[9/4 Patch] Roaming Warrior Leo and New Events!

[9/4 Patch] Roaming Warrior Leo and New Events!

Overview

This is one huge patch with many things implemented, which we will go over in the summary quickly for those that don’t want to read the entire patch note. It is huge!

Summary

  • New 4 Star Dark Character -> Roaming Warrior Leo with new debuff (bomb)
  • Yufine drop rate up for 1 week
  • 3 week new side story -> Get Yuna’s original artifact and a brand new one (midnight bloom) + exclusive equipment
  • Kikirat returns and he also gets a slight buff
  • Season 3 88 speed gear! (necklace = hp%, ring = effectiveness%, boots = attack%)
  • Hero nerfs -> ML Aramintha, ML Baal, ML Vildred, Crimson Armin
  • Hero buffs -> Lilibet, Lidica, Basar, Yufine, Aramintha, Armin, Otillie, Gunther, Yuna, Assassin Coli, Purrgis, Crozet, Kitty Clarissa, Achates, Kikirat
  • Artifact buffs -> Justice for All, Violet Talisman, Alexa’s Basket, Noble Oath
  • Mage speed stats are increased for Mercedes, C Mercedes, Zerato, Champion Zerato, Guider Aither, Challenger Dominiel, Serila, Tenebria, Basar, Ludwig, Luluca, Jena, Carmainerose, Mistychain and Gloomyrain
  • Recall for nerfed ML Heroes + ML selector
  • Improved monthly check in rewards
  • Some UI improvements and QoL changes
  • Team name change!!!
  • Flat stats (health, defense, attack) have been improved a bit

Patch Notes

1. New Hero – Roaming Warrior Leo

Roaming Warrior Leo uses an extremely powerful debuff skill, Bomb, which can both stun the enemy and deal a large amount of damage!

Roaming Warrior Leo can be found in Moonlight Summons, Mystic Summons and in the Covenant Summons!

■ Roaming Warrior Leo

[Hero Introduction]

[Skill Introduction]

Roaming Warrior Leo Skills

2. Yufine Drop Rate Up

Yufine is a Warrior who specializes in inflicting the Decrease Defense debuff on her enemies.

Meet the cute but powerful Warrior in her Drop Rate Up banner!

 Schedule

9/5 (Thu) After the Maintenance ~ 9/11 (Wed) 14:59 UTC

3. Reingar’s Chaotic Full Moon Festival – Week 1

When Basar commissions Yuna to make Machinery for use in Savara’s Full Moon Festival, she decides to search for Selenite to decorate the Machinery with.

■ Schedule

9/5 (Thu) After the Maintenance ~ 9/26 (Wed) 18:00 UTC

■ How to Enter

After reaching Account Rank 9, go to the Lobby and tap [Battle] > [Side Story].


■ How to Play

‘Reingar’s Chaotic Full Moon Festival is a special 3 week Side Story.

Players will need to clear certain stages, complete various reputations and quests, and collect special Side Story currency which can be exchanged for other items!

Reingar’s Chaotic Full Moon Festival consists of 3 chapters, with a new chapter being released each week.
Players must clear the previous chapter in order to proceed to the following chapter.
Players can access the next chapter by preceding to the next area on the map or by using the zoom out function on the world map.

 Week 1: Festival Prep

 Week 2: Boisterous Festival

 Week 3: Chaotic Afterparty

[Enhanced Heroes]

The following Heroes will receive benefits when used in ‘Reingar’s Chaotic Full Moon Festival.’

Benefit Hero
Attack, Health, Defense – 50% Increase Yuna, Karin, Zerato, Tenebria
Attack, Health – 30% Increase Judith, Azalea, Rikoris, Captain Rikoris, Hazel, Mascot Hazel, Adlay, Carrot, Auxiliary Lots, Fighter Maya

 Chapter 1 – Festival Prep! 

Prepare for the full moon! Collect the event currency, Selenite, as you clear stages!

Event currency can be used at the Exchange area, or to earn various Quest, Reputation or Region rewards!

[Event Currency]

[Stage Difficulty]

– Festival Prep – Chapter 1. Stage [4. Ruins of Delusion] and Stage [7. Machinery Research Department] are comprised of various difficulty levels that players can select.
– Players may select a higher difficulty after successfully clearing the one before it.

– Higher difficulty stages require more energy to enter but provide a greater amount of event currency.
– At Normal difficulty and above, players have the chance to obtain the Epic Catalyst, Nightmare Mask.

[Special Stage]

– Players have the opportunity to receive the 3★ Hero, Kikirat v2 after clearing [C1. Mechanical Golem Hangar] in Chapter 1
– Players may proceed to a higher difficulty level only after clearing the difficulty level that precedes it.
– The higher the difficulty level is, the greater the amount of Energy you spend to enter, and the greater the chance you have of obtaining Kikirat v2.

– Epic Catalysts and Event Currencies cannot be obtained in this stage.

* 3★ Kikirat v2 Drop Rates

Difficulty Percent
Easy 12%
Normal 18%
Hard 30%
Hell 50%

* 3★ Kikirat v2 Description

Kikirat v2 is a Hero that cannot be used to Enhance or Promote other Heroes.
This Hero can only be used to Enhance or Promote other Kikirat v2’s.
Additionally, this Hero will not provide any Silver Transmit Stones if transmitted.

[Locked Stage]

– Locked Stages will require the player to clear a certain Reputation before they may proceed to the next stage.
– Players may view their progress by viewing the number on the main map or by viewing the window that displays prior to starting a battle.
– Chapter 1 [S1. Reunion Hill] is a hidden stage that players can experience.

✓ 5. Wanderer’s Grove: Reputation We’ve Already Checked Everywhere!! Clear

✓ S1. Reunion Hill: Reputation How Did This Get here…! Clear

[Limited Daily Stage]

Chapter 1 [D1. Bizarre Woods] is a stage which has a restriction on the number of entries allowed per day.

Players can receive an increased amount of event currency here and can only enter 5 times per day.
This restriction is reset at your daily server reset time.

[Stage Mission]

– In Chapter 1, Stages 1-7, there are 3 missions per stage that can be cleared, which, upon completion, will provide players with Skystones as a reward.

