soulburn) |
After | – Attacks all enemies with a scythe, dispelling all buffs before applying a 100% chance to decrease Hit Chance for 2 turns and a 75% chance to decrease Defense for 2 turns, and increases Combat Readiness of the caster by 25% per target. This skill cannot trigger a counterattack. – Cooldown: 5 Turns (Soulburn) |
– The skill effects of <Wave of Light> have been changed.
Skill | Description | |
Wave of Light | Before | (Before Awakening) – Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. Damage dealt increases with more enemies. – Acquire 3 Soul (After Awakening) – Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. Grants invincibility to the caster for 1 turn. Damage dealt increases with more enemies. – Acquire 3 Soul |
After | (Before Awakening) – Attacks all enemies by distorting space and time before increasing skill cooldowns by 1 turn. – Acquire 2 Soul (After Awakening) |
|
– | Increases damage dealt. |
– The Imprint Concentration effects have been changed.
Imprint | Description | |
Imprint Concentration | Before | Effectiveness +9%–27% |
After | Critical Hit Chance +5.6%–16.8% |
■ 5★ Abigail (Fire, Warrior)
– The skill effects of <Blood Banquet> have been changed.
Skill | Description | |
Blood Banquet | Before | – At the start of the turn, curses the enemy with the highest Attack for 1 turn. When the ally in the back row except for the caster receives lethal damage, consumes 30% of the caster’s current Health to grant immortality and vampirism to the target for 1 turn. This effect activates once every 5 turns. |
After | – At the start of the turn, curses the enemy with the highest Attack for 1 turn. When the ally in the back row except for the caster receives lethal damage, consumes 30% of the caster’s current Health to dispel all debuffs from the target and grant immortality and vampirism for 1 turn. This effect activates once every 5 turns. |
– The skill effects of <Scarlet Garden> have been changed.
Skill | Description | |
Scarlet Garden | Before | (Before Awakening) – Attacks the enemy with a field of bloody thorns, inflicting injuries. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 25% every time this skill is used. (After Awakening) – After dispelling all buffs from the enemy, attacks with a field of bloody thorns, inflicting injuries. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 25% every time this skill is used. |
After | (Before Awakening) – Dispels all buffs from the enemy and attacks with a field of bloody thorns. Increases Effectiveness of this attack by 50%, and damage dealt increases proportional to the caster’s max Health. (After Awakening) |
■ 5★ Alencia (Earth, Warrior)
– The Soulburn effects of <Eradicate> have been changed.
Skill | Description | |
Eradicate | Before | (Soulburn) – Increases effect chance to 100% and decreases Defense of the target for 2 turns. (Consume 10 Soul) |
After | (Soulburn) – Increases effect chance to 100% and ignores Effect Resistance. (Consume 10 Soul) |
– The skill effects of <Noble Blood>, <Mind’s Eye>, and <Trample> have been changed.
Skill | Description | |
Noble Blood | Before | – At the start of the turn, has a 100% chance to grant Mind’s Eye to the caster for 1 turn. (Mind’s Eye: Increases Effectiveness by 50%.) After using Eradicate, when the caster is granted Mind’s Eye, activates Trample. Trample: Attacks the enemy by striking from above, inflicting injuries. Damage dealt increases proportional to the caster’s max Health. The severity of injuries increases proportional to damage dealt. Injuries decrease max Health of the target by up to 10% every time this skill is used. |
After | – Increases Critical Hit Chance by 20%. At the start of the turn, has a 100% chance to grant Mind’s Eye to the caster for 1 turn. (Mind’s Eye: When attacking, inflicts injuries. Injuries increase proportional to damage dealt and can reduce Max Health of the target by up to 10% every time this skill is used.) After using Eradicate, when the caster is granted Mind’s Eye, activates Trample. Trample: Attacks the enemy by striking from above and increases the caster’s Combat Readiness by 15%. Damage dealt increases proportional to the caster’s max Health. |
– The skill effects of <Genesis> in the Exclusive Equipment – Effect 3 have been changed.
