[10/31 Patch] Pets, Luna and Buffs + Nerfs

[10/31 Patch] Pets, Luna and Buffs + Nerfs

Overview

Wow, what a big patch. We are getting so many stuff here. Where do I begin?

First off, we get pet system that gives various bonuses for PvE. Then we got a new chapter and Troublemaker Crozet + Luna limited banner with her brain new artifact that increases Crit Damage.

The new imprint system allows you to give stats to yourself, which is super good for some characters (A Coli anyone?)

The buffs for various heroes are also implemented this patch. Mainly Tenebria, Dominiel, Specimen Sez, Rin, Assassin Cidd, Champion Zerato, Elson, Arowell and Mirsa. Not sure if Corvus’s change is a nerf but I will have to test it out later.

Link 1:  https://page.onstove.com/epicseven/global/board/list/e7en004/view/4213346?listType=6&direction=latest&display_opt=usertag_on,html_remove&afterBack=true&boardKey=e7en004

Link 2: https://page.onstove.com/epicseven/global/board/list/e7en002/view/4213610?view_type=WORKING&listType=2&display_opt=usertag_on,html_remove&_=982&direction=latest&afterBack=true&boardKey=e7en002

Patch Notes

1. Pet Update

A variety of creatures from Orbis are waiting to meet our Heirs!

Let’s take a look at the versatile Pets who will aid our Heirs on their adventures.

■ How to Access the Pet System

– Account Level: Level 20

– The Pet System will be automatically unlocked once an account has reached Account Level 20 or higher. The tutorial will begin when a player enters the Lobby or the Pet House for the first time after reaching Account Level 20.

– Players can manage and adopt new Pets at the Pet House

– Players will be able to raise 30 Pets initially and can expand their inventory to a maximum of 100 Pets.

* Inventory Expansion Cost: Each increase costs 50 Skystones (+5 Slots)

– Up to 6 Pets can move around freely within the Pet House at once.

Adopt Pet

– Initial Adoption

* After completing the Tutorial, players will be able to receive a Second Generation Battle type Pet for free.

* Players will be able to select the Pet that they want; these Pets are different in appearances only, and they all possess the same stats.

* Even if a player does not complete the Tutorial, they will still be able to select a Second Generation Battle type Pet.

– Pet Adoption Ticket

* Players will be able to obtain a First Generation Pet by tapping the ‘Adopt” button in the Pet House and using an Adoption Ticket.

Icon Description
[Pet Adoption Ticket]

An adoption contract made under mutual agreement between Pet and owner.

[Shop> Pet] Purchases can made via Gold or Skystone.

 Pet Type

Pets will be divided into two different types: Lobby type Pets and Battle type Pets, with the appearance and skills of these Pets differing from each other.

– Lobby Type

①In the Lobby, players will be able select the Pet they wish to place in the Lobby, either by tapping on the empty Pet space in the Lobby or by tapping on a Pet that was previously chosen.

* If a Pet is placed in the Lobby, it will sit there with your Heroes.

* When a player places a Pet in the Lobby, the Pet’s skills are automatically activated.

* Lobby type Pets have a variety of skills, such as helping you to enhance your Heroes or equipment.

* Gifts will be delivered after a certain amount of time, however, changing Pets will reset the time for gift delivery.

② Gift Type

Gift Types
Flag x2 Energy x30
Energy x60 Book of Retribution x1
Gold x50,000 Gold x100,000
Gold x150,000 Gold Transmit Stone x1
Rare Catalyst Chest Epic Catalyst Chest

– Battle Type

① Tap [Team Formation > Pet Slot] in order to select the Pet that you would like to bring into battle with you.

* One Pet may be part of several Team Formations.

* Battle type Pets will travel with your Heroes in battle.

* Battle type Pets have a variety of skills which can enhance the rewards for the following content: Adventure, Side Story, Hunt and Spirit Altars.

* Players can use the item [Homemade Snack] in order to utilize the Repeat Battling function for stages that they have cleared before.

* During Repeat Battles, your Pet will automatically interact with all objects in a stage.

■ Raising Pets

– Within the Pet House players can Enhance/Synthesize their Pets in order to increase their Pet’s Level and Generation.

– As the Pet’s Generation increases, the maximum number of Skills it can learn increases, as does their maximum level of Affinity.

① Enhance

* Players can enhance their Pets to increase their Level. Both Pets and Normal Food can be used as ingredients to enhance other Pets.

* Players can purchase Normal Food by going to the Shop > Pet tab. This can be purchased using Stigma. (Limit 3x a week)

Icon Description
[Normal Food]

Pet food containing the necessary nutrients for healthy Pet growth. Can be used as in Enhancement. This can be purchased by going to the Shop > Pet tab

* Please note that Pets will not gain EXP even if they are taken into battle.

② Synthesizing

* When a Pet has reached its maximum Level, it can be synthesized with another Pet. This will provide you a chance to acquire a Pet of a higher Generation.

