Devourer Arakahan

Raid Boss

Element

Dark

Hp (Normal)

90

Hp (Hell)

167

Minions (Normal)

Azimanmus Hunter x2
11 HP

Minions (Hell)

Azimanmus Spider x2
25 HP

NORMAL Devourer Arakahan

  • Arakahan (Dark Element) – 90,000 Hp
  • Azimanmus Hunter x2 (Flame Element)  – 11,000 Hp initial, 7,000 Hp when summoned again

Drops tier 5 epic items:

  • Critical Rate Set Armor
  • Attack% Rage Set Boots
  • Unity Set Weapon

Arakahan Skills

Crisis Response (Passive) – Caster is granted an extra turn and skill cooldowns are reduced by 3 turns if attacked when Health is less than 50%. Corrupted Web’s skill cooldown is also reduced by an additional 1 turn after it is used if Health is less than 50%.

Note: This happens when you get him to below 50% health. He gets a full reset on all his skills, allowing him to stun a member of your team + re-summon the Azimanmus Hunters. Arky or any Guardian does not trigger this.

Incubate Venom (Passive) – Increases Attack and Speed of the Caster at the end of each turn. If Corrupted Web can be used, caster is granted stackable increased Attack and Critical Hit Chance.

Note: He becomes stronger as he gets to use his ultimate often. As long as you have enough damage, this will not be an issue. It is a DPS check on your team.

Stance Chance (Passive) – If Corrupted Web can be used, grants immunity that cannot be dispelled and dramatically decreased damages received. If Corrupted Web cannot be used, all enemies are inflicted with an unable to be buffed debuff that cannot be dispelled and is not affected by immunity. Cannot receive Combat Readiness increase effects.

Note: This is the annoying part about him. Each time he uses Corrupted Web, he will apply an anti-buff debuff that sticks with you for 3 turns until he uses Corrupted Web again. You need to time your buffs and use them on the last turn before he uses Corrupted Web for your buffs to work.

Dash (Active) – Dashes towards the enemy and attacks,with a 75% chance to stun for 1 turn.

Note: This can be annoying if you don’t have debuff immunity. Your frontline tank will usually get stunned unless he/she has high effect resistance.

Corrupted Web

Corrupted Web (Active)[3 Turn Cooldown] – Sprays a Corrupted Web at all enemies, decreasing Speed for 2 turns and decreasing Combat Readiness by 50%, before summoning two Azimanmus Hunters. This skill can only be used after all allies except for the caster have died.

Note: Aside from the anti-buff debuff that cannot be cleansed, you are mostly likely to get hit with the speed debuff and -50% combat readiness if your team doesn’t have high effect resistance. A cleanser will be vital here if you want get a turn after the attack.

Battle Tips

For this fight you will always want to clear the 2 Azimanmus Hunters first. They can apply 1 turn defense break and if they all hit a single target, he/she is most likely dead.

At the start of the battle, Devourer Arakahan will use his Corrupted Web as the opener. He has incredibly high defense and is immune to debuffs when he has Corrupted Web ready to use. You won’t be dealing much damage to him when that skill is up. Arky Guardian does bypass the defense though, so you can use it as the opener as well.

He loses his defense and immunity buff once Corrupted Web is used. This is where you want to start attacking him to deal damage. Having 2 AoE attackers will help you kill the mobs and deal damage to him easily.

You will want to start watching out when he is ready to use Corrupted Web again. That will be the turn to use all your buffs and combat readiness push before he applies the anti-buff on your team.

HELL Devourer Arakahan

  • Arakahan (Dark Element) – 167,376 Hp
  • Azimanmus Spider x2 (Light Element)  – 25,282 Hp initial, 21,700 Hp when summoned again

Drops tier 6 (88) epic items:

  • Counter Set Armor
  • Health Set Weapon
  • Immunity Set Boots
  • Greater Azimanus Fighter’s Epic Ring (random stats)

So the Hell version is a lot stronger and also has a brand new mechanic. The spiders can leech health and heals whoever has the lowest health. So, you will always either want to make sure the minions have lower health than the boss.

Now there are a few things you can do here:

  • Kill the spiders, then focus on the boss
  • Lower one of the spider’s health, then gradually chip away at the boss
  • Use AoE attackers

This will also depend on your gear quality and the damage of your DPS.

Recommended stats are as follows:

DPS (Single Target or AoE)

You can get away with 7-8k health if your supports/healers have some form of damage mitigation. Otherwise, the general stats required are:

  • 3000+ attack (100% crit rate target) OR
  • 2300+ attack (85%+ crit rate, 230%+ critical damage)
  • 10k hp
  • 600+ def
  • 150+ speed (can be lower if you have combat readiness booster)

Supports/Healers

Having high effect resistance will help them resist a lot of debuffs and make them more durable. At about 100%+ effect resistance, your character hardly gets debuffed. If you have immunity buff such as Angelica/Montmorancy, than you don’t need much effect resistance.

  • 900+ def
  • 12000+ hp
  • 50%+ effect resist
  • 160+ speed

K Gaming has a good detailed guide on Hell Arakahan:

https://www.youtube.com/watch?v=Lxk6cCxgGWc

Character Tier List

Gold Medal
Best characters for this hunt
Silver Medal
Mid tier characters
Bronze Medal
Viable characters

Soul Weaver

Mage

Thief

Warrior

Knight

Ranger


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