Stage Mission Reward
Initial Clear Skystone x5
Have 1 Ice Hero in the Team Skystone x5
Have 1 Ranger in the Team Skystone x5

[Chapter 1 – Region Rewards]

Stars Reward
6 Stars Gold x50,000
15 Stars Selenite x90
21 Stars Skystone x30

■ Reward

[Quest]

Quest Name Reward
Girl from Another World Gold x30,000
Bad Memory Stigma x50
Unknown Attack Skystone x15
Festival Preparations Covenant Bookmark x5
Kikirat’s Rebirth Leif x1
Slime Riot I Mega-Phantasma
Slime Riot II Rare Catalyst Chest x1
A Boisterous Full Moon Festival! Gold x30,000
The Hunt Begins! Fire Helmet Penguin
Fair and Square Frost Chain Penguin
Heated Struggle Forest Cloud Penguin
A Magical Doll’s Counterattack Giga-Phantasma
An Unexpected Outcome 4★ Artifact Midnight Bloom
Failure and Frustration Gold x30,000
Yuna’s Confidants Stigma x50
An Unexpected Encounter Skystone x15
Lurking Danger Covenant Bookmark x5
Growing Suspicions Leif x1
Parting and Meeting Mega-Phantasma
Battle Against an Illusion Epic Catalyst Chest x1
All Quest Clear Reward MolaGoraGo

[Reputation]
When Chapter 2 and Chapter 3 are open, new reputations will be available.

Reputation Name Reward
Festival of Friendship 1 Fire Helmet Penguin
Festival of Friendship 2 Frost Chain Penguin
Festival of Friendship 3 Forest Cloud Penguin
Festival of Friendship 4 Leif x3
Festival of Friendship 5 Leif x3
Festival of Friendship 6 Leif x3
Festival of Friendship 7 Skystone x50
Festival of Friendship 8 Skystone x50
Festival of Friendship 9 Skystone x50
An Evening under the Moonlight 1 Ultra Fang
An Evening under the Moonlight 2 Twisted Fang
An Evening under the Moonlight 3 Leif x2
Raging Monsters 1 Flame Rune x10
Raging Monsters 2 Frost Rune x10
Raging Monsters 3 Life Rune x10
Raging Monsters 4 Silver Transmit Stone x3
Raging Monsters 5 Silver Transmit Stone x3
Raging Monsters 6 Skystone x100
Raging Monsters 7 Skystone x100
A Shadow over Reingar 1 Gold x50,000
A Shadow over Reingar 2 Gold x100,000
That Was Close! 3★ Hero Hazel
How Did This Get Here…! Covenant Bookmark x5
Stop, Stop! You’re Going to Break It! 3★ Hero Kikirat v2
TAKE OUT… THE TRASH… Twisted Fang
HUMANS… NON-RECYCLABLE TRASH… Ultra Fang
I…BECAME SCRAP METAL… Blazing Soul
Mechanical Riot 1 Twisted Fang
Mechanical Riot 2 Ultra Fang
Mechanical Riot 3 Twisted Fang
Mechanical Riot 4 Ultra Fang
Mechanical Riot 5 Twisted Fang
Mechanical Riot 6 Twisted Fang
You Went There?! No Way… [Exclusive Equipment – Yuna] Small Drone Tuna
Kuhrt Library? There’s No Such Place… [Exclusive Equipment – Yuna] Small Drone Tuna
Didn’t You See Something Weird…? [Exclusive Equipment – Yuna] Small Drone Tuna
We’ve Already Checked Everywhere! Blazing Soul
All Achievements Complete Reward Gold Transmit Stone x1

* Exclusive Equipment – Yuna

Players can receive Exclusive Equipment for Yuna with max Main Stat by taking part in Reingar’s Chaotic Full Moon Festival.
After completing the necessary Reputation, players can earn a total of 3 Exclusive Equipment for Yuna, one for each week, each of which enhances a different skill.
The Exclusive Equipment for Yuna will be placed into the Hall of Trials exchange following the end of the Side Story, Reingar’s Chaotic Full Moon, and will be obtainable in the same manner as other Exclusive Equipment.

[Exchange]

Currency Items Cost Limit
Selenite 

(Week 1)

Reingar’s Forbidden Text 600 2
5★ Artifact Otherworldly Machinery 600 3
4★ Artifact Midnight Bloom 290 1
Blazing Soul 170 3
Ultra Fang 90 6
Twisted Fang 90 8
MolaGora Seed 190 1
Giga-Phantasma 250 1
Epic Frost Rune 130 3
3 Greater Frost Runes 70 4
10 Frost Runes 40 5
Covenant Bookmark x5 60 3
Winter Fragment Penguin 170 5
Greater Artifact Charm 150 1
Lesser Artifact Charm 50 3
Gold x2,500 15
Gold x25,000 150
Moon Coin 

(Week 2)

Reingar’s Forbidden Text 600 2
5★ Artifact Otherworldly Machinery 600 2
4★ Artifact Midnight Bloom 290 1
Blazing Soul 170 3
Ultra Fang 90 4
Twisted Fang 90 8
MolaGora Seed 190 1
Giga-Phantasma 250 1
Epic Flame Rune 130 3
3 Greater Flame Runes 70 4
10 Flame Runes 40 5
Covenant Bookmark x5 60 3
Fire Spirit Penguin 170 5
Greater Artifact Charm 150 1
Lesser Artifact Charm 50 3
Gold x2,500 15
Gold x25,000 150
Henchman Insignia 

(Week 3)

Reingar’s Forbidden Text 600 2
5★ Artifact Otherworldly Machinery 600 3
4★ Artifact Midnight Bloom 290 1
Blazing Soul 170 3
Ultra Fang 90 4
Twisted Fang 90 8
MolaGora Seed 190 1
Giga-Phantasma 250 1
Epic Life Rune 130 3
3 Greater Life Rune 70 4
10 Life Runes 40 5
Covenant Bookmark x5 60 3
Blade Dash Penguin 170 5
Greater Artifact Charm 150 1
Lesser Artifact Charm 50 3
Gold x2,500 15
Gold x25,000 150

Reingar’s Forbidden Text

– Increases Devotion Skill Grade of Yuna when used as an Enhancement Ingredient.

– Only the 5★ Hero Yuna may use this item.

5★ Artifact Otherworldly Machinery

Event Artifacts will grant no Powder of Knowledge if sold.

4★ Artifact Midnight Bloom

Event Artifacts will grant no Powder of Knowledge if sold.

[Yuna’s Special Exchange]

– If a player has completed the Connection requirements and received the 5★ Hero, Yuna, but used her as material for Enhancement, Transmission or Promotion, they may, for 1 time only, exchange 2,500 Selenite to receive the 5★ Yuna.

※ However, if you currently have Yuna or have not completed her Connection, she will not appear in the exchange.

■ Reingar Full Moon Festival Special Pack

– Schedule: 9/5 (Thu) After the Maintenance ~ 9/25 (Wed) 14:59 UTC

– Details: Reingar Full Moon Festival Special Pack 1,2 are for sale

※ Each pack may only be purchased once per account. Please see the Full Moon Special Pack announcement for more detailed information

4. Arena Season 3 Open

Arena Season 3 will open!
Don’t miss out on new information surrounding the Monolith and the special rewards during Arena Season 3!