1> Only Pets of the same Generation and Type (Lobby or Battle) can be Synthesized with each other.

2> The Pets you wish to synthesize cannot be part of a team or be in the Lobby.

3> One of the two Pets that you wish to synthesize must be at the maximum Level.

4> When Synthesizing, players will be able to select the Physical Traits and Skills they wish for the new Pet to inherit.

5> There is the possibility that a player can obtain a higher Generation Pet after Synthesizing.

■ Affinity

– The higher the Affinity level of your Pet, the greater the efficiency of their skill.

– Players will be able to increase their Affinity level by playing with their Pet. Players can also significantly increase the Affinity level of their Pet by using an item.

Item Type One time use cost Affinity Increase Limit (Per Day)
Stigma 300 20 Once
Toy 1 100 No Limit

[Toy]

Icon Description
[Toy]

A toy that can capture your Pet’s attention. Used it to play with Pets and gain Affinity.

Players can purchase a Toy by going to the Shop > Pet tab.
This can be purchased using 3 Silver Transmit Stones. (Limit once a week)

– The maximum Affinity level will vary depending on the Generation of the Pet.

Pet Generation ★★ ★★★ ★★★★
Affinity 0~250 251~500 501~750 751~999 1000
Affinity Rank 1 2 3 4 5
Nickname Apprehensive Familiar Friendly Cozy Precious
Reward Increase Skill Effect Increase Skill Effect Increase Skill Effect Increase Skill Effect,

Heart Decoration

■ Pet Skills

– The first Pet a player receives will know 1 skill, and the higher the Affinity level, the more efficient that skill will be.

– The number of skills that Pet can learn depends on its Generation.

Pet Generation ★★ ★★★ ★★★★
Maximum Skills 1 2 2 3
Inherited Skills 1 1 2 2

– The skills for Pets are divided into Ranks, from D-S, with higher ranked skills being more effective.

– Depending on the Type of Pet, there are different skills which can be acquired.

Lobby Type Battle Type
* Increased Hero Enhance EXP * Increased Event Currency Earned
* Increased Equipment Enhance EXP * Increased chance to receive extra AP
* Decreased Equipment Enhance Cost * Increased chance to receive an additional Rare Catalyst
* Increased Gold earned from selling Equipment * Increased chance to receive additional Common Runes.
* Increased Equipment Enhance Good Success chance * Increased chance to receive additional Greater Runes.
* Increased Equipment Enhance Great Success chance * Increased chance to receive additional Epic Runes.
* Increase chance to receive additional Crafting Materials. (Hunt)
* Increased chance to receive an additional piece of equipment. (Hunt)
* Increased chance to receive an additional lesser charm. (Hunt)

Repeat Battling

Using [Homemade Snack], players will be able to use the Repeat Battling function on stages they have previously cleared.

Eligible Repeat Battling Content Adventure, Side Story

(A Crack in the World and Labyrinth are Stages Excluded)

Spirit Altar, Hunt

[Homemade Snack]

Icon Description
[Homemade Snack]

The ultimate weapon for getting your Pet to follow your every command.
Obtain this item as clear a reward from Adventure mode, Side Story, Hunt or find it in Treasure Chests.

* Homemade Snacks will not be consumed with the first clear.

* One Homemade Snack is consumed each time a player selects “Auto” with Repeat Battling activated.

– How to use Repeat Battling

* When Players can use Repeat Battling, the checkmark below Team Formation window will be activated.

 * When Repeat Battling has been selected, Pets will automatically interact with any objects you may encounter in the stage, such as Treasure Chests, Goddess Statues and Goblin Gates.

* When Repeat Battling is in progress, certain features such as Battle Results, and the On/Off function for Automatic Battles will not be available during battles.

* Depending on the amount of Homemade Snacks available, players will be able to carry out up to 50 consecutive Repeat Battles. This number can be adjusted in the Settings menu.

* Players can end Repeat Battling at any time by tapping the [Stop Repeat Battling] button.

– How to Stop Repeat Battling

①Tap the [Stop Repeat Battling] button.

②If your Hero/Equipment Inventory is full, Repeat Battling will end.

③If the [Restart Battle when Defeated] option is not selected, then Repeat Battling will end if your team is defeated.

④If a player does not have any more [Homemade Snacks] then the Repeat Battle function will end.

■ Pet Naming

– Players can select a name for their Pet in the Pet House.

– The first name you give a Pet will be free, however, subsequent name changes will cost 10 Skystones.

– Pet names can be 8 characters long in Korean and 12 characters long with English Characters.

– Duplicate names are allowed for Pets.

– The banned words filter will be in effect for Pet names.

– Players will be able to rename their Pet after Synthesizing.

■ Pet Reputations

– Pet Reputations have been added. View these by going to [Reputations > Memory Chain].

■ Pet Shop

– An additional category has been added in the Shop for Pet items.

