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Vera is a hard hitting boss. Drops tier 5 epic items:
The battle consists of 3 phases and the starting enemies are:
Here are the skills of Vera and her monsters depending on the battle phases:
Vera – 105,000 Hp
Mystery of Life (Passive) – Increases Attack and Speed of the caster each time an Azimanus Watcher hatches, and increases Combat Readiness of the caster each time an Azimanus Water takes damage.
Note: This passive means you cannot run 4 healers and auto it as he will become stronger over time.
Prepare Evolution (Passive) – Transforms into a huge cocoon and summons two Karax Chargers if attacked when Health is less than 50%.
Spew Rock – Basic Attack that Stuns
Spew Rock (Basic Active) – Spits a pile of stones at two random enemies, with a 50%
chance to stun for 1 turn.
Note: This attack can be deadly if the stun lands on your key healers or DPS at the wrong time.
Incubate Egg (Active)[2 Turn Cooldown] – Summon Azimanus Watcher. If a summoned monster already exists, decrease its skill cooldown by 3 turns and grants an extra turn.
Azimanus Watcher
Hatching (Active) – Summons an Azimanus Scout and inflicts all enemies with a random debuff for 3 turns. The caster dies after using this skill.
Note: This can be deadly if a silence lands on your healer or defense break lands on your damage dealer. If you let 3 hatch, it usually means at least one of these will happen to your team.
Vera (Cocoon) – 62,400 Hp
Fetal Movement (Active) – Recovers the caster’s Health. If the caster is already at max Health, grants continuous healing for 1 turn instead.
Complete Hatching (Active)[4 Turn Cooldown] – Summons Secretary Vera with increased Attack, Defense and Speed. If the caster dies before using this skill, Secretary Vera is summoned with decreased Attack, Defense, Speed and max Health.
Note: This is a DPS check. If you lack damage, you won’t kill the cocoon in time. This means the more powerful version will hatch and she does a lot of damage.
Karax Charger – 30,900 Hp
Headbutt – Butts the enemy, decreasing the enemy’s Combat Readiness by 100%.
Note: Delays any of your team members a turn. Having good effect resistance or debuff immunty will help with these. Having a combat readiness pusher also helps.
Vera (Hatched) – 49,000 Hp (If Killed)
Final Evolution (Passive) – Grants the caster stackable Attack, Defense, and Speed increases every turn after hatching from a cocoon.
Note: Prevents you from bringing too many supports. Damage dealers is necessary.
Spew Rock (Active) – Spits a pile of stones at two random enemies, with a 50% chance to stun for 1 turn.
Boulder Vortex
Boulder Vortex (Active)[2 Turn Cooldown] – Stirs up a Boulder Vortex to attack all enemies, with a 75% chance to decrease Attack for 2 turns.
Note: This hits harder as the battle goes on.
https://www.youtube.com/watch?v=OO2x7eARVQk
In this battle, having the following will help a lot:
The goal is to have enough damage to take Vera down before she re-hatch into a more powerful version. If that happens, it is pretty much game over. Letting the Azimanus Watcher hatch on the first phase can also be deadly as they apply random debuffs on your team. This happens when you attack the eggs and it gives Vera increased combat readiness to get his turns faster. If all 3 hatch at the same time, the odds of your team getting wiped is high as defense break or silence debuff is deadly.
Debuff immunity is godlike in this fight, with cleanse coming in a close second. Having defense break helps as you can burst down Vera faster. You can start the battle by getting rid of the hatched eggs first. Do keep in mind that if you attack them, Vera gains combat readiness.
Having units that can slow Vera or decrease his combat readiness will be helpful here. The first phase ends when you get his hp below 50%. All eggs will be destroyed if you haven’t destroyed them.
The second phase will turn her into a cocoon and spawn 2 Karax Chargers that will reduce any target’s combat readiness by 100% when they attack. They also provoke with their special ability. Their sole purpose is to delay you for 4 turns until the cocoon hatches into a powerful worm in phase 3.
It is recommended to just go after the cocoon since you only have 4 turns to get it to 0% health. The Karax Chargers have 30k hp, so it is a waste of time to kill them unless you have crazy burst damage. As long as you have a decent DPS unit and a defense breaker unit, you should be able to burst it down. Debuff immunity and cleanse will be clutch here as well, with debuff immunity making your life easier.
Phase 3 begins when you deplete her HP to 0 in phase 2 or after the boss takes 4 turns. This is a DPS race as she will get stronger each turn. Her AoE attack hits for a lot of damage, so you want to make sure you have your healer ready to sustain that. The other alternative is to burst her down quickly so she won’t get the chance to do that as the battle drags on.
Spew Rock:
Spits a pile of stones at two random enemies, with a 50% chance to stun for 1 turn. If there are no remaining allies, effect chance increases.
Incubate Egg:
Summons Azimanus Watcher. Existing allies are granted an extra turn and have skill cooldowns reduced by 3 turns. If there are no remaining allies, summons Azimanus Watcher and one random ally except for the caster is granted an extra turn and has skill cooldowns reduced by 3 turns.
Boulder Vortex:
Stirs up a Boulder Vortex to attack all enemies, with a 75% chance to decrease Attack for 2 turns. Summons Secretary Vera’s egg after attacking.
Mystery of Life
Recovers Health of the caster each time an Azimanus Watcher hatches, and grants stackable increased Attack and Speed. Increases Combat Readiness of the caster each time an Azimanus Watcher takes damage. If there are no remaining allies, grants an extra turn after every fifth time being attacked.
Prepare Evolution
Transforms into a huge cocoon and summons two Karax Chargers if attacked when Health is less than 50%. Damage suffered in one attack does not exceed 50% of max Health.
Final Evolution
Grants the caster stackable Attack, Defense, and Speed increases every turn after hatching from a cocoon.
Protective Instinct
Dispels one of the caster’s debuffs at the beginning of every turn, granting stackable increased Attack and Defense. When attacked by a single-target skill, if there are any remaining allies, attacks all enemies with a 75% chance to stun them for 1 turn. Azimanus Watcher is unaffected by the increase in damage proportional to the target’s max Health.
Prepare Evolution
Defense and Critical Hit Resistance Increased
Incomplete Hatching
Summons Secretary Vera with increased Attack, Defense, and Speed. If the caster dies before using this skill, Secretary Vera is summoned with decreased Attack, Defense, Speed, and max Health. The summoned Secretary Vera is granted immunity for 3 turns.
Turbulence
When the caster is attacked, Combat Readiness of all allies except the caster increases, and grants stackable increased Speed to the caster.
Reversion
When a Karax Charger dies, they transform into a cocoon and become unable to move or receive damage. After Secretary Vera hatches from their cocoon, any surviving Karax Chargers are restored to max Health, any remaining cocoons hatch into Karax Chargers, and all Karax Chargers are granted a barrier and increased Speed for 5 turns.
Headbutt
Butts the enemy, decreasing the enemy’s Combat Readiness by 100%.
Bug Dance:
Performs a bug dance, with a 75% chance to dispel one buff from all enemies before a 75% chance to provoke for 1 turn.”
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