■ Arena Season 3 Opening Schedule

The opening of Arena Season 3 will follow your server reset time.

[Start Time]
– Korea/Asia: 9/8 (Sun) 18:00 UTC
– Europe: 9/9 (Mon) 03:00 UTC
– Global: 9/9 (Mon) 10:00 UTC

We will inform our players about the End Date in a separate notice.

 Arena Season 2 Reward Distribution

– At the start of Arena Season 3, unused Glory Crests will be converted to Conquest Points with a 5:1 exchange rate.

Conquest Points will be delivered to your in-game mailbox, which will expire after 30 days.

– When players begin Arena Season 3, they will automatically be given an exclusive Season 2 Frame that is based on their Season 2 ranking.

 Season 2 Hall of Fame

– Season 2’s Hall of Fame will be revealed.

■ Season Ranking progress

– Players will receive a Ranking during Arena Season 3.

– Every week, players will be able to earn Glory Crests and Season Points.

– After Arena Season 3 has concluded, players will be able to obtain an exclusive Season 3 Frame based on their season ranking.

[Glory Crest]

– Every week, depending on the League ranking, players will be awarded a certain amount of Glory Crests.

League Glory Crest
Legend I 1,200
Legend II 1,100
Legend III 1,000
Legend IV 900
Legend V 850
Legend VI 800
Champion I 720
Champion II 700
Champion III 680
Champion IV 660
Champion V 640
Challenger I 570
Challenger II 550
Challenger III 530
Challenger IV 510
Challenger V 490
Master I 430
Master II 410
Master III 390
Master IV 370
Master V 350
Gold I 300
Gold II 280
Gold III 260
Gold IV 240
Gold V 220
Silver I 180
Silver II 180
Silver III 180
Silver IV 180
Silver V 180
Bronze I 150
Bronze II 150
Bronze III 150
Bronze IV 150
Bronze V 150

[Season Points]

– Every week, players in the top 1-100 of the Ranking will receive season points, which will determine their season ranking.

– After the end of Arena Season 3 and at the start of the new Arena season, players will receive an exclusive Frame according to their Arena Season 3 ranking.

[Arena Season 3 Exclusive Frame]

 Arena Story

– The Arena story, [Instability Within], will be released. This story will start automatically upon entering the Arena and can be viewed again in the Arena Story tab.

 Arena Season 3 – Item List

– Exclusive Arena Season 3 Equipment will be added to the Conquest Points shop.

– Certain items may be resold and the price may change after the season has completed.

Item Name Conquest Points Glory Crest Limit
Wise Frame 2,400 Once Per Account
Unknown Slate 2,700 1,000 Once Per Account
Gladiator’s Axe (S3) 1,200 400 Once Per Account
Gladiator’s Armor (S3) 1,200 400 Once Per Account
Gladiator’s Helm (S3) 1,200 400 Once Per Account
Gladiator’s Boots (S3) 1,200 400 Once Per Account
Gladiator’s Amulet (S3) 1,200 400 Once Per Account
Gladiator’s Token (S3) 1,200 400 Once Per Account

[Wise Frame]

– The Wise Frame will not be available for purchase after the end of Arena Season 3.

Icon Name Description
Wise Frame A frame bestowed only to those who devoted themselves to victory. Available for purchase for 2,400 Glory Crests in the Conquest Points section of the in-game shop.

[Gladiator Equipment (S3)]

– The type and value for sub stats for each Equipment are fixed at the time of initial purchase. However, they randomly increase when Enhanced.

– The cost for the Gladiator Equipment (S2) has changed. Players who have already purchased these items cannot purchase them again.

Item Name Conquest Points Limit
Gladiator’s Axe (S2) 1,800 Once Per Account
Gladiator’s Armor (S2) 1,800 Once Per Account
Gladiator’s Helm (S2) 1,800 Once Per Account
Gladiator’s Boots (S2) 1,800 Once Per Account
Gladiator’s Amulet (S2) 1,800 Once Per Account
Gladiator’s Token (S2) 1,800 Once Per Account

5. Hero/Artifact Balance Adjustments

The following Heroes and Artifacts have undergone a balance adjustment.

Silver Blade Aramintha (5★, Mage, Light)

– The effect of ‘Flame Release’ has been changed

Flame Release

Before Cooldown Soul
Description Skill Enhancement
Activates Flame Release when the enemy is burned after using Flame Friction.

Flame Release: Attacks all enemies with mystic fire energy, increasing the Caster’s combat readiness by 30%.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
After Cooldown Soul
Description Skill Enhancement
Activates Flame Release when the enemy is burned after using Flame Friction.

Flam Release: Attacks all enemies with mystic fire energy, increasing the Caster’s combat readiness by 20%.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt

– The effect for ‘Meteor Fall’ has been changed and the cooldown time has been increased.

Meteor Fall

Before Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Drops a giant meteor to stun all enemies for 1 turn, with a 40% chance each to inflict three burn effects for 2 turns. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +10% damage dealt
+5 +10% damage dealt
After Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Drops a giant meteor to stun all enemies for 1 turn, with a 40% chance each to inflict two burn effects for 2 turns. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +10% damage dealt
+5 +10% damage dealt

Sage Baal & Sezan (5★, Mage, Light)

– The effect and cooldown for ‘Cloud of Ruin’ has been changed

Cloud of Ruin

Before Cooldown 3 Turns Soul  2 Souls Acquired
Description Skill Enhancement
Attacks all enemies by summoning storm clouds, with an 85% chance to dispel two buffs and a 65% chance to put them to sleep. When this skill is available, increases the caster’s Combat Readiness by 15% at the end of the enemy’s turn. +1 +3% Combat Readiness
+2 +5% effect chance
+3 +3% Combat Readiness
+4 +10% effect chance
+5 +4% Combat Readiness
After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies by summoning storm clouds, with an 85% chance to dispel one buff and a 65% chance to put them to sleep. When this skill is available, increases the caster’s Combat Readiness by 10% at the end of the enemy’s turn. +1 +3% Combat Readiness
+2 +5% effect chance
+3 +3% Combat Readiness
+4 +10% effect chance
+5 +4% Combat Readiness

Arbiter Vildred (5★, Thief, Dark)

– The effect for ‘Dark Contract’ has been changed

  

Dark Contract

Before Cooldown 5 Turns Soul 
Description Skill Enhancement
After receiving lethal damage, caster regenerates to 70% Health, 100% Combat Readiness, increased Attack for 2 turns, full Focus, and reset cooldown for Dark Blade. +1 +10% Health recovered when revived
+2 +10% Health recovered when revived
+3 +10% Health recovered when revived
After Cooldown 5 Turns Soul 
Description Skill Enhancement
After receiving lethal damage, caster regenerates to 70% Health, 100% Combat Readiness, full Focus, and reset cooldown for Dark Blade. +1 +10% Health recovered when revived
+2 +10% Health recovered when revived
+3 +10% Health recovered when revived

Crimson Armin (4★, Knight, Light)

– The effect for ‘Security State’ has been changed.