Item Cost Limit
1 Pet Adoption Ticket Gold x100,000 5 Times a Week
10 Pet Adoption Tickets Gold x1,000,000 5 Times a Week
1 Pet Adoption Ticket Skystone x50
10 Pet Adoption Tickets Skystone x500
Normal Food Stigma x500 3 Times a Week
Toy Silver Transmit Stone x3 Once a Week

■ Other

– After obtaining a Pet, players can also tap the [Release] button which will remove the Pet and grant the player Gold.

– Players can see various pets by accessing [Journal] > [Pet Journal]

2. End of Arena Season 3

■ Arena Season 3 Schedule

The closing schedule for Arena Season 3 and the starting schedule for the Honor Season are as follows:

Season Schedule
Arena Season 3 Closing Korea/Asia Server: 11/3 (Sun) 13:00 UTCGlobal Server: 11/4 (Mon) 05:00 UTC

Europe Server: 11/3 (Sun) 22:00 UTC

Arena Pre-Season Begins Korea/Asia Server: 11/3 (Sun) 18:00 ~ 12/1 (Sun) 13:00 UTC

Global Server: 11/4 (Mon) 10:00 ~ 12/2 (Mon) 05:00 UTC

Europe Server: 11/4 (Mon) 03:00 ~ 12/1 (Sun) 22:00 UTC

Arena Honor Season (Season 4) Scheduled to Begin Korea/Asia Server: 12/2 (Mon) 03:00 UTCGlobal Server: 12/2 (Mon) 10:00 UTC

 

 

※ Please note that the Arena Honor Season (Season 4) schedule is subject to change.

※We will give more details in a separate notice regarding the end of the Honor Season.

■ Arena Season – Name Change

From the start of Arena Season 4, the naming system for this season and the previous seasons will be changed. Additionally, the names of the exclusive arena equipment will be changed.

Type Season Name (Before) Season Name (After)  New Arena Exclusive Equipment Name (Example)
Arena Arena Season 1 Warfare Season Gladiator’s Axe of Warfare
Arena Season 2 Arena Gallantry Season Gladiator’s Axe of Gallantry
Arena Season 3 Arena Victory Season Gladiator’s Axe of Victory
Arena Season 4 Arena Honor Season Gladiator’s Axe of Honor

– The new season name will be displayed on the Arena Hall of Fame logo.

– The changed season name will be displayed on the season badge of the Conquest Point shop.

■ Arena Matching Improvements                  

– Affected Leagues: Gold, Silver, Bronze

– Improvements will be made so that players will match with opponents in the same league who have similar Combat Power.

※ Previously, players were matched with other players who had similar Combat Power regardless of their league.

■ Other

– Adjustments will be made so that the opponents in Arena are sorted in ascending order of Victory Points.

– An issue that caused the last scene in the Arena story to be forcefully displayed in certain situations will be fixed.

– The ‘View Again‘ button in the Arena story menu will be changed to ‘View‘.

3. New Hero – Troublemaker Crozet

A man who does as he pleases with no consideration for anyone around him.
Meet the new Moonlight Hero, Troublemaker Crozet!

You can obtain Troublemaker Crozet from Moonlight Summon, Mystic Summon and Covenant Summon.

■ Troublemaker Crozet

[Hero Introduction]

[Skill Introduction]

4. Luna & Draco Plate Limited Summon


Meet Luna, the Half-Dragon of Wintenberg seeking vengeance and the Artifact, Draco Plate in this special Limited Summon event.

Don’t miss this opportunity!

■ Schedule

10/31 (Thu) after the maintenance ~ 11/14 (Thu) 02:59 UTC

 Please Note!

1. Players will only be able to obtain the Hero Luna and the Artifact Draco Plate during the limited summon event period. Once the event is over, Luna and Draco Plate will not be added to Covenant Summons.

2. This Hero and Artifact may be available in the future in the same or similar form.

5. New Artifact – Draco Plate Added

Draco Plate, a Warrior-exclusive artifact that increases Critical Hit Damage and reduces damage when attacked with a critical hit, will be added.

Players will be able to obtain the artifact, Draco Plate, from the “Luna & Draco Plate Drop Rate UP” as well as the special side story, The Shadow of Ravenwing Manor.

6. Side Story ‘The Shadow of Ravenwing Manor’ Week 2

Serila and a few other brave souls enter Solayu’s deserted Ravenwing Manor. Explore the manor with them!

The Shadow of Ravenwing Manor – Week 2 begins now!

■ How to Play

– Week 2 of the side story, The Shadow of Ravenwing Manor will begin and stages 13 ~ 23 will be opened.

– Players will be able to enter stage [13. Weeping Hallway] after clearing stages 1 ~ 12.

Stage Information

Stage Details
[13. Weeping Hallway] ~ [23. Stormy Ravine] Common Stage
[14. Goblin Challenge] / [18. MolaGora Challenge] Common Stages / Can be cleared once during the period

– The story, Jaiman’s Ordeal, will be available after clearing the last stage, [23. Stormy Ravine].

