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A poison focused boss that can cleanse and dispel.
Drops tier 5 epic items:
The battle consists of 2 phases and the following bosses:
Black Death (Passive) – Caster splits into three when Health falls below 70% and 40%. Deals damage to all enemies proportional to the max Health of the target and dispels one buff from all enemies every time the enemy begins a turn if the core monster is not killed. When reappearing after splitting, reappears with the 70% or 40% Health they had before splitting.
Note: AoE attacks and strong single target DPS is great here.
Inflict Curse (Passive) – If the caster is attacked while debuffed, grants random buffs for 2 turns before dispelling all debuffs. Number of buffs granted increases proportional to the number of debuffs, up to a maximum of three buffs.
Note: Bring characters with low debuff chance will give him less buffs.
Plague (Passive) – Poisoned enemies will poison another enemy for 2 turns at the beginning of the turn. Effect does not occur while splitting.
Note: Wonderous Potion Vial artifact will help with the poison spreading.
Spread Disease (Active) – Attacks the enemy, inflicting poison for 2 turns, and granting stackable increased Attack and Speed to the caster. Grants the caster an extra attack with the same skill.
Group Attack
Group Ambush (Active)[3 Turn Cooldown] – Attack all enemies, dispelling all buffs, and extending the duration of debuffs by 2 turns. Damage dealt increases proportional to the number of debuffs.
Note: This attack doesn’t do big damage but it will negate any buffers you bring + extend any poison debuff by 2 turns.
This battle is about heal sustain and DPS. Bringing a defense breaker is good during the split phase but not very good when fighting Juleeve in the main phase. The common guardian choice here is Arky, but if you don’t have a defense break unit for the split phase, you can bring Zeaon.
Juleeve gets a random buff (Speed/Defense/Attack Up) when you debuff it + cleanses it as well. The battle will take a bit longer if Juleeve keeps getting the defense buff. The “cannot be buffed” debuff will prevent it from getting any buffs though.
Since Juleeve can always attack twice in a row and apply poison debuffs, it is vital to bring a cleanser/ debuff immunity or a Wondrous Potion artifact. Letting the poisons stack up will make the poison spread and get out of control if you don’t clear it. His ultimate will extend those poison debuffs. Thankfully, his basic attack doesn’t hurt as much as the other bosses.
The split phase will happen at 70% and 40%. It will split into 3 and you need to find the real one to make it return back to the base form. It is random and its just a guessing game. During the spilt phase, you will:
As mentioned before, immunity or Wonderous Potion Vial artifact + cleanse is highly recommended. Barrier can also be used in the spilt phase to soak up 1 turn of damage. AoE damage is very good during this phases, as is high burst single target damage. As long as you can deal about 50,000 damage to 2 mini Juleeves in a 3-4 turns, you should be able pass the damage check. The longer this phase drags on, the more heal and sustain you need.
Once Juleeve transforms back to the original form from phase 2, it will gain more speed as the battle progresses.
Spread Disease
Attacks a random enemy, poisoning for 2 turns before granting stackable increased Attack and Speed to the caster. Activates the same attack again afterward. If the caster is buffed, the same attack is activated twice.
Group Ambush
Attack all enemies, dispelling all buffs, and extending the duration of debuffs by 2 turns. Damage dealt increases proportional to the number of debuffs.
Plague
Poisoned enemies will poison themself and another enemy for 2 turns at the beginning of the turn. Effect does not occur while caster is split.
Inflict Curse
If the caster is attacked while debuffed, grants random buffs for 2 turns before dispelling all debuffs. Number of buffs granted increases proportional to number of debuffs, up to a maximum of three buffs. If the caster’s Health is less than 40%, grants the caster with a random buff for 2 turns at the end of every turn.
Black Death
Caster splits into three when Health falls below 70% and 40%. Deals damage to all enemies proportional to the max Health of the target and dispels one buff from all enemies every time the enemy begins a turn if the core monster is not killed. When splitting, has a chance to trigger a Dual Attack. When reappearing after splitting, reappears with the 70% or 40% Health they had before splitting.”
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