Security State

Before Cooldown Soul
Description Skill Enhancement
Decreases damage received by allies from a critical hit by 20%. When more than one damage reduction effect is granted, only the strongest effect is applied. +1 +1% additional damage reduction
+2 +1% additional damage reduction
+3 +1% additional damage reduction
+4 +1% additional damage reduction
+5 +2% additional damage reduction
+6 +2% additional damage reduction
+7 +2% additional damage reduction
After Cooldown Soul
Description Skill Enhancement
Decreases damage received by allies from a critical hit by 10%. When more than one damage reduction effect is granted, only the strongest effect is applied. +1 +0.5% additional damage reduction
+2 +0.5% additional damage reduction
+3 +0.5% additional damage reduction
+4 +0.5% additional damage reduction
+5 +1% additional damage reduction
+6 +1% additional damage reduction
+7 +1% additional damage reduction

– The effect for ‘Shield of Holy Spirit’ has been changed

  Shield of 

 Holy Spirit

Before Cooldown 6 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Covers all allies with an aura of holy spirit, granting immunity for 3 turns and invincibility for 1 turn. +1 +2 Soul acquired
+2 -1 turn cooldown
After Cooldown 6 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Covers all allies with an aura of holy spirit, granting immunity for 2 turns and invincibility for 1 turn. +1 +2 Soul acquired
+2 -1 turn cooldown

■ Lilibet (5★, Warrior, Earth)

– The damage for the skill “Snip-Snip” has been increased by 50% compared to before.

  Snip-Snip

Before Cooldown 3 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Brutally cuts the enemy, with a 35% chance each to inflict four bleeding effects for 2 turns. Deals additional damage when the target isn’t buffed. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt
After Cooldown 3 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Brutally cuts the enemy, with a 35% chance each to inflict four bleeding effects for 2 turns before increasing the caster’s Combat Readiness by 50%. Deals additional damage when the target isn’t buffed. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt

– The effect for ‘Soul Cutter’ has been changed and the damage has increased 11% compared to before.

  Soul Cutter

Before Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Slashes the enemy with Cho & Mal, inflicting extinction when the enemy is defeated. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt
After Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Slashes the enemy with Cho & Mal, inflicting extinction when the enemy is defeated. Grants the caster Skill Nullifier, negating damage received from the next attack. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt

■ Lidica (5★, Ranger, Fire)

– The effect for ‘Thornbush’ has been changed.

  Thornbush

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies, with an 85% chance to decrease Hit Chance for 1 turn. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies, with an 85% chance to decrease Hit Chance for 1 turn and dispels one buff. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt

– The effect for ‘Public Execution’ has been changed

   Public         Execution

Before Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks the enemy with a whip sword and decreases Combat Readiness by 100% and decrease Speed for 2 turns. Grants the caster Skill Nullifier, negating damage received from the next skill attack. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +10% damage dealt
After Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks the enemy with a whip sword and decreases Combat Readiness by 100% and decrease Speed and making them unhealable for 2 turns. Grants the caster Skill Nullifier, negating damage received from the next skill attack. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +10% damage dealt

Basar (5★, Mage, Earth)

– The effect for ‘Sand Wind’ has been changed.

  

  Sand Wind

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Attacks with magic, with a 50% chance to transfer one debuff from the caster to the enemy. +1 +5% damage dealt
+2 +10% effect chance
+3 +15% effect chance
+4 +10% damage dealt
+5 +15% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Attacks with wind magic. When the caster is debuffed, has a 50% chance to transfer one debuff from the caster to the enemy before inflicting a random debuff for 2 turns. +1 +5% damage dealt
+2 +10% effect chance
+3 +15% effect chance
+4 +10% damage dealt
+5 +15% damage dealt

– The effect for Hurricane have been changed and the soulburn effect has been removed.

 

  Hurricane

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies by releasing a hot sand hurricane, with a 60% chance to decrease Hit Chance for 2 turns.

Soulburn Effect (Costs 10 Soul)

Skill cooldown is decreased by 2 turns.

+1 +5% damage dealt
+2 +5% effect chance
+3 +10% effect chance
+4 +10% damage dealt
+5 +15% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies by releasing a hot sand hurricane, with a 60% chance to decrease Hit Chance and Attack for 2 turns.

Soulburn Effect (Costs 10 Soul)

Ignores effect resistance.

+1 +5% damage dealt
+2 +5% effect chance
+3 +10% effect chance
+4 +10% damage dealt
+5 +15% damage dealt

– The effect for Sandstorm has been changed and a soulburn effect has been added.

    

  Sandstorm

Before Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a sand magic, dispelling all buffs, and making them unable to be buffed for 2 turns. +1 +5% damage dealt
+2 +10% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt
After Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a sand magic, dispelling all buffs, and making them unable to be buffed for 2 turns, before decreasing Combat Readiness by 30%. +1 +5% damage dealt
+2 +10% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt

■ Yufine (5★, Warrior, Earth)

– The effect for Dragon’s Roar have changed and the damage has been increased 50% compared to before.

– The cooldown for Dragon’s Roar has been decreased by 1.

 

 Dragon’s Roar

Before Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks with a dragon howl, dispelling one buff from all enemies, with a 40% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns. +1 +5% effect chance
+2 -1 turn cooldown
+3 +5% effect chance
After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks with a dragon howl, dispelling one buff from all enemies, with a 75% chance to silence for 1 turn, before granting increased Attack and Speed to the caster for 2 turns. +1 +5% effect chance
+2 -1 turn cooldown
+3 +5% effect chance

– The effect for Dragon’s Charge has been changed.

 

 Dragon’s       Charge

Before Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Hits the enemy with a finishing blow, stunning for 1 turn and dispelling all buffs. Damage dealt is increased by 50% if the enemy is buffed. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt
After Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Hits the enemy with a finishing blow, dispelling all buffs and stunning for 1 turn. Damage dealt is increased by 50% if the enemy is buffed. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt

Aramintha (5★, Mage, Fire)

– The damage for Catalyst has increased 14% compared to before.

  

    Catalyst

After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Sprinkles a Catalyst, Increasing Attack of all allies for 2 turns. When an enemy is burned, the catalyst will explode and deal damage to all enemies, making them unhealable for 2 turns. +1 +5% damage dealt
+2 -1 turn cooldown
+3 +10% damage dealt
+4 +15% damage dealt

– The effect for Fire Pillar has been changed.