– Players can see the story in sequential order according to the reputations opened after they clear stage [1. Forest of Endless Wandering] to [11-C. Wax Figure Parlor].

(Please play on easy difficulty for stages with several difficulties.)

■ 5 Artifact – Draco Plate 

– The 5★ Artifact, Draco Plate, has been added to the exchange shop.

Icon Description Cost Purchase Limit
  [Draco Plate]

Equipment,Warrior exclusive Artifact

Dragon Scale x2,500 Once during the event period

■ 1 Pet Star Added

– The 1 Battle type Pet, Star Mong, has been added.

Image Description Cost Purchase Limit
  [Star Mong]

Battle type Pet

Species : Little Ghost

Dragon Scale x600 Once during the event period

7. Weekly Package Content Adjustments

■ Stigma Pack

Get the items necessary to strengthen your hero! The Stigma Pack is now available for purchase.

– Availability: 10/31 (Thu) after the maintenance ~ 11/6 (Wed) 14:59 UTC

– Contents: Skystone x450 + Stigma x6,500 + Giga-Phantasma x3

※ This pack will only be available for purchase during the period stated above. This pack can only be purchased three times per account.

Please see the event notice for more details.

※ The Penguin Pack and Nurture Pack will no longer be available for purchase.

8. Other Improvements and Adjustments

■ Time Adjustments

– The time at which the Mystic Lineup rotates will be adjusted to 03:00 UTC.

– The time at which the Powder of Knowledge Shop is renewed will be adjusted to 03:00 UTC.

■ Currency

– Players will be able to view their purchased and free Skystones by going to [Options > Account Settings > Check Owned Skystone].

– When Skystones are used, free Skystones will be used first.

※ (Additional information) We will provide our Heirs further information about Free Skystone and Paid Skystone

– With this update we provided our Heirs with the function to see their Free Skystones and Paid Skystones.
– This function is solely for the purpose of providing information regarding the Skystones our Heirs have.
– We do not have any future plans to introduce a product for which our Heirs have to distinguish Free Skystones and Paid Skystones.

■ Reputation

– One new reputation has been added.

Reputation Name Reward
Soul Bond Skystone x200

– Improvements will be made so that if Azmakalis has not yet been unlocked, when a player taps on the move button for [Reputation > Phantom CIC > Azmakalis] related reputations, a pop up will display to unlock information.

■ Guild

– Improvements will be made so that the nickname and portrait of the player who last modified the guild notice will be displayed.

– Improvements will be made so that a player’s contribution is not displayed when they apply to join a guild.

■ Hall of Trials

– Adjustments will be made so that the reputation, [Achieve Grade A in Hall of Trials], is achieved under the right conditions.

– Adjustments will be made so that the skill description of the skill, Archdemon’s Awakening, for the boss, Archdemon Mercedes, who appears in the Hall of Trials, fits the actual skill effect. No functional changes will be made.

■ Automaton Tower

– Adjustments will be made so that the skill description of the skill, Aranea Minister, of the boss, Phantom Yuna, fits the actual skill effect. No functional changes will be made.

– An issue that caused the skill effects of certain monsters not to be applied in the same way as stated in their skill description will be fixed.

* Adjustments will be made so that at the start of battle, the skill Orichalcum Minister begins with the lowest cooldown.

* Adjustments will be made so that for Inpectio Howler’s skill, Emergency Alarm, effects are applied to both the caster and allies.

* An issue that caused Raqix Elite’s skill, Crush to trigger ‘silence’ and not ‘Cannot Buff’ will be fixed.

* An issue that caused Critical Hit Chance increase not to trigger for Cult Devotee‘s skill, Dark Release, will be fixed.

* An issue that caused the attack increase effect not to trigger for Valley Pherus‘s skill, Ambush, will be fixed.

■ Others

– An issue that caused a certain story in Episode 1 [5-6. Wailing Hall] not to be played, will be fixed.

– An issue that caused the Soulburn action for Sage Baal & Sezan to be displayed differently from the skill description, will be fixed.

– Adjustments will be made so that the star of both Elite Pyros that appear in the journal and in battle are displayed as Cancer. No functional changes will be made.

– An issue that caused the settings for Soul Weaver supporters to be removed when you log in to the game will be fixed.

– An issue that caused a supporters combat power to be added to the team combat power when the team is comprised of only 3 Heroes, will be fixed.

– The ending credits will be updated and 5 images will be added.

9. Memory Imprint Improvements

Improvements to the Memory Imprint System will add more depth to the strategy needed for Epic Seven.
Use the new Imprint Release and Imprint Concentration to grow your Heroes and create new combinations that will strengthen your team!

■ Target Heroes

– 3★ – 5★ Heroes

■ Improvement Details

– [Imprint Concentration] will increase the stat of the Memory Imprinted Hero.

