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Falconer Kluri is a Earth Knight with the Horoscope Aries that is excluded from summons.
Falconer Kluri
is the specialty changed version of
Kluri.
Soulburned S3 ignores Effect Resistance
Combat Readiness increase
2% Health Regeneration for the entire team
S3 doesn't have to worry about elemental advantage/disadvantage
Requires 3rd skill to be fully enhanced to be effective
Long specialty change grind
Needs as much Effectiveness as possible if not soulburned
Pretty low base stats for a tank
(Updated 6/30/21)
Falconer Kluri is still a very good unit! She’s been nerfed before, but her kit as-is is still extremely strong, especially once you get her Skill Tree fully enhanced. It’s very possible for her to lock down a unit with her s3, even with the nerf. Her s1 increases her own Combat Readiness, and with her Skill Tree maxed she’ll also increase the CR of a random ally, too.
Since her S3 doesn’t attack, it doesn’t have to worry about landing or missing the attack due to elemental advantage. All she would have to worry about is the Accuracy/Resistance check; even then, with her s3 soulburned, she won’t have to do that either. Falconcer Fluri can absolutely lock an enemy unit of your choice down and leave them vulnerable. She’s at her best in PVP, though she does have her spots in PvE.
There are two ways to build Falconer Kluri: the Fast Tank build and the Counter build. With the Fast Tank build, you build her Speed/Hit (though you can also substitute Hit for Immunity if you have the good gear). A good Fast Tank build in the late-game looks to be something like:
Effect Resistance can be a little extra stat that you can dump into her once you get all four other stats to your satisfaction, but you shouldn’t sacrifice any other stats for her Resistance.
A Counter Build requires even higher gear requirement than Fast Tank, since Counter gear doesn’t add any extra stats by itself. The Counter Build must be paired with Elbris Ritual Sword, for maximum Combat Readiness pushing. A late-game Counter Build looks along the lines of:
Falconer Kluri has 3 skills. Skills can be passive or active.
Falconer Kluri's Fluri, Attack! can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
For optimal investment, S3 +3 for the 100% effect chance is vital. Afterwards, you'll want to skill up her S2, so she can have 10% base healing (not even counting the heals she'll get from her skill tree). Then, go for her S1 for the extra Combat Readiness.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
30 | 3 | 5840 | 252 | 2208 | 278 |
40 | 4 | 7968 | 343 | 3065 | 374 |
50 | 5 | 10317 | 444 | 4009 | 480 |
60 | 6 | 12881 | 553 | 5041 | 596 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
30 | 3 | 6430 | 312 | 2454 | 278 |
40 | 4 | 8892 | 433 | 3416 | 374 |
50 | 5 | 11779 | 564 | 4709 | 480 |
60 | 6 | 15140 | 703 | 5914 | 596 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% | 150% | 5% | 0% (+18%) | 0% | 101 (+4) |
(Unlockable when Kluri reaches Level 30)
Eliminate 500 Wild Plants (Recommended Stage: 4-S2, 11 kills, thanks to mdelcastillo, also 7-1, a maze with 20 plants with 10 energy. -AK)
Reach Level 40 with 10 Mega Phantasmas (If your Kluri isn’t Level 50 yet, you can get them to Level 39 and finish them after unlocking her Specialty Change)
Gift 800 Conquest Points (Arena)
Skill 3 gains Dispel All, Defense Break for 2 turns and 1 turn Cooldown reduction. (+Animation)
Name | Prerequirement | Description |
---|---|---|
Mineral Rune | Increase Defense by 1/2.5/5%. | |
Prosperity Rune | Total +6 | Increase Speed by 1/2/4. |
Fruition Rune | Total +12, Prosperity Rune +1 | Increase Speed by 1/3/5. |
Achievement Rune | Increase damage dealt proportional to defense of Light Step by 5/15/30%. | |
Speed Rune | Total +3, Achievement Rune +1 | Increase the Combat Readiness gain of Light Step by 1/2.5/5%. |
Mercy Rune | Total +9, Speed Rune +1 | When using Light Step(S1), 25/50/100% chance to grant 10% Combat Readiness to a random ally. |
Wealth Rune | When Magic Resist(S2) is activated, if the caster is at full HP, gain a shield equivalent to 1/2.5/5% of caster's max HP. | |
Life Rune | Total +3, Wealth Rune +1 | When Magic Resist(S2) is activated, heal all allies for 0.5/1/2% of their max HP. (Increase self healing potential to 12%) |
Language Rune | Total +6 | Increase "Fluri, Attack"(S3) chance to Dispel by 5/15/25%. |
Trust Rune | Total +9 | 3/8/15% chance to gain 50% Combat Readiness at the end of the turn. |
Name | Greater Rune Cost | Epic Rune Cost |
---|---|---|
+0 | ||
+1 | 5 | |
+2 | 6 | |
+3 | 8 | |
+4 | 9 | |
+5 | 10 | |
+6 | 12 | |
+7 | 13 | |
+8 | 14 | |
+9 | 16 | |
+10 | 17 | |
+11 | 18 | |
+12 | 20 | |
+13 | 11 | 1 |
+14 | 12 | 1 |
+15 | 14 | 1 |
+16 | 15 | 1 |
+17 | 16 | 1 |
+18 | 18 | 1 |
+19 | 10 | 2 |
+20 | 12 | 2 |
+21 | 14 | 2 |
+22 | 16 | 2 |
+23 | 18 | 2 |
+24 | 10 | 3 |
+25 | 13 | 3 |
+26 | 16 | 3 |
+27 | 19 | 3 |
+28 | 12 | 4 |
+29 | 16 | 4 |
+30 | 20 | 4 |
Born in the Woods
[Explore] Type
Reward Bonus +6%
Falconer Kluri is one of the best support tanks you can have in the game. Mango’s thoughts on F Kluri post nerf:
Here is a Golem Hunt 11 auto run:
64
35
22
Kluri started raising a falcon in hope of reducing her workload. Although it ended up doing the exact opposite, she's carried on raising it for fun. Perhaps it learned from its master, because it will never do anything too difficult unless Kluri orders it to.