[July 10th Patch] Guild Wars Season 1 is Here!

[July 10th Patch] Guild Wars Season 1 is Here!

Overview

We are getting Guild Wars season 1! Also, we are getting new content and some really good quality of life improvements! Let’s rejoice.

Patch Notes: https://page.onstove.com/epicseven/global/main/view/3474012?listType=2

Summary

  • Guild Wars season 1 is out (only 16 people are required)
  • New Guild Wars currency – Commander’s Armband
  • New Artifact – Proof of Valor (good against first turn cleavers)
  • New Cidonia Regions – Pupuran Ruins, Scorned Lands
  • Molagora refund!!! (12-18% reduction)
  • More quality of life changes

Patch Details

1. Guild War – Regular Season

The regular season for Guild War has begun!
Together we battle to see who is the strongest!
A special reward awaits all those who participate.

■ Guild War – Regular Season Rules

Guilds must assign at least 16 people on defense.

■ Regular Season Length

1) Season Length: 2019. 07. 13 ~ To Be Determined

2) Guild War Schedule

– Reset will occur every day at the reset time of your server.

Server Time
Korea 18:00(UTC)
Asia 18:00(UTC)
Europe 03:00(UTC)
Global 10:00(UTC)

– Rewards for victory or defeat can be obtained the following Guild War day.

Day Status Guild War Reward
Tuesday Guild War – Preparation Reward Distribution
Wednesday Guild War – In Progress
Thursday Guild War – Preparation Reward Distribution
Friday Guild War – In Progress
Saturday Guild War – Standby Reward Distribution
Sunday Guild War – Preparation
Monday Guild War – In Progress

■ How to Participate
New rewards can be purchased with a new currency in Guild War Regular Season.

[Guild War Preparation]

1) Each guild must set a defense team in order to participate.

2) Offensive and defensive teams must have at least 16 teams set in order to participate in Guild Wars. The Defense team must also have a team assigned to the Stronghold.

※ Auto Assign Function Added 

When using the auto assign function, the game will now remember the assignment from the previous guild war and automatically implement the same assignment for the upcoming guild war. The inconvenience of having to individually assign each member has been greatly reduced.

3) The health of a building will vary according to the HP of the team that has been assigned to that building.

[HP of each building based on the number of participants]

Stronghold
Difference Pre-Season Regular
1 Person 50 120
2 People 100 240
3 People 150 360
4 People 200 480
5 People 250 600
6 People 300 720
7 People 350 840
8 People 400 960
9 People 450 1080
10 People 500 1200
11 People 550 1320
12 People 600 1440
Defense Tower
Difference Pre-Season Regular
1 Person 25 60
2 People 50 120
3 People 75 180
4 People 100 240
5 People 125 300
6 People 150 360
7 People 175 420
8 People 200 480
9 People 225 540
10 People 250 600
11 People 275 660
12 People 300 720
Tower
Difference Pre-Season Regular
1 Person 10 0
2 People 20 0
3 People 30 0
4 People 40 0
5 People 50 0
6 People 60 0
7 People 70 0
8 People 80 0
9 People 90 0
10 People 100 0
11 People 110 0
12 People 120 0

[Guild War In-Progress]

1. All battles will take on a 3 vs 3 format for a total of two rounds. Every attack launched will consume one Guild Crest.

2) After the completion of both rounds of battle, players will receive a reward.
In the pre-season, players were awarded ‘Brave Crests’.

In the regular season, players will receive a new currency named the “Commander’s Armband” which can be used to purchase special items.

[Possible Rewards]

Season Rewards
Pre-Season Brave Crests
Regular Season Commander’s Armband

3) After each round, the HP of the attacked building is reduced, no matter if the defense was successful or not.
Destroying a building during an attack will result in a higher amount of Havoc awarded.

[Addition Havoc Awarded for Destroying a Building]

Building Pre-Season Regular
Stronghold 300 500
Defense Tower 150 250
Tower 60 50

3) The total Havoc gained is what determines the winner of the Guild War.

We have made the following changes to the guild war page so that players may more easily see player information.

– No matter the result, players who participate in a Guild War will receive Mystic Medals as a reward.

– Additional Mystic Medals are awarded depending on the amount of Havoc the player has earned, as well as the results of their offensive and defensive battles.

  • After each successful Defense victory, players will receive an additional 2 Mystic Medals
  • After a Defensive tie, the defensive team will receive 1 additional Mystic Medal

■ Regular Season Reward

A new currency, Commander’s Armband, has been added

[How to Receive]

1) After a Guild War, players can receive the currency after a victory or a defeat.

2) Players may receive this currency after donating to their guild.