– [Imprint Release], which is currently available, can be used to increase the stats of the other Heroes in the team, excluding the Hero granting the effect.

Imprint Release Imprint Concentration
Increase the stats of other Heroes in your team. Does not apply to the Hero granting the effect. Increases the Hero’s stats only.

[Imprint Release]

– Devotion Skill Grade increases are initially unlocked as Imprint Release.

– Each increase in Imprint Release grants stat increases to the rest of the team, excluding the Hero granting the effect. (This is the same effect as Memory Imprinting).

[Imprint Concentration]

– Heroes that have an Imprint Release can use an ‘Ego Fragment’ to unlock Imprint Concentration.

– Heroes that have used ‘Ego Fragment’ will be able to freely switch between Imprint Release and Imprint Concentration.

– Imprint Concentration will increase the stat for the Hero providing the effect.

[Ego Fragment]

– The item, ‘Ego Fragment’ can be purchased once a week from the Shop using Silver Transmit stones.

Icon Description Cost
[Ego Fragment]

This fragment releases the potential strength of Heroes, helping them reinforce their ego.

Silver Transmit Stone x12

■ Improvement Details

– A supporter will only have Imprint Release applied, even if Imprint Concentration has been unlocked and set.

– Players will be able to see the Imprint Release and Imprint Concentration effects by tapping on the Devotion Skill tab.

*Beige : Imprint Release has been applied / Purple : Imprint Release has been applied

10. Hero Balance Adjustments

Certain Heroes will have a balance adjustment applied! Create new strategies with these Heroes!

※ The skill descriptions displayed are without any Skill Enhancements applied.

※ The Skill descriptions are based on the effects after being awakened.

■ Tenebria (5★, Mage, Fire)

– The damage for the skill “Dark Explosion” will be increased by 20% compared to before.

– The effect for “Ominous Thunder” will be changed.

Ominous Thunder

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement
Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 20% (maximum 30%). +1 +5% damage dealt
+2 +5% Combat Readiness
+3 +10% damage dealt
+4 +5% Combat Readiness
+5 +15% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhancement 
Summons ominous thunder to attack all enemies, decreasing Combat Readiness by 20% (maximum 30%), before decreasing Speed for 2 turns. +1 +5% damage dealt
+2 +5% Combat Readiness
+3 +10% damage dealt
+4 +5% Combat Readiness
+5 +15% damage dealt

– The effect for the skill, Nightmare will be changed.

Nightmare

Before Cooldown 5 Turns (Minimum 4 Turns) Soul 3 Souls Acquired
Description Skill Enhance
Drops Moon of Nightmare on all enemies, with a 70% (Maximum 85%) chance to decrease Defense for 2 turns and increase Attack of the caster for 2 turns. +1 +10% damage dealt
+2 +5% effect chance
+3 -1 turn cooldown
+4 +10% effect chance
+5 +15% damage dealt
After Cooldown 5 Turns (Minimum 4 Turns) Soul  3 Souls Acquired
Description Skill Enhance
Drops Moon of Nightmare on all enemies, with a 70% (Maximum 85%) chance to decrease Defense for 2 turns, and a 60% (Maximum 75%) chance to put them to sleep for 1 turn, before increasing Attack of the caster for 2 turns. +1 +10% damage dealt
+2 +5% effect chance
+3 -1 turn cooldown
+4 +10% effect chance
+5 +15% damage dealt

■ Specimen Sez (5★, Thief, Light)

– The effect for the skill, Evil Claws will be changed.

Evil Claws

Before Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhance
Attacks all enemies with evil claws, with a 30% chance to stun for 1 turn, before increasing the caster’s Combat Readiness by 50%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
After Cooldown 3 Turns Soul 2 Souls Acquired
Description Skill Enhance
Attacks all enemies with evil claws, with a 45% chance to stun for 1 turn, before increasing the caster’s Combat Readiness by 50%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt

– The effect for the skill, Light Storm will be changed.

Light Storm

Before Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhance
Attacks the enemy with a light storm, penetrating Defense of stunned enemies. Skill cooldown is reset when the enemy is defeated. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
After Cooldown 5 Turns Soul 3 Souls Acquired
Description Skill Enhance
Attacks with a light storm, inflicting extinction and resetting cooldown for this skill when the enemy is defeated. Penetrates Defense by 30%, or by 100% when the enemy is stunned. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt

■ Dominiel (4★, Mage, Ice)

– The effect for the skill, Ice Spear will be changed.