Exclusive Equipment | Description | |
Effect 3 | Before | Increases Effectiveness of the caster for 2 turns when using Genesis. |
After | Decreases Combat Readiness of the target by 20% when using Genesis. |
■ 4★ Shooting Star Achates (Dark, Soul Weaver)
– The Awakening effects of <Resurrection Magic> have been removed, and its skill effects have been changed.
Skill | Description | |
Resurrection Magic | Before | (Before Awakening) – Revives a dead ally with recovery magic. When the target is not dead, casts two random buffs for 3 turns. (After Awakening) – Revives a dead ally with recovery magic and grants immortality for 1 turn. When the target is not dead, grants immortality and two random buffs for 3 turns. |
After | * Awakening Removed – Revives a dead ally with magic, granting Attack increase and immortality for 1 turn. When the target is not dead, grants Attack increase and immortality for 3 turns. |
– The Awakening effects of <Sparkling Star> have been added, and its skill effects have been changed.
Skill | Description | |
Sparkling Star | Before | – With healing magic, dispels all debuffs from an ally and the caster and increases both Health ratios to the higher of the two before additionally recovering Health. Health ratio increase effect is unaffected by increased or decreased healing effects. Amount recovered increases proportional to the max Health of each target. |
After | * Awakening Added (Before Awakening) – With healing magic, increases Health ratio of an ally and the caster to the higher of the two before additionally recovering Health. Health ratio increase effect is unaffected by increased or decreased healing effects. Amount recovered increases proportional to the max Health of each target. (After Awakening) |
2. Artifact Balance Adjustments
■ 5★ Otherworldly Machinery (Ranger)
Description | |
Before | Increases damage of attacks that target all enemies by 8-16%. |
After | Increases Critical Hit Chance by 10%. Increases damage of attacks that target all enemies by 8-16%. |
■ 5★ Fan of Light and Dark (Soul Weaver)
Description | |
Before | After using a non-attack skill twice, increases Combat Readiness of the ally with the highest Attack by 10-20% and has a 35-70% chance to increase Critical Hit Damage for 2 turns. |
After | After using a non-attack skill twice, increases Combat Readiness of the ally with the highest Attack by 10-20% and has a 50-100% chance to increase Critical Hit Damage for 2 turns. |
4. Effect Change Temporarily Available for Exclusive Equipment Balance Adjustments
As a result of this balance update, a temporary effect change feature will be provided, enabling players to modify the effects of Exclusive Equipment for certain Heroes affected by the changes.
Players can change the effects only once.
■ Exclusive Equipment Effect Change
– Schedule: 9/12 (Thu) after the maintenance – 9/26 (Thu) 02:59 UTC
– Details
Hero | Exclusive Equipment | Effect (Current) | Effect (Available) |
Alencia | The Price of Insolence | Effect 3: Genesis | Effect 1: Eradicate |
Effect 2: Noble Blood |
■ Location
– Inventory > Exclusive Equipment Tab > Select a piece of Exclusive Equipment > Change Effect
– Hero > Select Hero > Equipped Exclusive Equipment > Change Effect
■ Exclusive Equipment Effect Change
– After selecting the Exclusive Equipment eligible for Effect change, you can tap the [Change Effect] button to choose a different effect for that equipment.
■ Notes
– The main effect value will not be changed.
– Players can change the effect of the eligible Exclusive Equipment only once.
– When a player changes the effects, the changes cannot be reversed.
– When a player changes the effects, the Equipment will be unequipped automatically.
– Equipment obtained after adjustments are not eligible for this effect change.
5. New 3★ Hero
A new 3★ Hero will be available in Episode 5 Erasia.
■ New 3★ Hero
The new 3★ Hero, Revna, will be available in Summon after the maintenance on 9/12 (Thu). (9/11 10:50 Edited)
6. Abigail & Golden Rose Drop Rate Up
In this Drop Rate Up, meet Abigail, a Fire elemental Warrior who excels at dealing consistent damage to enemies with Curse while sacrificing her own Health to protect allies in the back row. Players can also obtain the Warrior exclusive Artifact, Golden Rose, which increases the caster’s damage when Health is 50% or more and recovers a portion of the damage dealt when Health is less than 50%.