 

  Fire Pillar

Before Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies with massive fire pillar, with an 80% chance to burn for 2 turns, and increase the caster’s Combat Readiness by 50%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 -1 turn cooldown
+5 +10% effect chance
+6 +10% damage dealt
+7 +10% damage dealt
After Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies with massive fire pillar, with an 80% chance to burn for 2 turns, and 30% chance to stun for 1 turn, before increasing the caster’s Combat Readiness by 50%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 -1 turn cooldown
+5 +10% effect chance
+6 +10% damage dealt
+7 +10% damage dealt

■ Armin (4★, Knight, Earth)

– The effect for Flash of Light has been changed.

    

  Flash of Light

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Releases a bright light to attack all enemies, with a 35% chance each to decrease Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 1 turn. +1 +5% damage dealt
+2 +10% damage dealt
+3 +10% damage dealt
+4 +5% effect chance
+5 +10% effect chance
+6 +15% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Releases a bright light to attack all enemies, with an 85% chance each to decrease Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 2 turns. +1 +5% damage dealt
+2 +10% damage dealt
+3 +10% damage dealt
+4 +5% effect chance
+5 +10% effect chance
+6 +15% damage dealt

– The effect for Shield Wall have been changed.

   

  Shield Wall

Before Cooldown 5 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Covers all allies with the Shield of Light and grants a barrier for 3 turns, recovering Health. Barrier strength is proportional to the caster’s Defense, and amount recovered is proportional to the target’s max Health. +1 +2 Soul acquired
+2 -1 turn cooldown
After Cooldown 5 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Covers all allies with the Shield of Light and grants a barrier for 3 turns, recovering Health. Barrier strength is proportional to the caster’s Defense, and amount recovered is proportional to the target’s max Health. Decreases damage suffered by all allies by 10% when this skill is under cooldown. +1 +2 Soul acquired
+2 -1 turn cooldown

■ Otillie (3★, Mage, Dark)

– The effect for Area Defense have been changed.

  Area Defense Before Cooldown Soul
Description Skill Enhancement
All allies receive 15% less damage from attacks that target all allies. When this effect is granted more than once, only the strongest effect is applied. +1 -0.5% damage received
+2 -0.5% damage received
+3 -1% damage received
+4 -1% damage received
+5 -2% damage received
After Cooldown Soul
Description Skill Enhancement
All allies receive 25% less damage from attacks that target all allies. When this effect is granted more than once, only the strongest effect is applied. +1 -0.5% damage received
+2 -0.5% damage received
+3 -1% damage received
+4 -1% damage received
+5 -2% damage received

– The effect for Mana Release has been changed.

Mana Release

Before Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Exhales powerful darkness, decreasing Combat Readiness by 25%, and making the enemy unable to be buffed for 2 turns. +1 +10% damage dealt
+2 +5% Combat Readiness
+3 -1 turn cooldown
+4 +10% Combat Readiness
+5 +15% damage dealt
After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Exhales powerful darkness, decreasing Combat Readiness by 25%, and making the enemy unable to be buffed and inflicts Silence for 2 turns. +1 +10% damage dealt
+2 +5% Combat Readiness
+3 -1 turn cooldown
+4 +10% Combat Readiness
+5 +15% damage dealt

■ Gunther (3★, Warrior, Light)

– The effect for Veteran has been improved.

  

  Veteran

Before Cooldown Soul
Description Skill Enhancement
The caster does not deal a critical hit, but Attack increases by 50%. +1 +5% Attack
+2 +5% Attack
+3 +5% Attack
+4 +5% Attack
+5 +5% Attack
After Cooldown Soul
Description Skill Enhancement
The caster does not deal a critical hit, but Attack increases by 50% and Increases Critical Hit Resistance by 70%. +1 +5% Attack
+2 +5% Attack
+3 +5% Attack
+4 +5% Attack
+5 +5% Attack

– The effect for Tenacious Strike has changed and the damage has increased 29% when compared to before.

Tenacious     Strike

Before Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks with an axe, stunning for 1 turn. Damage dealt is increased against bleeding enemies. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt
After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks with an axe, stunning for 1 turn and decreasing Defense for 2 turns. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +15% damage dealt

■ Yuna (5★, Ranger, Ice)

– The effect for Homing Laser have changed.

  

Homing Laser

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Acquire 1 Focus

Attacks all enemies with a drone, increasing the caster’s Combat Readiness by 6% per target. When there are less than 3 enemies, damage dealt increases with fewer enemies.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +10% damage dealt
+5 +10% damage dealt
+6 +15% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Acquire 1 Focus

Attacks all enemies with a drone, increasing the caster’s Combat Readiness by 6% per target, and increasing Combat Readiness of all allies except for the caster by 2%.Damage dealt increases proportional to the caster’s Speed. When there are less than 3 enemies, damage dealt increases with fewer enemies.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +10% damage dealt
+5 +10% damage dealt
+6 +15% damage dealt

– The effect of Upgrade has changed and the cooldown has been decreased.

  

   Upgrade

Before Cooldown 5 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Acquire 1 Focus

Buffs all allies with a drone and increases Attack and Speed for 2 turns.

+1 +2 Soul acquired
+2 -1 turn cooldown
After Cooldown 4 Turns Soul 1 Soul Acquired
Description Skill Enhancement
Acquire 2 Focus

Buffs all allies with a drone and increases Attack and Speed for 2 turns.

+1 +2 Soul acquired
+2 -1 turn cooldown

– The effects for Meteor Cannon have been changed.

    

Meteor Cannon

Before Cooldown Soul 3 Souls Acquired
Description Skill Enhancement
Consume 5 Focus

Attacks all enemies with an enormous and powerful cannon, inflicting huge damage. When there are less than 3 enemies, damage dealt increases with fewer enemies.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt
+7 +10% damage dealt
After Cooldown Soul 3 Souls Acquired
Description Skill Enhancement
Consume 5 Focus

Attacks all enemies with an enormous and powerful cannon, inflicting huge damage. Always activates a critical hit. When there are less than 3 enemies, damage dealt increases with fewer enemies.

+1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt
+7 +10% damage dealt

*Yuna’s skill, Meteor Cannon, will be updated later on for more clarity.

■ Assassin Coli (4★, Thief, Dark)

– The effect for Ambush has changed and its damage has increased 12% when compared to before.

– The damage dealt when using the skill, Ambush while stealthed has increased 9% when compared to before.

  

   Ambush

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Ambushes the enemy, dealing additional damage when stealthed. Damage dealt increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% damage dealt
+4 +10% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Ambushes the enemy, dealing additional damage if stealthed, and grants the caster increased Speed for 1 turn. Damage dealt also increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% damage dealt
+4 +10% damage dealt

– The cooldown for Murder has been decreased by 1.