Ice Spear

Before Cooldown 5 Turns (Minimum 4 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Attacks all enemies with a large block of ice, with a 35% (Maximum 50%) chance each to stun for 1 turn and decrease Combat Readiness by 30%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% effect chance
+4 -1 turn cooldown
+5 +10% effect chance
+6 +10% damage dealt
+7 +15% damage dealt
After Cooldown 5 Turns (Minimum 4 Turns) Soul  2 Souls Acquired
Description Skill Enhance
Attacks all enemies with a large block of ice, with a 75% (Maximum 90%) chance to stun for 1 turn and a 35% chance (Maximum 50%) to decrease Combat Readiness by 30%. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% effect chance
+4 -1 turn cooldown
+5 +10% effect chance
+6 +10% damage dealt
+7 +15% damage dealt

■ Rin (4★, Soul Weaver, Earth)

– The effect for the skill, Ring Throw will be changed.


Ring Throw
Before Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Throws rings at the enemy, with a 75% chance to dispel one buff. Damage dealt increases proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Throws rings at the enemy, with a 75% chance to dispel one buff, before increasing the caster’s Combat Readiness by 15%. Damage dealt increases proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt

–  The effect for the skill, Showtime, will be changed.

Showtime

Before Cooldown 5 Turns (Minimum 4 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Heals all allies with an elegant dance, casting two random buffs for 3 turns. Amount recovered and barrier strength are proportional to the target’s max Health. +1 +15% healing
+2 -1 turn cooldown
+3 +15% healing
After Cooldown 5 Turns (Minimum 4 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Heals all allies with an elegant dance, granting two random buff for 3 turns. Amount recovered increases proportional to the target’s max Health. +1 +15% healing
+2 -1 turn cooldown
+3 +15% healing

– The random buffs given will be changed.

Before: Increase Attack, Increase Speed, Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Barrier, Increase Evasion, Debuff Immunity

After: Increase Attack (Greater), Increase Critical Hit Chance, Increase Critical Hit Damage, Increase Defense, Continuous Heal, Increase Evasion, Debuff Immunity

*Rin’s Showtime skill’s random buff includes the buff, continuous healing, however, it was omitted in her Skill Description. This will be corrected with this balance adjustment.

Assassin Cidd (4★, Thief, Dark)

– The effect for the skill, Slice, will be changed.

Slice

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Attacks with an axe, with a 40% (Maximum 50%) chance to poison for 2 turns. Damage dealt increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% effect chance
+3 +5% damage dealt
+4 +5% effect chance
+5 +10% damage dealt
+6 +10% damage dealt
After Cooldown Soul  1 Soul Acquired
Description Skill Enhance
Attacks with an axe, with a 40% (Maximum 50%) chance to decrease Defense for 2 turns. Damage dealt increases proportional to the caster’s Speed. +1 +5% damage dealt
+2 +5% effect chance
+3 +5% damage dealt
+4 +5% effect chance
+5 +10% damage dealt
+6 +10% damage dealt

– The effect for the skill, Execution will be changed.

Execution

Before Cooldown 4 Turns (Minimum 3 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%. Damage dealt increases proportional to the caster and the enemy’s speed. +1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt
After Cooldown 4 Turns (Minimum 3 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Attacks the enemy with a powerful ground pound, silencing them for 1 turn and decreasing their Combat Readiness by 50%, before increasing Evasion Chance of the caster for 2 turns. Damage dealt increases proportional to the caster and the enemy’s speed.

Removes 20 Souls from the opponent.

+1 +5% damage dealt
+2 +5% damage dealt
+3 -1 turn cooldown
+4 +5% damage dealt
+5 +10% damage dealt
+6 +10% damage dealt

※ Soul Steal : Removes Soul from the target. This effect is unaffected by Hit or Effect Resistance.

■ Champion Zerato (4★, Mage, Dark)

– The effect for the skill, Earthen Rage will be changed.

Earthen Rage

Before Cooldown Soul  1 Soul Acquired
Description Skill Enhance
Attacks the enemy with an earthen blast, transferring one debuff from the caster to the enemy. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +5% damage dealt
+6 +10% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Attacks two enemies including the target with an earthen blast, transferring two debuffs from the caster to the enemy and recovering the caster’s Health. Amount recovered increases proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +5% damage dealt
+5 +5% damage dealt
+6 +10% damage dealt

– The effect for the skill, Iron Will, will be changed.

Iron Will

Before Cooldown Soul
Description Skill Enhance
Immune to Sleep and Stun, has a 80% (Maximum 100%) chance to counterattack when attacked while debuffed. +1 +5% activation chance
+2 +5% activation chance
+3 +10% activation chance
After Cooldown Soul
Description Skill Enhance
Immune to stun, sleep, and Decrease Hit Chance. Has a 80% (Maximum 100%) chance to counterattack when the caster is debuffed after being attacked. +1 +5% activation chance
+2 +5% activation chance
+3 +10% activation chance

– The effect for the skill, Cataclysm will be changed.

