April 10th Patch [Arena, Iseria, Collab News]
![April 10th Patch [Arena, Iseria, Collab News]](https://epic7x.com/wp-content/uploads/2019/04/patch-notes-1.png)
What a great patch for people really curious about the collab.
Table of Contents
Summary
- April 25th is the Collab -> 1 Free Nat 5 + Artifact and 2 Limited Banner Nat 5 Heroes
- We get Iseria Banner for 1 week until 4/17 maintenance
- Rerun Challenge from Korean Server – Fight Champion Zerato for lela Violin artifact
- New Arena set for season 2 -> Level 88 Attack Set (All Slots)
- New unknown slate
- New frame for your player profile
- Hunt mode allows you to see the top picked characters for that hunt
- You can view patch notes in game!
[Rewards]
Reputation | Description | Reward |
Fine, I’ll give you a chance. | Clear 10 times on any difficulty | 4★ Iela Violin |
I’m just testing your ability, that’s all. | Clear Normal difficulty | 30,000 Gold |
You’re better than I expected. | Clear Hard difficulty | 3 Silver Transmit Stones |
In the end, I was the one turned to dust… | Clear Hell difficulty | 1 Gold Transmit Stone |
[★4 Iela Violin Drop Rates]
Difficulty | Drop Rate |
Normal | 3% |
Hard | 7% |
Hell | 20% |
Arena Season 2 Equipment & Prize Cost
Item | Conquest Points | Glory Crest | Limit |
Passionate Frame | – | 2,400 | Once per account |
Unknown Slate | 2,700 | 1,000 | |
Gladiator’s Axe (S2) | 1,200 | 400 | |
Gladiator’s Armor (S2) | 1,200 | 400 | |
Gladiator’s Helm (S2) | 1,200 | 400 | |
Gladiator’s Boots (S2) | 1,200 | 400 | |
Gladiator’s Amulet (S2) | 1,200 | 400 | |
Gladiator’s Token (S2) | 1,200 | 400 |
Other Improvements
■ Heroes
– An issue that caused Leo’s skill, “Fox Hunt” to be used less frequently than intended during auto-battle has been fixed.
– An issue that caused an ally’s Combat Readiness to remain the same after using Orichalcum Cannon’s skill, “Blitz” has been fixed.
– An issue that caused Mascot Hazel’s skill icons to be displayed in the incorrect order has been fixed.
– The phrase, “Random Buff”, in the description for Rin’s skill, “Showtime”, has been highlighted.
– Improvements have been made to Lidica’s posture when waiting for battle.
– An issue that caused Silver Blade Aramintha’s Rep. Hero image to be smaller than intended has been fixed.
■ Side Story
– An issue that caused the boss, Corvus, and Lava Slime’s passive buff icon to be displayed incorrectly in the side story “My Knight Would Never!” has been fixed.
– An issue that caused counterattacks to activate the effect of Corvus’ third skill, “Fury’s Advent”, in the side story, “My Knight Would Never!” has been fixed.
■ Battle
– Guides have been added for bosses in the Spirit Altar and all levels of Hunt.
– Adjustments have been made so that the cooldown for Golem Hunt Stage 1~10 Boss monster’s active skill, “Earthen Rage”, does not decrease when attacked with a dual attack, extra attack or a counterattack.
– An issue that caused the skill icon for the Banshee Hunt Stage 1~10 Boss, not to display when the skill, “Raging Spirit”, was used has been fixed.
– Adjustments have been made so that the Azimanak Hunt boss’ passive skill, Explosive Force, is not affected by an extra or dual attack.
■ Chat
– Improvements have been made so that a message notification is not displayed on your screen when you summon or enhance equipment.
■ Guild
– Adjustments have been made so that the reward information screen is correctly displayed if there is no guild information for the opposing guild for Guild War.
– Adjustments have been made so that the war log indicates a victory if there is no guild information for the opposing guild for Guild War.
■ UI
– An option to view patch notes has been added to the “Notices & Events” button.
– An issue that caused the red dot to be displayed constantly on the Hero details button has been fixed.
– An issue that caused the attack value on the artifact enhance screen to not be displayed in bold has been fixed.
– An issue that caused the information on the upper left side of the specialty screen to be displayed incorrectly has been fixed.
– An issue that caused the text for memory imprint variables to be truncated has been fixed.
April 25th Collab Info
Epic Seven’s First Collaboration Planned for April 25th -> Dev Notes
We are very grateful for the amount of interest that Heirs have shown in the collaboration since it was first announced. We hope for Heirs’ understanding in that consultation between the IP holders, developers, and publishers is very important, and thus we are unable to provide too many details in advance.
That’s why we are all the more excited to reveal that the collaboration is planned for April 25th. Again, we kindly ask for your understanding that we cannot yet disclose exactly what kind of collaboration we have in store for you all due to the consultation between those involved. What we can tell you, however, is that we are working with an IP that will suit our game well, featuring Heroes with impressive effects and animations, and progress so far is very promising.
In order to present a collaboration most fitting with Epic Seven, we will have an extensive, four-week-long Side Story. This Side Story will contain its own special elements to distinguish it from other Side Stories, similar to the branching storytelling of “So the Roses May Bloom” and the Defense Stages of “Eulogy for a Saint.” The unique feature of this particular Side Story will be the Tournament Stage.
Event currency earned through the Side Story can be used as entry tickets for the Tournament, where players will be able to challenge a number of NPCs, beginning with a round of 16. Those who emerge victorious from this Tournament will be able to receive valuable items such as MolaGora, as well as a 5 Star collaboration Hero and their accompanying Artifact. As long as you continue playing the Side Story, you will be able to receive this Hero and their Artifact through various methods, including quest rewards. Outside of this, we also have plans for two other limited collaboration Heroes and accompanying Artifacts.
Finally, we are also preparing a variety of events to commemorate Epic Seven’s first ever collaboration, including a special check-in event.