Murder

Before Cooldown 6 Turns Soul 3 Soul Acquired
Description Skill Enhancement
Moves silently to attack the enemy, stunning for 1 turn. Silences all enemies for 1 turn when the target is defeated. Damage dealt increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 -1 turn cooldown
+5 +10% damage dealt
+6 +10% damage dealt
+7 +10% damage dealt
After Cooldown 5 Turns Soul 3 Soul Acquired
Description Skill Enhancement
Moves silently to attack the enemy, stunning for 1 turn. Silences all enemies for 1 turn when the target is defeated. Damage dealt increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 -1 turn cooldown
+5 +10% damage dealt
+6 +10% damage dealt
+7 +10% damage dealt

■ Purrgis (4★, Warrior, Earth)

– The effect for Falling Strike has changed.

  

 Falling Strike

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Mows down enemies with a great sword, with a 35% chance each to decrease Speed for 2 turns, and decrease Combat Readiness by 20%. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Mows down enemies with a great sword, with a 35% chance each to decrease Speed for 2 turns, and decrease Combat Readiness by 20%. Damage dealt is proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt

– The effect for Get Lost has changed.

  

  Get Lost!

Before Cooldown Soul
Description Skill Enhancement
Hits all enemies when counterattacking, with a 20% chance to counterattack when attacked. +1 +1% counterattack chance
+2 +2% counterattack chance
+3 +2% counterattack chance
+4 +2% counterattack chance
+5 +3% counterattack chance
After Cooldown Soul
Description Skill Enhancement
Hits all enemies when counterattacking, with a 15% chance to stun for 1 turn. Has a 20% chance to counterattack when attacked. +1 +1% counterattack chance
+2 +2% counterattack chance
+3 +2% counterattack chance
+4 +2% counterattack chance
+5 +3% counterattack chance

– ‘The effect for Final Blow has changed.

   

   Final Blow

Before Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a powerful ground pound, stunning for 1 turn when they have less than 30% Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +10% damage dealt
After Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a powerful ground pound, with a 50% chance to stun for 1 turn. Increases effect chance by 100% when they have less than 30% Health. Damage dealt is proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +10% damage dealt
+5 +10% damage dealt

■ Crozet (4★, Knight, Ice)

– The effect for Mark of Protection has changed and the cooldown has been reduced.

   Mark of     Protection

Before Cooldown 2 Turns Soul
Description Skill Enhancement
Grants increased Defense and a barrier to an ally for 2 turns when an attack causes their Health to fall below 50%. Barrier strength increases proportional to the target’s max Health. Can be activated once every 2 turns. +1 +5% barrier strength
+2 +5% barrier strength
+3 +10% barrier strength
+4 +10% barrier strength
After Cooldown 1 Turn Soul
Description Skill Enhancement
Grants increased Defense and a barrier to an ally for 2 turns when an attack causes their Health to fall below 50%. Barrier strength increases proportional to the target’s max Health. Can be activated once every turn. +1 +5% barrier strength
+2 +5% barrier strength
+3 +10% barrier strength
+4 +10% barrier strength

– The effect for Breakthrough has changed and the skill cooldown has been reduced.

  

Breakthrough

Before Cooldown 6 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a swordstorm, decreasing their Combat Readiness by 35%. Damage dealt increases proportional to the caster’s Defense. +1 +10% damage dealt
+2 +5% Combat Readiness
+3 +5% Combat Readiness
+4 -1 turn cooldown
+5 +10% damage dealt
+6 +5% Combat Readiness
+7 +15% damage dealt
After Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhancement
Attacks all enemies with a swordstorm, with a 75% chance to provoke for 1 turn after decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster’s Defense. +1 +10% damage dealt
+2 +5% Combat Readiness
+3 +5% Combat Readiness
+4 -1 turn cooldown
+5 +10% damage dealt
+6 +5% Combat Readiness
+7 +15% damage dealt

■ Kitty Clarissa (4★, Warrior, Dark)

– The effect for I’m So Cute, Meow~♥ has been changed. 

  I’m So Cute,    Meow~♥

Before Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns. +1 -1 turn cooldown
After Cooldown 5 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Wiggles tail cutely, decreasing debuff duration on all allies by 2 turns, and granting the caster immunity and loveliness for 3 turns before Granting an extra turn. +1 -1 turn cooldown

Achates (4★, Soul Weaver, Fire)

– The effect for Rapid Cure has been changed.

   

  Rapid Cure

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Recovers ally’s Health and grants invincibility for 1 turn. Amount recovered is proportional to the caster’s max Health. +1 +5% healing
+2 +5% healing
+3 +5% healing
+4 +5% healing
+5 +10% healing
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Recovers ally’s Health and grants invincibility for 1 turn. When used on an ally except for the caster, decreases the target’s skill cooldown by 1 turn. Amount recovered is proportional to the caster’s max Health. +1 +5% healing
+2 +5% healing
+3 +5% healing
+4 +5% healing
+5 +10% healing

■ Kikirat V.2 (3★, Warrior, Light)

– The effect for Auto-Fire has been changed.

  

 Auto-Fire

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Attacks with a gatling gun, with a 50% to dispel one debuff. Damage dealt increases proportional to the Caster’s defense. +1 +5% damage dealt
+2 +10% effect chance
+3 +10% damage dealt
+4 +15% effect chance
+5 +15% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhancement
Attacks with a gatling gun, with a 65% to dispel one debuff. Damage dealt increases proportional to the Caster’s defense. +1 +5% damage dealt
+2 +10% effect chance
+3 +10% damage dealt
+4 +15% effect chance
+5 +15% damage dealt

The effect of Defense Mode has been changed.

   

Defense Mode

Before Cooldown Soul
Description Skill Enhancement
Increases the defense of the Caster by 3% after attacking. Effect can only stack up to 5 times. +1 +0.5% Defense
+2 +0.5% Defense
+3 +0.5% Defense
+4 +0.5% Defense
+5 +1% Defense
After Cooldown Soul
Description Skill Enhancement
Increases the defense of the Caster by 7% after attacking. Effect can only stack up to 5 times. +1 +0.5% Defense
+2 +0.5% Defense
+3 +0.5% Defense
+4 +0.5% Defense
+5 +1% Defense

– The cooldown of Cleaning Mode has been reduced.

   

Cleaning Mode

Before Cooldown 4 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Fires indiscriminately at all enemies, with a 60% chance to Decrease Hit Chance for 1 turn, before triggering counterattacks from the caster for 2 turns. Damage dealt increases proportional to the caster’s defense. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Fires indiscriminately at all enemies, with a 60% chance to Decrease Hit Chance for 1 turn, before triggering counterattacks from the caster for 2 turns. Damage dealt increases proportional to the caster’s defense. +1 +5% damage dealt
+2 +5% effect chance
+3 +10% damage dealt
+4 +10% effect chance
+5 +15% damage dealt

■ Justice for All (5★, Knight)

– This Artifact has changed so it now grants the Caster a random buff for 2 turns at the end of a turn.

