Ray

Earth Taurus Soul Weaver
Covenant Summon
 
 
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Abyss
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8
8.5
7.5
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9
6.5
8.0
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7.6
8.2
7.5
7.9
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Ray is a Earth Soul Weaver with the Horoscope Taurus that you can summon from the Covenant Summon.

POWERCHART

Ray Stats

Characters Average Stats

PROS & CONS

AoE heal, cleanse + debuff immunity on skill 3

AoE barrier + heal on skill 2

Cleanse 1 debuff on skill 1

Good all around healer/cleanser

Good base speed

High base resistance

Doesn't heal much when paired with low-HP allies

Squishy with low base health

Tier List Description

A strong healer and cleanser for the earth team. Will be great in Banshee and also dealing with water damage dealers.

As a full on support healer, Ray comes with cleansing and team AoE healing as his biggest strengths. His skill one cleanses 1 debuff of an ally or himself, which is similar to Elena.

His skill 2 heals and gives a barrier to all allies. The thing is that his heal scales off the ally health, so he would do better when healing high health members. He won’t be as effective healing squishy targets, but the barrier makes up for it.

His skill 3 gives team cleanse, debuff immunity and healing off ally health. Similar to skill 2, it benefits tanks/bruisers more than DPS units. There is also the option to soul burn, giving more healing in tough situations.

Having some form of protection is recommended when using Ray alongside other allies. He’s got low base health, so flat HP’s a substat to look for when you’re gearing him up.

RECOMMENDED ARTIFACTS

Defense
For more survivability.
More Healing
All allies will be healed more by him with this.
Debuff Dispel
Ray will always dispel a debuff with this, no matter what skill he uses.
Even More Healing
Basically a stronger, single-target version of Unfading Memories.

RECOMMENDED SETS

Speed Utility
Speed / Immunity
Hp%     Hp%    
Speed    
High Resistance
Speed / Resist
Hp%     Effect Resistance    
Speed    

SUBSTAT PRIORITY

Hp%, Speed, Effect Resistance%

RAY'S
SKILLS

Ray has 3 skills. Skills can be passive or active. Ray's Invigorate can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Extreme Remedies

Active
+1 Soul
Attacks by throwing a bottle, dispelling one debuff from an ally.
Show Enhancements ↓
+1: +5% damage dealt
x19000   x1   x3
+2: +10% damage dealt
x37000   x2   x5
+3: +15% damage dealt
x114000   x4   x3
Show Multipliers ↓
ATK*1*1*1.871

Light of Rebirth

Active
+2 Souls
Cooldown: 3 turns
Radiates light upon all allies, recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increase proportional to the ally's max Health.
Show Enhancements ↓
+1: +5% barrier strength
x4000   x1  
+2: +5% barrier strength
x8000   x1  
+3: +5% barrier strength
x18000   x1   x2
+4: +10% barrier strength
x32000   x2   x4
+5: +10% barrier strength
x45000   x4   x5
+6: +15% barrier strength
x80000   x4   x2
Show Multipliers ↓
Barrier strength: 10-15% Target Max Health

Invigorate

Active
+3 Souls
Cooldown: 5 turns
Burn Effect: Increases the amount recovered. (-10 Souls)
Invigorates the team by dispelling all debuffs inflicted on all allies, and grants immunity for 2 turns before recovering Health. Amount recovered increases proportional to the target's max Health.
Show Enhancements ↓
+1: +5% healing
x4000   x1  
+2: +10% healing
x8000   x1  
+3: -1 turn cooldown
x18000   x1   x2
+4: +10% healing
x32000   x2   x4
+5: +10% healing
x45000   x4   x5
+6: +15% healing
x80000   x4   x2
Show Multipliers ↓
Heal strength: 15% Target Max Health, 25% soulburn

RAY'S
SKILL ENHANCEMENTS

S3 for the -1 turn cooldown. The rest are optional.

Invigorate (S3)

+3

RAY'S
EXCLUSIVE EQUIPMENT

Flawless Wings

Stat Improvement:
Effect Resistance (8%-16%)

Extreme Remedies

Recommended
If all allies are Earth elemental Heroes, decreases cooldown of Invigorate by 1 turn when using Extreme Remedies on the caster's turn.

Light of Rebirth

Amount recovered is increased by 15% when using Light of Rebirth.

Invigorate

Increases Defense of the caster for 2 turns when using Invigorate.

RAY'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 9979 436 3206 528
60 6 12445 544 4030 655
Awakened Stats
Level Stars CP Atk HP Def
50 5 11456 556 3546 528
60 6 14695 694 4855 655
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% 0% (+30%) 111 (+6)

RAY'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Speed +2

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Effect Resistance +6%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Radiates light upon all allies, granting a barrier for 2 turns. Barrier strength increases proportional to the ally's max Health.
Radiates light upon all allies, recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increases proportional to the ally's max Health.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effect Resistance +12%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effect Resistance +12%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Attack 4.3%
Attack 6.4%
Attack 8.6%
Attack 10.7%
Attack 12.9%

Imprint Concentration

Health +6%
Health +9%
Health +12%
Health +15%
Health +18%

SPECIALTY

Title

Bright Energy

Dispatch Mission

[Weakened] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

Criticism, Heroic Cheer
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

1

Belief

0

Bizarre Story

0

Comforting

1

Complain

1

Criticism

2

Cute Cheer

1

Dream

0

Food Story

0

Gossip

2

Happy Memory

0

Heroic Cheer

1

Heroic Tale

0

Horror

-5

Interesting Story

2

Joyful Memories

0

Myth

4

Occult

3

Reality Check

2

Sad Memory

0

Self Indulgent

5

Unique Comment

-3

AdDITIONAL INFO

STORY STATS

Command

23

Charm

89

Politics

10

HERO BACKGROUND

A young nobleman who joined the army after an argument with his father, who believes that medical treatment should only be provided to nobles who can pay. Ray dreams of a world in which those who are less fortunate can receive the medical treatment they need.