Season Guild War 

Participation Reward

Donation Reward
Pre-Season Brave Crests Brave Crests
Regular Commander’s Armband Commander’s Armband

[How to Use]

Special Items can be purchased at the Member Shop using the new currency, Commander’s Armband!

[New Items Available]

Item Cost Limit
5★ Artifact, Proof of Valor 750 6 per account
Rare Catalyst Chest 30 5 per week
Epic Catalyst Chest 150 2 per week
Gold Transmit Stone 600 1 per month

[5★ Artifact, Proof of Valor]

The 5★ Artifact, Proof of Valor, cannot be used to enhance other artifacts.

2. Cidonia Optional Stages Open – Pupuran Ruins, Scorned Lands

The Pupuran Temple was built in order to worship the stars, however this land was later ravaged by war and destroyed. Years later this place became a place of taboo, where people were forbidden to step foot onto.
These new lands of Cidonia are now open.

■ [1S] Pupuran Temple

– The Pupuran Temple was a place where people worshiped small stars, but wars, both large and small as well as natural disasters have left this area ruined.

– Players must first clear Jerdun Borderlands 1-S4. Morning Star Temple in order to enter this area.

 [2S] Scorned Land

– A forbidden land that can only be accessed by crossing a river of fire. The reasons it is forbidden has been lost to time.

– Players must first clear Crimson City Meldrec [2-S6] Flare Shade Area in order to enter this area.

■ AP Exchange

Players can obtain Catalysts and other items by exchanging AP points in the AP Exchange.

[Items for Sale]

Pupuran Ruins
Item Cost Limit
Slime Jelly 120 5 times per week
Cold Look 120 5 times per week
Mysterious Flash 120 5 times per week
Shiny Enchantment 120 5 times per week
Scorned Lands
Item Cost Limit
Blessing of Orbis 120 5 times per week
Blazing Rage 120 5 times per week
Cursed Ashes 120 5 times per week
Ultra Fang 120 5 times per week

3. MolaGora Improvements

The amount of MolaGora necessary to improve skills has been reduced.

■ MolaGora Skill Enhancement Cost Reduction

The amount of MolaGora required when enhancing skills for 3~5★ heroes has been reduced by 12~18%.

Grade Before After
3★ 33 27
4★ 39 33
5★ 48 42

■ MolaGora Refund

MolaGora and Gold spend in excess of the new system will be refunded to players via the in-game mailbox.
(MolaGoraGo spent will be refunded in MolaGora at a 1:4 exchange rate.)

4. Other Improvements & Bug Fixes

■ Items 

– Adjustments have been made to the storage space for charms.

– Players will now be able to view the charms that they currently have from the ‘other’ tab.

✓ The existing Skill Enhance tab has been changed to Enhancement Ingredients. Players will now be able to view Charms and MolaGora.

– Adjustments have been made so that the number of charms available is displayed when enhancing equipment.

– Adjustments have been made so that a frame is not displayed when an artifact charm drops.

■ Summon

– The summon animation that normally plays when a hero is summoned will not play if you have previously summoned that hero.

– Improvements have been made to the time at which Biblica and Biblio appear when a 5★ Hero or Artifact is summoned

– An animation has been added for the summoning of a 4★ or 5★ Artifact.

– Players will be able to view which summon system they are using from the summon result window.

– Summon settings have been added.

Option Description
Do not ask for confirmation

when using Summon Again

Players will no longer need to give confirmation when using the same summon system again.
Skip 5★ Summon animation Players can skip the animation for a 5★ Hero/Artifact that they have already obtained.
Skip 4★ Summon animation Players can skip the animation for a 4★ Hero/Artifact that they have already obtained.

■ Guild

– The buff duration and price of the guild lasting effects sold in the Captain Shop have been adjusted.

Blessing Duration Cost
Blessing of Knowledge 8 Hours → 12 Hours 150,000 → 200,000
Blessing of Wealth
Blessing of Healing

– The items that can be obtained from the guild supply chest that can be purchased from the Captain Shop has been adjusted. These items can be purchased once per week.

Cost Limit
Before Obtain 1 from Skystone, Brave Crest, Stigma
After Obtain 1 from Skystone, Brave Crest, Mystic Medals Once per Week

– Energy has been added to the Captain Shop.

Item Cost Limit
Energy x50 Proof of Courage x30 Once per day

■ Adventure

– An issue that caused the Protective Aura of Radiant Elite Pyro and Obsidian Elite Pyro, who appear in Cidonia, to reset at the start of a turn, has been fixed.

■ Automaton Tower 
– Visual improvements have been made to the text that is displayed on the Automaton Tower’s main screen.

– An issue that caused the skill description of certain monsters with the lowest cooldown to not properly state that fact has been fixed.

