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Gains Invincibility on his s3
Dispels 2 buffs off of everyone with his s2
Penetrates Defense up to 100% on the unit with the highest HP in his S3
Gains Combat Readiness with his S1
VERY stat hungry
Basically needs to have the highest Attack in the battlefield to do his job
S3 cooldown is kind of long
(Updated 7/22/21)
Straze is a pretty fun unit to play with! He’s solidified himself in a very nice place in the meta, due to his ability to burst down tanks super easily. He’s able to take down high-HP tanks like Ruele of Light down with his s3 very well, and his s2 removes 2 buffs off of everyone. As long as a target has less ATK than he does, he even ignores Effect Resistance! In PvP, he’s become pretty darn annoying for tanks to deal with – he straight up one-shots them. However, he is weak to bruisers, like Senya; Straze’s kind of squishy, so it’s not hard for him to get controlled, even with his Invincibility.
In PvE, he becomes a boss one-shotting unit. Straze is very high in gear requirements when it comes to being a boss-killer, though. If you get him good enough gear, though, he can actually destroy bosses like Wyvern 13, Banshee 13, Azimanik 13, etc. He’s one of those units where he needs a team built around him (similarly to Inferno Khawazu), instead of slotting him in somewhere and hoping for the best.
Straze needs high ATK. He needs all of the typical DPS stats (ATK%, Speed, Crit Damage%, Crit Rate%) that you can think of, but especially ATK, to make sure that his S3 and S2 are at their highest potential. He can use either the Speed Build or the Destruction Build.
Straze stats should look something like:
As mentioned, he’s very high in gear requirements, but it is worth it in the end.
Straze has 3 skills. Skills can be passive or active.
Straze's Destructive Gaze can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
You'll definitely want to skill up his s3 for the -1 turn cooldown. Every other skillup is purely for extra damage, and can be considered optional. However, it's still recommended to +15 him so he can get maximum damage in.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 11958 | 793 | 4267 | 446 |
60 | 6 | 14926 | 989 | 5364 | 553 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 13624 | 984 | 4607 | 446 |
60 | 6 | 17106 | 1228 | 5784 | 553 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% (+8%) | 150% (+15%) | 5% | 0% | 0% | 109 |
End of Immortality
[Strong Leader] Attribute
Reward Bonus +10%
97
33
88
A Sacred Knight corrupted by Fastus - one of the evil gods of Dark Nebula - into slaying the god he once served, resulting in the destruction of his homeworld of Rekos. With his army of otherworldly monsters, he has now turned his attention towards Orbis.