Cataclysm

Before Cooldown 5 Turns (Minimum 4 Turns) Soul  3 Souls Acquired
Description Skill Enhance
Attacks all enemies by slamming rocks, with a 60% (Maximum 75%) chance each to decrease Defense and Attack for 2 turns. +1 +5% damage dealt
+2 +5% effect chance
+3 -1 turn cooldown
+4 +10% effect chance
+5 +10% damage dealt
+6 +15% damage dealt
After Cooldown 5 Turns (Minimum 4 Turns) Soul  3 Souls Acquired
Description Skill Enhance
Attacks all enemies by slamming rocks, with a 60% (Maximum 75%) chance each to decrease Defense and Attack for 2 turns. Increases Defense of the caster for 2 turns. +1 +5% damage dealt
+2 +5% effect chance
+3 -1 turn cooldown
+4 +10% effect chance
+5 +10% damage dealt
+6 +15% damage dealt

■ Elson (3★, Soul Weaver, Light)

– The cooldown for the skill, Meteor Shower has been reduced by 1 turn.

Meteor Shower

Before Cooldown 4 Turns Soul  2 Souls Acquired
Description Skill Enhance
Attacks all enemies with Meteor Shower of Light and recovers the Health of all allies. Healing increases proportional to the ally’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +15% healing
+5 +15% healing
+6 +10% damage dealt
+7 +15% damage dealt
After Cooldown 3 Turns Soul  2 Souls Acquired
Description Skill Enhance
Attacks all enemies with Meteor Shower of Light and recovers the Health of all allies. Healing increases proportional to the ally’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +5% damage dealt
+4 +15% healing
+5 +15% healing
+6 +10% damage dealt
+7 +15% damage dealt

– The effect for the skill, Light’s Protection, will be changed.

Light’s Protection

Before Cooldown 6 Turns (Minimum 5 Turns) Soul 1 Soul Acquired
(Maximum 3 Souls Acquired)
Description Skill Enhance
Increases Attack and Defense of all allies for 2 turns with strengthening magic. +1 +2 Soul acquired
+2 -1 turn cooldown
After Cooldown 5 Turns (Minimum 4 Turns) Soul 1 Soul Acquired
(Maximum 3 Souls Acquired)
Description Skill Enhance
Recovers Health and increases Attack and Defense of all allies for 2 turns with strengthening magic. Amount recovered increases proportional to the target’s max Health. +1 +2 Soul acquired
+2 -1 turn cooldown

■ Arowell (3★, Knight, Light)

– The effect for the skill, Shield Thrust, will be changed.

Shield Thrust

Before Cooldown Soul  1 Soul Acquired
Description Skill Enhance
Attacks with a sword and a shield, with a 50% (Maximum 75%) chance to dispel one buff. Damage dealt increases proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +10% damage dealt
+5 +15% effect chance
+6 +15% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Attacks with a sword and a shield, with a 50% (Maximum 75%) chance to dispel two buffs. Damage dealt increases proportional to the caster’s max Health. +1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +10% damage dealt
+5 +15% effect chance
+6 +15% damage dealt

– The effect for the skill, Escort, will be changed.

Escort

Before Cooldown Soul
Description Skill Enhance
Grants a barrier for 2 turns to the ally with the lowest Health at beginning of the turn. Barrier strength increases proportional to the caster’s max Health. +1 +2% barrier strength
+2 +2% barrier strength
+3 +2% barrier strength
After Cooldown Soul
Description Skill Enhance
Grants a barrier to the ally with the lowest Health for 2 turns at the beginning of the battle and each time the caster takes a turn. Barrier strength increases proportional to the caster’s max Health. +1 +2% barrier strength
+2 +2% barrier strength
+3 +2% barrier strength

■ Mirsa (3★, Thief, Light)

– The effect for the skill, Brush Off, will be changed.

Brush Off

Before Cooldown Soul 
Description Skill Enhance
Increases Evasion. When Health is less than 50%, effect is increased by an extra 15% (Maximum 30%). After successfully evading, the caster is granted increased Speed for 2 turns, and their cooldown decreases by 1 turn.

[Standard Evasion 20%]

+1 +5% Evasion Chance
+2 +5% Evasion Chance
+3 +5% Evasion Chance
After Cooldown Soul
Description Skill Enhance
Increases Evasion Chance by 35% (Maximum 50%). After successfully evading, decreases cooldown of the caster by 1 turn and increases Speed for 2 turns.

[Standard Evasion 35%] (Maximum 50%)

+1 +5% Evasion Chance
+2 +5% Evasion Chance
+3 +5% Evasion Chance

■ Corvus (4★, Warrior, Fire)

– Previously, there was no additional effect when Corvus is enraged; however, after this balance adjustment, Corvus will get [ 30% increased Defense and 30% increased Effect Resistance ] once Corvus is enraged

* Enraged Corvus cannot be dispelled

– The effect for the skill, Shield Slam, will be changed.