– An issue that caused the Health Recovered text to be displayed when Dusk-Skull Warlock is defeated has been fixed. This adjustment has been made for Dusk-Skull Warlock who appears on Floor 58 of the Automaton Tower.

– An issue that caused the Wood Slime King monster not to Divide and remain immortal if it is defeated by Baiken’s skill, Detonate, or Sez’s skill, Conviction has been fixed. This adjustment has been made for the Wood Slime King who appears on Floor 85 and 90 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Wood Slime King’s skill, Divide, is displayed. This adjustment has been made for Wood Slime King who appears on Floor 90 of the Automaton Tower.

– Adjustments have been made so that Phantom Sez’s skill, Conviction, targets fire-element enemies first. This adjustment has been made for Phantom Sez who appears on Floor 91 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Phantom Silver Blade Aramintha’s skill, Inviolable Territory, is displayed. This adjustment has been made for Phantom Silver Blade Aramintha who appears on floor 98 of Automaton Tower.

– Adjustments have been made so that the correct skill description for Phantom Destina’s skill, Longing Memory, is displayed. This adjustment has been made for Phantom Destina who appears on Floor 99 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Phantom Destina’s skill, Destina’s Grace, is displayed. This adjustment has been made for Phantom Destina who appears on Floor 99 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Sun Seed’s skill, Sun Dew, is displayed. This adjustment has been made for Sun Seed who appears on Floor 99 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Phantom Ruele of Light’s skill, Light Ascending, is displayed. This adjustment has been made for Phantom Ruele who appears on Floor 99 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Phantom Ruele of Light’s skill, Power of the Oath, is displayed. This adjustment has been made for Phantom Ruele who appears on Floor 99 of the Automaton Tower.

– Adjustments have been made so that the correct skill description for Scornful Gaze Brassia’s skill, Sacred Immunity, is displayed. This adjustment has been made for Scornful Gaze Brassia who appears on Floor 100 of the Automaton Tower.

※The floors are based on July’s Automaton Tower. 

■ Spirit Altar

– An issue that caused Herais of the Wind not to die If Herais of the Wind is defeated by Sol’s skill, Volcanic Viper, has been fixed.

■ Abyss

– An issue that caused Dark Klineode, who appears on Abyss Floor 80 to be healed at the same time as Archdemon Mercedes when provoked has been fixed.

■ Labyrinth

– Typos in the Great Farche Labyrinth story have been fixed.

– Adjustments have been made so that the Royal Capital Azmakalis’ Karax Scout’s skill description for the skill ‘Headbutt‘, is displayed correctly.

– An issue that caused Royal Capital Azmakalis’ Raqix Veteran’s skill, Crush, not to trigger correctly has been fixed.

– Adjustments have been made to the trigger conditions for the skill Counterattack for Elite monsters who appear in Royal Capital Azmakalis. This skill will now trigger when damage inflicted is 20% of the maximum Health rather than 15%.
– An issue that caused Sol’s skill, Volcanic Viper, to not trigger when Juleeve Council, who appears in Royal Capital Azmakalis is divided, has been fixed.

-An issue that caused the effect of Inflict Curse not to be invoked in the event of a counterattack for Juleeve Council, who appears in Royal Capital Azmakalis, has been fixed.

■ UI & Other Changes

– Improvements have been made so that selecting the back button does not take you to the lobby but instead closes the following contents.

✓ AP Exchange

✓ Quest

✓ Urgent Mission

✓ Region information

– Players will no longer be able to see their location on the mini-map.

– An issue that caused the amount of random options not to match the grade of the equipment in the reward preview screen has been fixed.

– An issue that caused Kitty Clarissa to be classified as a Soul Weaver instead of a Warrior in the Hero Journal has been fixed.

– Visual adjustments have been made to the skill description for Maid Chloe.

– Adjustments have been made to the illustration of the Strict Temple Guard.

– An issue that caused certain players to think that a character that they touched had been used as enhancement material has been fixed. Players will no longer need to restart their game to fix this issue.

– An issue that caused the effect of certain heroes to temporarily disappear after a battle ends has been fixed.

– An issue that caused the sale period for certain packages to be displayed incorrectly has been fixed.

– An issue that caused some players to not be able to obtain the labyrinth story background has been fixed.

– Adjustments have been made so that the current Arena season and end date are displayed in the bottom of the Conquest Points Shop.

– Adjustments have been made so that the correct text is displayed in the Emberstorm Pride normal difficulty guide.

– Details regarding the distribution of the Arena Season 2 Frame reward have been adjusted.

– Adjustments have been made so that the skill icon of the Hero, Neurople, is the same as that of the monster Neurople.

■ Language

– Some text overlap issues have been fixed in all languages.