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The Azimanak Boss 1-10 is where you get to farm Rage, Immunity and Unity sets.
Explosive Force [Passive] – Caster is granted Berserk after every fourth attack suffered from any type. Berserk has up to four levels and each level greatly increases Attack, Defense and Speed.
Tenecious Vigor [Passive] – If caster has three or more debuffs when attacked, all are dispelled. Decreases damage suffered from a single attack by all allies by 80% if there is an Azimanus Observer at the beginning of the turn. Additionally, decreases opponents’ amount healed by 90% when caster’s Health is below 30% after attacked.
Hellish Cut [Active] – Attacks enemy. Uses Death Trap if target has three or more buffs.
Sharp Cut [Active] – Attacks all enemies, with a 70% chance each to inflict two bleed stacks for 2 turns. Revives dead Azimanus Observer. Attacks all enemies, dispelling all buffs and silencing for 1 turn. At the end of the turn, detonates all poison and bleed inflicted on the target.
Death Trap [Active] – Attacks all enemies, dispelling all buffs and silencing for 1 turn. At the end of the turn, detonates all poison and bleed inflicted on the target.
Explosive Force [Passive] – Caster is granted Berserk after every fourth attack suffered from any type. Berserk has up to four levels and each level greatly increases Attack, Defense and Speed.
Tenecious Vigor [Passive] – If caster has three or more debuffs when attacked, all are dispelled. Decreases damage suffered from a single attack by all allies by 80% if there is an Azimanus Observer at the beginning of the turn. Additionally, decreases opponents’ amount healed by 90% when caster’s Health is below 30% after attacked.
Hellish Cut [Active] – Attacks enemy. Uses Death Trap if target has three or more buffs.
Sharp Cut [Active] (2 turns) – Attacks all enemies, with a 70% chance each to inflict two bleed stacks for 2 turns. Revives dead Azimanus Observers.
Death Trap [Active] (3 turns) – Attacks all enemies, dispelling all buffs and silencing for 1 turn. At the end of the turn, detonates all poison and bleed inflicted on the target.
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