Before Lv. MAX
100% chance to grant the caster a random buff for 1 turn at the end of the turn.

(Increased Attack, Defense, Speed, or Critical Hit Chance, Barrier, Immunity, Continuous Heal, or Critical Hit Resistance)

After Lv. MAX
100% chance to grant the caster a random buff for 2 turns at the end of the turn.

(Increased Attack, Defense, Speed, or Critical Hit Chance, Barrier, Immunity, Continuous Heal, or Critical Hit Resistance)

■ Violet Talisman (5★, Thief)

– The attack, evasion chance and effect stack has been changed.

Before Lv. MAX
Increases Attack by 3% and Evasion Chance by 3% at the beginning of each turn. Each effect can stack up to 10 times, and resets at the beginning of a battle.
After Lv. MAX
Increases Attack by 10% and Evasion Chance by 10% at the start of every turn. Each effect can stack up to 3 times, and resets at the start of battle.

■ Noble Oath (5★, Knight)

– The defense and Effect Resistance for Noble Oath has changed.

Before Lv. MAX
As Health decreases, Defense and Effect Resistance increase by up to 50%.
After Lv. MAX
As Health decreases, Defense and Effect Resistance increase by up to 100%

■ Alexa’s Basket (5★, Theif)

– The conditions in which this Artifact triggers has changed.

Before Lv. MAX
40% chance each to grant increased Attack and Critical Hit Chance to the caster for 1 turn at the end of the turn.
After Lv. MAX
40% chance each to grant increased Attack (Great) and Critical Hit Chance to the caster for 1 turn at the start of the turn.

■ Increased Mage Stats

– The speed for certain Mage constellations have been increased.

Hero Before After
Mercedes 96 101
Celestial Mercedes 96 101
Zerato 99 104
Champion Zerato 99 104
Guider Aither 102 107
Challenger Dominiel 96 101
Serila 101 106
Tenebria 104 110
Basar 103 108
Ludwig 106 112
Luluca 103 108
Jena 97 101
Carmainerose 96 101
Mistychain 104 109
Gloomyrain 102 107

6. Moonlight Hero Recall

Players will be able to recall certain moonlight heroes who have had their stats reduced.

■ Recall Availability

9/5 (Thu) after the maintenance ~ 9/18 (Wed) 18:00 UTC

■ Recall Eligible Hero 

Level 50 or higher Arbiter Vildred, Sage Baal & Sezan, Silver Blade Aramintha, Crimson Armin. Please note that only the heroes acquired before the recall availability period are eligible.

Players can only recall the same type of hero once during the recall period.

■ How to Recall 

1) Go to the Hero Details of the Hero you would like to recall and tap the Recall button.

2) When you tap Recall, a list of all materials that will be returned will display. Here, if you decide you want to proceed, tap Recall.

3) Select your preferred moonlight hero of the same grade. Clicking on ‘Do not display duplicates’ will show you moonlight heroes that you do not own.

Moonlight Hero Selector List 

5 Moonlight Hero Selector 4 Moonlight Hero Selector
Ruele of Light

Judge Kise

Dark Corvus

Arbiter Vildred

Martial Artist Ken

Specter Tenebria

Maid Chloe

Specimen Sez

Silver Blade Aramintha

Sage Baal & Sezan

Fallen Cecilia

Apocalypse Ravi

Shooting Star Achates

Assassin Cartuja

Auxiliary Lots

Challenger Dominiel

Shadow Rose

Wanderer Silk

Celestial Mercedes

Crimson Armin

Blood Blade Karin

Guider Aither

Fighter Maya

Assassin Coli

General Purrgis

Watcher Schuri

Assassin Cidd

Kitty Clarissa

Blaze Dingo

Crescent Moon Rin

Champion Zerato

Roaming Warrior Leo

4) One more confirmation screen will appear. Select Confirm if you are certain you would like to recall the Hero.

Please note that when Recall is selected it is not possible to revert to the previous state.

■ Recall Reimbursement

1) Level 

– Using these Penguins for Hero Transmission will not provide any Transmit Stones and only 1 Gold will be given.

– When using these Penguins to Enhance, Good Success and Great Success will not occur.

– These Penguins cannot be used together with other materials to Enhance.

– Shadow Hero Penguins and White Knight Penguins can be used at the same time.

2)  Grade  

– Phantasma and Gold will be issued according to the Hero’s current star grade at the time of Recall.
– The Phantasma that are provided via recall will be one grade higher than their natural Grade.
(Mega-Phantasma: 3★, Giga-Phantasma: 4★, Tera Phantasma: 5★)

3) Awakening and Rune Enhancement  

– Runes and Catalysts will be reissued according to the amount used for Awakening.

4) Skill Enhance   

– All MolaGora, MolaGoraGo, Catalysts, and Gold will be reissued according to the amounts used for Skill Enhancement as listed in-game.

5) Memory Imprint  

– Duplicate Heroes used for Memory Imprint will be reimbursed as Unknown Slate and Meteorshard.

Grade 5 Starting Grade 4★ Starting Grade
C Meteorshard x1
B Unknown Slate x1 Meteorshard x2
A Unknown Slate x2 Meteorshard x3
S Unknown Slate x3 Meteorshard x4
SS Unknown Slate x4 Meteorshard x5
SSS Unknown Slate x5 Meteorshard x6

[Unknown Slate]

– When used as an enhancement material the devotion skill grade of a 5★ starting grade hero increases.

[Meteorshard]

– When used as an enhancement material the devotion skill grade of a 4★ starting grade hero increases.

7. Monthly Check-In Rewards Adjustments

Adjustments have been made to the Monthly Check-In Rewards. The new check-in rewards will be applied after the maintenance on 9/5 (Thu). Players who haven’t obtained all the previous monthly check-in rewards will receive both the previous and new rewards. After players receive all the previous check-in rewards for 28 days, the rewards will not appear anymore. Players will be able to receive rewards from the current monthly check-in event until the 5th of December, 2019.