■ Schedule
9/12 (Thu) after the maintenance – 9/19 (Thu) 02:59 UTC
7. Alencia & Alencinox’s Wrath Drop Rate Up
In this Drop Rate Up, meet Alencia, an Earth elemental Warrior capable of repeatedly inflicting Decrease Defense and injuries to a target with her basic and additional skills. Players can also obtain the Warrior exclusive Artifact, Alencinox’s Wrath, which increases the caster’s Combat Readiness after an Extra Attack on their turn.
■ Schedule
9/12 (Thu) after the maintenance – 9/19 (Thu) 02:59 UTC
8. Other Improvements and Adjustments
– Fixed an issue where the 4★ Shooting Star Achates’s [Sparkling Star] was targeting the ally with the highest Health ratio among all allies, instead of the intended target with the higher Health ratio between the caster and the targeted ally.
– Added special dialogue for [Fumyr] when encountering Harsetti and Brieg as enemies.
■ Artifacts
– Added an Artifact sorting filter to the Inventory Artifact tab and the Artifact equip screen.
– Added a feature to view Artifacts by grade.
– Added a feature to view Artifacts with Growth Bonus effects.
– Added a feature to view class-specific Artifacts on the Artifact equip screen.
■ Labyrinth
– Added a system that recharges the camp Morale Boost to 15 if it is below 15.
■ Continue Adventure
– Starting from [Episode 2 Chapter 10. Distorted Dimension], a “Continue” feature has been added to all Adventure stages after a battle loss, and the second mission for these stages has been changed to “Clear Without Continue.”
· Missions cleared prior to this change will have their data retained.
■ Pet
– Added a new filter category to allow for detailed sorting of pets.
■ Adventurer’s Path
– Some quests in the Adventurer’s Path and Hero’s Path have been improved to better align with the current system and ensure smoother progression.
Group | Before | After |
Growing Adventurer’s Path | Clear Spirit Altar – Easy | Clear any Spirit Altar on Easy difficulty or higher |
Adept Adventurer’s Path | Clear Spirit Altar – Normal | Clear any Spirit Altar on Normal difficulty or higher |
Remarkable Adventurer’s Path | Recruit 3 Heroes through Connections | Recruit 1 Hero through Connections |
Hero’s Path I | Clear Wyvern Hunt 8 or higher 10 times | Clear Wyvern Hunt 10 or higher 5 times |
Hero’s Path I | Clear Golem Hunt 6 or higher 10 times | Clear Golem Hunt 10 or higher 5 times |
Hero’s Path I | Release Pets 20 times | Release Pets 10 times |
Hero’s Path I | Enhance 4 Artifacts to +9 | Own 4 Artifacts at +9 |
Hero’s Path I | Clear Banshee Hunt 10 or higher 10 times | Clear Banshee Hunt 10 or higher 5 times |
Hero’s Path I | Clear Azimanak Hunt 8 or higher 10 times | Clear Azimanak Hunt 8 or higher 5 times |
Hero’s Path I | Clear Caides Hunt 8 or higher 20 times | Clear Caides Hunt 8 or higher 5 times |
Hero’s Path I | Awaken a Hero to 5★ 4 times | Own 4 Heroes Awakened to 5★ or higher |
Hero’s Path I | Enhance 4 Artifacts to +12 | Own 4 Artifacts at +12 |
Hero’s Path I | Clear Wyvern Hunt 8 or higher 10 times | Clear Wyvern Hunt 10 or higher 10 times |
Hero’s Path I | Awaken a Hero to 5★ 8 times | Own 8 Heroes Awakened to 5★ or higher |
Hero’s Path I | Clear Golem Hunt 6 or higher 10 times | Clear Golem Hunt 10 or higher 10 times |
Hero’s Path I | Clear Banshee Hunt 10 or higher 10 times | Clear Banshee Hunt 10 or higher 10 times |