Shield Slam

Before Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Shoves the enemy with a shield, with a 50% (Maximum 75%) chance to transfer one debuff from the caster to the enemy. Damage dealt increases proportional to the caster’s Defense.
[Acquire 10 Fighting Spirit]
+1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +15% effect chance
+5 +10% damage dealt
+6 +10% damage dealt
After Cooldown Soul 1 Soul Acquired
Description Skill Enhance
Shoves the enemy with a shield, with a 50% (Maximum 75%) chance to transfer one debuff from the caster to the enemy. When the caster is enraged, damage dealt is increased and the enemy is stunned for 1 turn. Damage dealt increases proportional to the caster’s Defense.

[Acquire 10 Fighting Spirit]

+1 +5% damage dealt
+2 +5% damage dealt
+3 +10% effect chance
+4 +15% effect chance
+5 +10% damage dealt
+6 +10% damage dealt

– The effect for the skill, Macerate, will be changed.

Macerate

Before Cooldown 4 Turns (Minimum 3 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20% (Maximum 30%). When the enemy’s Combat Readiness is 0, stuns for 1 turn. Damage dealt increases proportional to the caster’s Defense.

[Acquire 10 Fighting Spirit]

+1 +5% damage dealt
+2 +2% Combat Readiness
+3 +3% Combat Readiness
+4 -1 turn cooldown
+5 +5% Combat Readiness
+6 +10% damage dealt
+7 +15% damage dealt
After Cooldown 4 Turns (Minimum 3 Turns) Soul 2 Souls Acquired
Description Skill Enhance
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20% (Maximum 30%). When the enemy’s Combat Readiness reaches 0, stuns for 1 turn. When the caster is enraged, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster’s Defense.

[Acquire 30 Fighting Spirit]

+1 +5% damage dealt
+2 +2% Combat Readiness
+3 +3% Combat Readiness
+4 -1 turn cooldown
+5 +5% Combat Readiness
+6 +10% damage dealt
+7 +15% damage dealt

– The effect for the skill, Fury’s Advent, will be changed.

Fury’s Advent

Before Cooldown Soul 2 Souls Acquired (Maximum 4 Souls Acquired)
Description Skill Enhance
Strengthens the caster with Fighting Spirit for 3 turns, recovering Health, and increasing Defense for 3 turns. Grants an extra turn.
Shield Slam: Increases Damage dealt, stunning for 1 turn.
Macerate: Decreases the enemy’s Combat Readiness twice.
Acquires 10 Fighting Spirit when attacking or attacked.
[Consumes 50 Fighting Spirit]
+1 +2 Soul Acquired
+2 +20% Healing
After Cooldown Soul 2 Souls Acquired (Maximum 4 Souls Acquired)
Description Skill Enhance
The caster becomes enraged with Fighting Spirit for 3 turns, recovering Health, before granting an extra turn.

Begins the first battle with 50 Fighting Spirit.

Gains 10 Fighting Spirit when attacked.

[Consumes 100 Fighting Spirit]

+1 +2 Soul Acquired
+2 +20% Healing

11. Hero Recall

Players will be able to recall the Hero, Corvus.

■ Recall Availability

– 10/31 (Thu) After the Maintenance ~ 11/14 (Thu) 14:59 UTC

■ Recall Eligibility 

– Corvus –Lv 50 or higher (One time only)

■ How to Recall

1> Go to the Hero Details of the Hero you would like to recall and tap the Recall button.

2> When you tap Recall, a list of all materials that will be returned will display. Here, if you decide you want to proceed, tap Recall.

3> One more confirmation screen will appear. Select Confirm if you are certain you would like to recall the Hero.

– Once a recall has been completed, it cannot be reversed.

■ Recall Reimbursement 

1> Level

– The current level’s worth of EXP will be returned to the player via 3-5 star Penguins.

Material EXP
3★ Penguin (Same Element) 45,000
4★ Shadow Hero Penguin 100,000
5★ White Knight Penguin 500,000

※ Notice – Shadow Hero Penguin/White Knight Penguin 

– Using these Penguins for Hero Transmission will not provide any Transmit Stones and only 1 Gold will be given.

– When using these Penguins to Enhance, Good Success and Great Success will not occur.

– These Penguins cannot be used together with other materials to Enhance.

– Shadow Hero Penguins and White Knight Penguins can be used at the same time.

2> Grade

– Phantasma and Gold will be issued according to the Hero’s current star grade at the time of Recall.

– The Phantasma that are provided via recall will be one grade higher than their natural Grade.

(Mega-Phantasma: 3 ★, Giga Phantasma: 4★, Tera Phantasma: 5★)

3> Awakening and Rune Enhancement

– Runes and Catalysts will be reissued according to the amounts used for Awakening.

4> Skill Enhance

– All MolaGora, Catalysts, and Gold will be reissued according to the amounts used for Skill Enhancement as listed in-game.

– Due to the change in MolaGora cost, players will be compensated any additional MolaGora that were consumed prior to this update.


5> Memory Imprint

– Duplicate Heroes used for Memory Imprint will be reimbursed as Corvus.

– Amounts issued according to the Devotion Skill level are listed below.

Grade Amount
B 1
A 2
S 3
SS 4
SSS 5