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S1 hits 2 enemies and can decrease hit chance
S2 passive makes her easier to gear for offense
S3 can protect allies from AoE attacks and grants her counter attack
Her Defense scaling means all that DEF-based gear can be put to use
If anyone steals her buffs, she's all but useless
Needs 5 Focus to activate her ultimate attack (but it's relatively easy)
High cooldown on S3
(Updated on 7-27-22)
Aria is the first mage that is released that scales off defense. That means she can be built tanky and dish out some good damage. The good thing is she is very versatile and can fit into any team composition by building her around that team (fast or bruiser team etc.).
Her S3 provides her with self counterattack, self defense buff and then stealths + barrier her allies. This makes enemies that can only use single target attacks be forced to attack her, while she counters and build up her focus for the mega S2 passive attack.
Her S2 passive gives her crit rate bonus (easier to gear), crit damage bonus(as her health lowers) and upon gaining 5 focus, she unleashes a powerful AoE attack that dispels 2 enemy buffs and push them back as well. Pretty good if you would ask me.
Her S1 can hit 2 enemies and apply the hit chance debuff. Building her with some effectiveness and effect resistance as it is optional. Her awakening gives her some of those stats. However, for PvP, you may need them.
As for stats wise, here are the options:
You’ll want to tune Aria to the speed of her team, which is why her Speed is so varied. Generally, she is not fast enough to be the opener, but she can go second ahead of your buffer or CR pusher. If you want her as a bruiser, then she can be slower with more bulk and perhaps effect resistance to avoid getting her buffs stripped.
Her biggest weakness is getting that counterattack buff taken off. It makes her vulnerable and easy to die to opposing damage dealers.
Aria has 3 skills. Skills can be passive or active.
Aria's Shadow Call can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
You'll definitely want to skill up her s2 first things first, for her to get all of her Combat Readiness. After that, go for her s3, for the -1 turn cooldown. S1 is optional, for the extra damage and the effect chance.
|Critical Hit Chance||Critical Hit Damage||Dual Attack Chance||Effectiveness||Effect Resistance||Speed|
|15%||150%||5%||0% (+18%)||0% (+18%)||111 (+4)|
For the Great Cause
Reward Bonus +10%
The leader of the Shadow Elves, a race that has cut all ties with the outside world and has chosen to live in Recluse's Forest. She is hard to read and gives off a cold impression, and is extremely hostile to everyone other than her people.