Harsetti

Dark Mage
Moonlight Summon

This character is not released yet.
Here you can find all the information leaked so far.
The information here may not be accurate until release.

Harsetti is a Dark Mage that you can summon from the Moonlight Summon.

POWERCHART

Harsetti Stats

Characters Average Stats

Tier List Description

Needs testing.

RECOMMENDED ARTIFACTS

Soul Burn
Additional soul burn for allies.

RECOMMENDED SETS

HARSETTI'S
SKILLS

Harsetti has 3 skills. Skills can be passive or active. More information can be found on our Skill Multipliers page.

Gambit

Active
+1 Focus
+1 Soul
Burn Effect: Effect Chance of Gambit increases to 100% and decreases Defense for 2 turns. (-10 Souls)
Attacks the enemy, with a 60% chance to decrease Defense for 1 turn. When it is the caster's turn, uses En Passant as an extra attack. Damage dealt increases proportional to the caster's max Health.
En Passant: Attacks all enemies, with a 60% chance to decrease Attack for 1 turn. Damage dealt increases proportional to the caster's max Health.
Show Enhancements ↓
+1: +5% damage dealt
x   x  
+2: +5% damage dealt
x   x  
+3: +5% Gambit effect chance
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+4: +5% damage dealt
x   x  
+5: +5% damage dealt
x   x  
+6: +10% Gambit effect chance
x   x  
+7: +10% damage dealt
x   x  
x   x  

The Law of Skuggiheim

Passive
At the start of battle, Speed of the caster is fixed going forward, and Speed of all Heroes except for the caster is limited to a maximum of 90% of the caster's Speed. On the caster's turn, Combat Readiness increase effects of all Heroes is not applied. The Law of Skuggiheim only applies to PvP.
Show Enhancements ↓
+1: None
x   x  
+2: None
x   x  
+3: None
x   x  
+4: None
x   x  
+5: None
x   x  
+6: None
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+7: None
x   x  
+8: None
x   x  

Checkmate

Active
+2 Focus
+3 Souls
Cooldown: 5 turns
Attacks all enemies, decreasing buff duration by 2 turns and a 75% chance each to inflict unable to counterattack and unable to be buffed for 2 turns. Penetrates the target's Defense. When Focus is full, consumes it all, increasing damage dealt. Damage dealt increases proportional to the caster's max Health.
Show Enhancements ↓
+1: +5% damage dealt
x   x  
+2: +5% damage dealt
x   x  
+3: +10% effect chance
x   x  
+4: -1 turn cooldown
x   x  
+5: +5% damage dealt
x   x  
+6: +5% damage dealt
x   x  
+7: +15% effect chance
x   x  
+8: +10% damage dealt
x   x  

MEMORY IMPRINT

Position

Imprint Release

Defense 3.6%
Defense 5.4%
Defense 7.2%
Defense 9.0%
Defense 10.8%

Imprint Concentration

Health +6%
Health +9%
Health +12%
Health +15%
Health +18%

AdDITIONAL INFO