Hero’s Path I | Clear any Spirit Altar on Hard Difficulty 6 times | Clear any Spirit Altar on Hard difficulty or higher 20 times |
Hero’s Path I | Enhance 4 Artifacts to +15 | Own 4 Artifacts at +15 |
Hero’s Path I | Clear Azimanak Hunt 8 or higher 10 times | Clear Azimanak Hunt 8 or higher 10 times |
Hero’s Path I | Awaken a Hero to 6★ 4 times | Own 4 Heroes Awakened to 6★ or higher |
Hero’s Path I | Clear Caides Hunt 8 or higher 50 times | Clear Caides Hunt 8 or higher 10 times |
Hero’s Path I | Explore Labyrinth 5 times | Explore Labyrinth 2 times |
Hero’s Path I | Clear Wyvern Hunt 8 or higher 10 times | Clear Wyvern Hunt 10 or higher 15 times |
Hero’s Path I | Clear Golem Hunt 6 or higher 10 times | Clear Golem Hunt 10 or higher 15 times |
Hero’s Path I | Explore Labyrinth 10 times | Explore Labyrinth 5 times |
Hero’s Path I | Clear Banshee Hunt 10 or higher 10 times | Clear Banshee Hunt 10 or higher 15 times |
Hero’s Path I | Clear Azimanak Hunt 8 or higher 10 times | Clear Azimanak Hunt 8 or higher 15 times |
Hero’s Path I | Awaken a Hero to 6★ 8 times | Own 8 Heroes Awakened to 6★ or higher |
Hero’s Path I | Enhance 4 Artifacts to +18 | Own 4 Artifacts at +18 |
Hero’s Path I | Clear any Spirit Altar on Hard Difficulty 6 times | Clear any Spirit Altar on Hard difficulty or higher 50 times |
Hero’s Path I | Clear Caides Hunt 8 or higher 100 times | Clear Caides Hunt 8 or higher 15 times |
Hero’s Path II | Explore Labyrinth 5 times | Explore Labyrinth 2 times |
Hero’s Path II | Explore Labyrinth 10 times | Explore Labyrinth 5 times |
Hero’s Path II | Release Pets 30 times | Release Pets 10 times |
Hero’s Path II | Explore Labyrinth 20 times | Explore Labyrinth 8 times |
Hero’s Path II | Check-In to Guild 2 times 하기 | Check-In to Guild 1 time |
Hero’s Path II | Explore Labyrinth 25 times | Explore Labyrinth 10 times |
Hero’s Path III | Explore Labyrinth 25 times | Explore Labyrinth 2 times |
Hero’s Path III | Explore Labyrinth 50 times | Explore Labyrinth 5 times |
Hero’s Path III | Explore Labyrinth 75 times | Explore Labyrinth 8 times |
– The order for receiving full clear rewards in Hero’s Path has been partially adjusted.
Clear Mission | Previous Reward | Current Reward |
Hero’s Path I | 5★ Artifact Summon Ticket | 5★ Brieg |
Hero’s Path II | 5★ Hero Summon Ticket | 5★ Artifact Summon Ticket |
Hero’s Path III | 5★ Brieg | 5★ Hero Summon Ticket |
■ Music Player
– 2 New Songs have been added.
Album | Song | How to Unlock |
Episode 5: In the Umbrae of Eternity | Final Request | Episode 5 Stage 8S-8. Forbidden Western Harbor
|
Debts Paid in Full | ||
Garden of Darkness | Episode 5 Stage 9-8. Passage of Origin
|
|
The Power Calling for Desire |
■ Other
– After the maintenance on 9/12 (Thu), Battle Logs from before the update will not be replayable. Thank you for your understanding.
– Toy purchase history will reset after the 9/12 (Thu) maintenance.
– In the Hero page, item shortcut popups for [Awakening] and [Skill Enhancement] are now automatically closed if you have obtained the required number of items after using Selection Chests.
– The condition “When the caster’s Health falls below a certain percentage” for the boss monster Banshee’s [Queen’s Shriek] in the Hunt now specifies a clear value. The in-game skill remains unchanged.
– The [Exploiting Weak Points] buff has been added to the search filter under Hero > Search Filter > [Buff].
Thank you.