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Passive now provides random debuffs
S1 has good stun chance and can stealth after
S3 gives self attack buff and penetrates defense on enemy (bonus damage with debuff) + team CR push
S3's cooldown is pretty quick
Relies on debuffs too much for bonus damage
Weak against high effect resistance and cleansers
Mostly a PvP unit
Multipliers aren't the best
Note: (Updated 6-8-23)
Jack-O’ is a pretty fun PvP unit. Her passive provides a 25% debuff chance for the ally in the backline for 2 turns. The cool thing about the passive is that it will still activate on a miss on the enemy, much like abyssal crown. So the best units to use in the backline are units with AoE attacks. Belian, Politis, Seaside Bellona, Summer Iseria, Peira, Ran and so on. Once an enemy is gets a debuff by her passive from her ally, she gets bonus combat readiness. There is some RNG element there, which can be fun…or not.
Her S3 is a decent single target attack that provides attack buff and defense penetration. Allies get bonus CR push if she kills an enemy. S3 does require debuffs for bonus damage. The same goes for S1. If enemy has a debuff, she gets an extra attack and stealth mode! Keep in mind that if her S1 kills a debuffed enemy, her S1 proc will hit another enemy instead.
The problem is that she needs a team that can debuff the enemies to make her shine. If she is built with heavy offense, there is not much left for survivability and effectiveness stat. High effect resist teams and cleansers are a huge threat to her ability to do well. I guess that is the trade off for having a passive that provides team utility.
She is a lot stronger now though after the changes. The team CR push is a much better fit in heavy debuff speed teams.
Build Notes
She is stat hungry and will require top gear to perform well.
Effectiveness stat is a bonus if you can get some on it. Anything more than 0% is great, but it’s not really necessary for her. Speed can be sacrificed if you can’t get 3.5k+ attack with at least 250% crit damage. As a pure attacker, her survivability will be bad. She needs some form of damage mitigation to be safe; someone like an Aurius Knight or someone who can apply heavy barriers will work.
Artifact Note: There aren’t really that many artifacts that work that well with Jack-O, but Merciless Glutton is her best bet. Uberius’s Tooth is fine, but it’s not really that great for her.
Jack-O’ has 3 skills. Skills can be passive or active.
Jack-O’'s Throw Servant can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
Max S3 for the 1 turn cooldown and then get her s1 to +4 for the extra stun chance. S2 is also necessary, for all of the extra Combat Readiness.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 15202 | 793 | 4267 | 446 |
60 | 6 | 18976 | 989 | 5364 | 533 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 16715 | 984 | 4607 | 446 |
60 | 6 | 20976 | 1228 | 5784 | 553 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% (+8%) | 150% (+15%) | 5% | 0% | 0% | 109 |
Novel Ideas
[Mission Impossible] Attribute
Reward Bonus +10%
60
92
68
An artificial being that was created to stop the Justice's revival. With half of the soul of Sol's past lover, Aria, she has a split personality: one is that of a collected adult, and the other is that of a child-like one. Therefore, in order to control her mood swings, she wears a mask when in battle.