Cerise

Ice Aquarius Ranger
Limited Summon
 
 
World
Abyss
Arena
Boss Hunt
Raid
Guild Wars
Overall
Our
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6.5
7.5
7
7
8
7.5
7.3
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6.6
6.6
7.1
6.5
6.5
7.0
6.7
Your
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Cerise is a Ice Ranger with the Horoscope Aquarius that is a Limited Summon.

POWERCHART

Cerise Stats

Characters Average Stats

PROS & CONS

Crowd control ranger

Prevent enemy combat readiness gain and speed debuff on S3 + gain invincibility

S2 stuns and gains CR herself

Good base speed, can be fast and go first + cycle skills faster

Dual attacks when s3 is on cooldown

Needs very good speed gear to be effective

Relies on debuffs to be effective

Tier List Description

With her being out now, I think Cerise is the perfect end game unit for most players. Her primary role lies in Arena and Guild Wars. She is a utility attacker that focuses on disrupting the enemy over

Let’s start off with her skill 3. It is an AoE attack that decreases buff duration by 1 turn (hence stripping immunity) and then decreases speed and restrict the unit from any combat readiness manipulation. This is key in dealing with people that have immunity sets on. She then gets invincibility buff, which protects her from damage.

Her skill 2 can stun an enemy and keep key units from moving. The good thing is that it also increases her own combat readiness by 50%, allowing her to cycle her skills. Her skill 1 also triggers a dual attack from a random ally, which is very strong in PvP, especially guild wars.

She already has a high base speed, so she will be able to outspeed most units. She is best used in Arena/Guild Wars against teams that have immunity on turn 1 and also stop key units from moving with speed debuff.

Build Note

Trying to build her as an attacker will not be ideal as her base attack is low and her skill multipliers are not high.

When building Cerise for end-game Arena, you’ll want to aim for 130%+ Effectiveness, and as much Speed as you can get on her. Optimally, her speed should be about 290+, but 300 and above is the most you’d need. These are not stats that can be achieved by newer players, and is for Arena and RTA in late-to-endgame.

In the build recommendations, you don’t need Immunity on Cerise if it means you end up sacrificing Speed or Effectiveness. By all means, if you can use Immunity on her and achieve the optimal stats, then you can use it. However, her main priority is being very fast with high Effectiveness. It’s also ideal to try and get some HP% substats on her, however it should not be valued over Speed or Effectiveness.

RECOMMENDED ARTIFACTS

Stealth
[LIMITED ARTIFACT] Guiding Light is a very good artifact on Cerise, as it provides Stealth on her; effectively creating another safety guard should she somehow not get the first turn.
Defense Break
[LIMITED ARTIFACT] Since her S1 triggers dual attacks when her s3 is on cooldown, this can end up being a very strong artifact that weakens the enemy before the other unit attacks.
Target
See "Defense Break" for suggestions.
Combat Readiness
Cerise will increase everyone's Combat Readiness when anyone on the enemy team dies. Sashe Ithanes activates when ANYONE kills someone, not just when the wearer kills an enemy.
Debuff Chances
Cerise will have a better chance to apply her speed decrease and restrict, since she'll have 50% extra Effectiveness once this is at +30.

RECOMMENDED SETS

Turn 1 Contester
Speed / Immunity
Hp%     Effectiveness    
Speed    

SUBSTAT PRIORITY

Speed, Effectiveness%, Hp%

CERISE'S
SKILLS

Cerise has 3 skills. Skills can be passive or active. Cerise's Luminous Explosion can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Mystical Arrow

Active
+1 Soul
Summons a mystical bow to attack the enemy, before increasing the caster's Combat Readiness by 10%. Triggers a Dual Attack from a random ally when Frost Storm is on cooldown.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +2% Combat Readiness
x8000   x1  
+3: +10% damage dealt
x33000   x1   x5
+4: +3% Combat Readiness
x47000   x3   x7
+5: +15% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1*1*1.871

Luminous Explosion

Active
+2 Souls
Cooldown: 4 turns
Burn Effect: Ignores Effect Resistance. (-20 Souls)
Explodes a magical sphere, stunning for 1 turn and making them unable to be buffed for 2 turns. Increases Combat Readiness of the caster by 50%.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1.5*1*1.871

Frost Storm

Active
+3 Souls
Cooldown: 5 turns
Attacks all enemies with a raging frost storm, decrease buff durations by 1 turn, with a 75% chance each to decrease Speed and restrict for 2 turns. Grants the caster invincibility for 1 turn.. Attacks using an advantageous element.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +10% effect chance
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +15% effect chance
x47000   x3   x7
+5: +15% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*0.9*1.1*1.871

CERISE'S
SKILL ENHANCEMENTS

S3 and S2 for the -1 turn cooldown. S1 is optional.

Frost Storm (S3)

+3

Luminous Explosion (S2)

+3

CERISE'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 11313 604 3881 486
60 6 14117 753 4879 603
Awakened Stats
Level Stars CP Atk HP Def
50 5 12803 778 4221 486
60 6 16445 970 5299 603
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% (+12%) 150% 5% 0% 0% 118 (+4)

CERISE'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Attack +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Critical Hit Rate +4%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 75% chance each to decrease Speed and restrict for 2 turns. Attacks using an advantageous element.
Attacks all enemies with a raging frost storm, decreasing buff durations by 1 turn, before a 75% chance each to decrease Speed and restrict for 2 turns. Grants the caster invincibility for 1 turn. Attacks using an advantageous element.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Attack +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Critical Hit Rate +8%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Critical Hit Chance 4.8%
Critical Hit Chance 7.2%
Critical Hit Chance 9.8%
Critical Hit Chance 9.0%
Critical Hit Chance 14.4%

Imprint Concentration

Effectiveness +9%
Effectiveness +13.50%
Effectiveness +18%
Effectiveness +22.50%
Effectiveness +27%

SPECIALTY

Title

Practicality

Dispatch Mission

[Security] Type

Specialty Effect

Reward Bonus +6%

LABYRINTH

Character Chat Options

Reality Check, Horror
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

4

Belief

1

Bizarre Story

-4

Comforting

3

Complain

-3

Criticism

-2

Cute Cheer

2

Dream

-1

Food Story

2

Gossip

-1

Happy Memory

0

Heroic Cheer

5

Heroic Tale

2

Horror

4

Interesting Story

0

Joyful Memories

3

Myth

2

Occult

-1

Reality Check

0

Sad Memory

3

Self Indulgent

-2

Unique Comment

2

AdDITIONAL INFO

Post buff of Cerise:

STORY STATS

Command

64

Charm

78

Politics

92

HERO BACKGROUND

A young politician and administrator of Aakhen. She opposes her conservative father, Furious, who governs with zero-tolerance policies, and tries to solve problems with reasonable solutions as she strives to reconcile Aakhen and Perland.