Jenua

Fire Scorpio Thief
Covenant Summon
 
 
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Jenua is a Fire Thief with the Horoscope Scorpio that you can summon from the Covenant Summon.

POWERCHART

Jenua Stats

Characters Average Stats

PROS & CONS

S3 is a strong single target attack that penetrates defense + heal himself

Passive prevents him from getting 1 shot

Gains rage and cleanses all debuffs when taking lethal damage

S1 grants attack buff (great attack buff if you soul burn)

Low defense

Vulnerable to buff strip

No AoE attacks

Tier List Description

Needs testing.

RECOMMENDED ARTIFACTS

Damage + Stealth
Bonus damage and gains stealth if he defeats an enemy
Offense + Barrier
Gives him much needed bonus attack and a small barrier.
Damage + Hit Rate
Gives him some hit rate and damage.

RECOMMENDED SETS

Damage Dealer
Atk / Crit Rate
Crit Damage%     Atk%    
Speed    
Crit Damaage
Destruction / Crit Rate
Crit Damage%     Atk%    
Speed    

SUBSTAT PRIORITY

Atk%, Crit Rate%, Crit Damage%, Speed

JENUA'S
SKILLS

Jenua has 3 skills. Skills can be passive or active. Jenua's Taste Test can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Taste Test

Active
+1 Soul
Burn Effect: Grants increased Attack (Greater) for 1 turn. (-20 Souls)
Attacks the enemy by dashing towards them, and increases Attack of the caster for 1 turn. When the caster is already enraged, activates Bite as an extra attack. Bite can only be activated once per turn, during the caster's turn.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x4000   x1  
+3: +5% damage dealt
x8000   x1  
+4: +5% damage dealt
x27000   x1   x3
+5: +5% damage dealt
x32000   x3   x4
+6: +5% damage dealt
x55000   x4   x7
+7: +10% damage dealt
x110000   x4   x3

Wild Dog Company Captain

Passive
Upon receiving lethal damage, grants immortality to the caster for 1 turn. Immortality can only be activated once per battle. After being attacked, when Health is 50% or less, activates Plan A. Plan A can only be activated once every 5 turns.
Plan A: Dispels all debuffs from the caster and becomes enraged for 2 turns, before increasing Combat Readiness by 50%.
Show Enhancements ↓
+1: -1 turn cooldown
x64000   x3   x8

Bite

Active
+2 Souls
Cooldown: 5 turns
Attacks the enemy with a sword, and recovers Health of the caster. Penetrates the target's Defense. A critical hit deals additional damage proportional to the caster's Attack to all enemies except for the target. Amount recovered increases proportional to the caster's Attack.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x4000   x1  
+3: +5% damage dealt
x8000   x1  
+4: -1 turn cooldown
x27000   x1   x3
+5: +5% damage dealt
x32000   x3   x4
+6: +5% damage dealt
x55000   x4   x7
+7: +10% damage dealt
x110000   x4   x3

JENUA'S
SKILL ENHANCEMENTS

S2 for the - 1 turn cooldown, then max S3 and S1.

Wild Dog Company Captain (S2)

+1

Bite (S3)

+7

Taste Test (S1)

+7

JENUA'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 14628 793 4267 381
60 6 18275 989 5364 473
Awakened Stats
Level Stars CP Atk HP Def
50 5 16320 984 4735 381
60 6 20839 1228 6266 473
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% (+8%) 150% 5% 0% 0% 113

JENUA'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Attack +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks the enemy with a sword. Penetrates the target's Defense. A critical hit deals additional damage proportional to the caster's Attack to all enemies except for the target.
Attacks the enemy with a sword, and recovers Health of the caster. Penetrates the target's Defense. A critical hit deals additional damage proportional to the caster's Attack to all enemies except for the target. Amount recovered increases proportional to the caster's Attack.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Critical Hit Rate +8%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Attack +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Health +6%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Health 3.6%
Health 5.4%
Health 7.2%
Health 9.0%
Health 10.8%

Imprint Concentration

Critical Hit Chance +5.60%
Critical Hit Chance +8.40%
Critical Hit Chance +11.20%
Critical Hit Chance +14%
Critical Hit Chance +16.8%

SPECIALTY

Title

Exile's Self Control

Dispatch Mission

[Barren Land] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

Not Informed

Belief

Not Informed

Bizarre Story

Not Informed

Comforting

Not Informed

Complain

Not Informed

Criticism

Not Informed

Cute Cheer

Not Informed

Dream

Not Informed

Food Story

Not Informed

Gossip

Not Informed

Happy Memory

Not Informed

Heroic Cheer

Not Informed

Heroic Tale

Not Informed

Horror

Not Informed

Interesting Story

Not Informed

Joyful Memories

Not Informed

Myth

Not Informed

Occult

Not Informed

Reality Check

Not Informed

Sad Memory

Not Informed

Self Indulgent

Not Informed

Unique Comment

Not Informed

AdDITIONAL INFO

STORY STATS

Command

Charm

Politics

HERO BACKGROUND

A Vampire from the Roland family, who established the Wild Dog Company. A long time ago, he was banished from his homeland after a trial, branded an exile, and thereafter settled in the continent of Ritania. Unlike other Vampires, he refrains from drinking blood. He heads to Erasia with the Wild Dog Company to solve a case he has been working on.