■ Existing Check-In rewards Availability

Korea/Asia Server: Until 12/4 (Wed) 18:00 UTC

Europe Server: Until 12/5 (Thu) 03:00 UTC

Global Server: Until 12/5 (Thu) 10:00 UTC

[New Check-In Rewards]

Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7
Leif x2 100,000 Gold Greater Weapon Charm x3 Covenant Bookmarks x10 2★ Penguin (one per element) Skystone x100 Tera Phantasma
Day 8 Day 9 Day 10 Day 11 Day 12 Day 13 Day 14
Leif x2 100,000 Gold Greater Armor Charm x3 Mystic Medals x50 MolaGora Skystone x100 4-5★ Artifact Ticket
Day 15 Day 16 Day 17 Day 18 Day 19 Day 20 Day 21
Leif x2 100,000 Gold Greater Helm Charm x3 Covenant Bookmarks x10 2★ Penguin (one per element) Skystone x100 4-5★ Hero Ticket
Day 22 Day 23 Day 24 Day 25 Day 26 Day 27 Day 28
Leif x2 100,000 Gold Greater Boot Charm x3 Mystic Medals x50 MolaGora Skystone x100 Galaxy Bookmarks x 5

8. UI Improvements

The Stage Entry screen will be changed to a full screen so that players can view more information. Additionally, a feature that will allow players to change their team name has been added.

■ Battle Entry Screen Improvements 

– Improvements have been made to the Stage Entry screen. It has been divided into Choose Difficulty, Select Supporter, and Select Team to ensure that players can view more information.

1) Choose Difficulty 

A player will first be required to choose a difficulty for stages that have different difficulties. This screen will not display for stages that have no difficulties.

2) Select Supporter

A player will proceed to the next stage after selecting a supporter.

The selected difficulty for a particular region is shown in the left which makes it easier to move to the previous stage.

3) Select Team

Players will then select their team. Players can view information on previous selections such as Memory Imprint, Combat Power, Buffs, etc.

When entering, If a player touches a certain option, they can be directed back to the selection screen for that option.

Players can change the Hero in a team directly from the combat ready screen.

■ Change Team Name

Players will be able to change their team name when they click on the team name change icon in the team formation menu or Combat Ready screen.

9. Equipment Stat Improvements

Certain stats for equipment have been increased.

■ Eligible Stats

Attack, Defense, Health

■ Details

– Flat stats of the following stats will be increased, not the % stat.

– The higher the equipment level, the greater the increase in equipment stats will be.

Stat Stats Increase Rate (Lv. 85 Standard)
Attack 1.67x
Defense 2.5x
Health 2.25x

※ The Main Stat and Sub Stat will be improved.

※ This will be applied to both existing and new equipment.

※ The stats increase rate will be applied in batched per enhancement level.

10. Other & Adjustments

■ Hero

– An issue that caused the damage increase from skill enhance not to be reflected when Apocalypse Ravi uses soul burn has been fixed.

– An issue where damage increase from skill enhance for Seaside Bellona’s skill, You’re Not Cute, wasn’t as high as the number listed in the Skill Enhance for the skill ‘I’m with My Friends’ has been fixed.

– An intermittent issue that caused Seaside Bellona’s skill, You’re Not Cute, not to deal damage to stealthed enemies has been fixed.

– Adjustments have been made so that Furious’ auto-battle AI starts with Morale Boost.

– Adjustments have been made to the color of Furious’ skill icon so that it matches Ice-elements.

– Adjustments have been made so that only an enemy being targeted by the skill will appear during the skill animation.

– An issue that caused Sol’s Volcanic Viper to trigger once every turn when it’s triggered by an enemy’s non attack skill has been fixed.

– An issue that caused Sigret to attack targets that are not the boss when using auto-battle has been fixed.

– An issue that caused Captain Rikoris’ skill, Supreme Spear to cause stun before dispelling a buff has been fixed.

– An issue that caused the effects for Vivian’s skill, Magic Overcharge, to be truncated has been fixed.

– Improvements have been made to the effects for Violet’s skill, Butterfly Cut.

– An issue that caused the effects for Silk’s skill, Automatic Fire, not to be displayed has been fixed.

– An issue that caused the lotus effect not to disappear when a player uses Guardian skill on Luluca’s turn has been fixed.

– Yuna has been changed to an event hero and so cannot be deleted by enhancement or hero transmission.

■ Artifact

– An issue that caused the text, Moonlight Dreamblade, to be displayed twice at the start of battle has been fixed.

■ Arena

– We have made improvements to the opponent’s defense deck renewal cycle that is displayed in the battle list. The defense deck will now refresh once a day and not once a week. It will refresh daily at server reset time. However, at the time of refresh, if there is a cooldown for refresh time at the top right of the list, the opponent’s defense deck in the battle list will not refresh.

※ The opponent registered in the list will not change whether or not there is a victory. Only the defense deck information of the opponent will be adjusted.

■ Adventure

– An issue that caused an error in the story animation for Episode 2 Chapter 3 free stages has been fixed.

– Some stage icons in Episode 2 Chapter 3 Mining City Aakhen have been adjusted.

✓ [3-4] Aakhen City Center

✓ [3-7] Aakhen Administrative District

■ Side Story

– An issue that caused Vivian’s illustration in the side story, An Uphill Battle, to conceal the ‘Back’ button in the Exchange has been fixed.

■ Labyrinth

– Camping lines for Kikirat v2 have been added.

– An issue in which players were directed to the camp during battle when they select camp at the same time that they enter the labyrinth crossroad has been fixed.

■ Hall of Trials

– Improvements have been made to the animation displayed when entering the Hall of Trials.

– An issue that caused Skystone not to be distributed when a player completes the Hall of Trials tutorial has been fixed.

– An issue that caused the remaining time not to be displayed for the Boss that is currently available in the Hall of Trials has been fixed.

 Automaton Tower

– Adjustments have been made so that the reward selection box tutorial will be triggered at the Result screen of Automaton Tower.

– An issue that caused a notification to constantly be displayed when you use the Automaton Tower reward box has been fixed.

■ Journal

– An issue that caused the first story in Episode 2 Chapter 3 not to be displayed correctly when replaying it has been fixed.

■ Other

– An issue that caused expired guild buffs to still be displayed on the combat ready screen has been fixed.

– An issue that caused an error to occur when a player selects and then cancels a set from the Equipment Pack has been fixed.

– Adjustments have been made so that the text for damage and heal do not overlap when they appear at the same time during a battle.

– Some punctuation marks have been added to the text that is displayed when you acquire the Hero, Furious.

– An issue that caused the Nighttime Notifications settings to be active when the Operations Notifications are turned off has been fixed.

– An issue that caused certain set text not to display on the equipment equip screen has been fixed.

– An issue where the Unequip button not to be displayed when equipment to be exchanged is not selected on the exclusive equipment exchange page has been fixed.

– An issue that caused the enhanced skill icon not to be displayed properly for certain exclusive equipment has been fixed.

– An issue that caused the speech bubble not to be correctly displayed when the secret shop is updated while playing the game has been fixed.

– An issue that caused the text, ‘You are going in the opposite direction.’ to be displayed in the lobby in certain situations has been fixed.

– Adjustments have been made to the system message that appears when player tap on ‘Check’ button on the character who do not have any Hero relationship diagram.

 Language

– Typos and overlapping text have been fixed in various languages.