Armin

Earth Capricorn Knight
Covenant Summon
 
 
World
Abyss
Arena
Boss Hunt
Raid
Guild Wars
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7
8
7.5
7
7
9
7.6
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7.8
7.5
7.7
7.7
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Armin is a Earth Knight with the Horoscope Capricorn that you can summon from the Covenant Summon.

POWERCHART

Armin Stats

Characters Average Stats

PROS & CONS

Heal and barrier on skill 3 and give 10% damage mitigation for the team

Poison and decrease hit chance on skill 2

Skill 1 can stun

Useful in long battles such as Abyss

No damage mitigation on 1st turn

Stun is useless against big bosses

Low base speed

Tier List Description

Armin is a decent tank early on with a team heal and barrier. She can apply poison and give herself defense buff as well + a mini stun on her basic attack. She is very useful while you are climbing Abyss though with her poison and tankiness.

Unfortunately, she gets outshined by her ML counterpart Crimson Armin (has immunity and invincibility). After you reached end game where you can farm Boss Hunt 11, she most likely won’t be doing much.

However, she is very useful in Guild Wars due to her skill 1 exclusive equipment allowing her to stun at a very high chance, which can come in clutch against any strong attackers.

RECOMMENDED ARTIFACTS

Tank
Best in slot to soak up damage for teammates.

RECOMMENDED SETS

Defense
Speed / Def
Def%     Hp%    
Speed    

SUBSTAT PRIORITY

Hp%, Def%, Effect Resistance%, Speed

ARMIN'S
SKILLS

Armin has 3 skills. Skills can be passive or active. Armin's Shield Wall can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Takedown

Active
Attacks with a large shield, with a 25% chance of stunning for 1 turn. When the enemy is debuffed, the chance will increase. Damage dealt increases proportional to the caster's Defense.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x4000   x1  
+3: +5% effect chance
x4000   x1  
+4: +5% effect chance
x13000   x1   x1
+5: +10% damage dealt
x22000   x2   x2
+6: +10% damage dealt
x37000   x3   x5
+7: +10% damage dealt
x80000   x1   x2
Show Multipliers ↓
(ATK*0.8+DEF*0.6)*1.6839

Flash of Light

Active
+2 Souls
Cooldown: 3 turns
Releases a bright light to attack all enemies, with a 85% chance to decreases Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 2 turns.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +10% damage dealt
x4000   x1  
+3: +10% damage dealt
x13000   x1   x1
+4: +5% effect chance
x18000   x2   x2
+5: +10% effect chance
x32000   x2   x4
+6: +15% damage dealt
x80000   x1   x2
Show Multipliers ↓
(ATK*0.3+DEF*0.5)*1.6839

Shield Wall

Active
+1 Soul
Cooldown: 5 turns
Burn Effect: Skill cooldown is decreased by 2 turnss. (-10 Souls)
Covers all allies with the Shield of Light and grants a barrier for 3 turns, recovering Health. Barrier strength is proportional to the caster's Defense, and amount recovered is proportional to the target's max Health. Decreases damage suffered by all allies by 10% when this skill is under cooldown.
Show Enhancements ↓
+1: Acquire +1 Soul
x23000   x1   x3
+2: -1 turn cooldown
x42000   x2   x1
Show Multipliers ↓
Heal strength: 15% target max Health
Barrier strength: 100% self Defense

ARMIN'S
SKILL ENHANCEMENTS

S3 is the skill you should consider for the -1 turn cooldown. Otherwise, it is not recommended to spend molagora on her.

Shield Wall (S3)

+2

ARMIN'S
EXCLUSIVE EQUIPMENT

Golden Cat's Treasure

Stat Improvement:
Speed (5-10)

Takedown

Takedown's chance of stunning is increased by 25%.

Shield Wall

Shield Wall's barrier strength is increased by 50%.

Shield Wall

Recommended
Dispels one debuff from all allies when using Shield Wall.

ARMIN'S
STATS

Base Stats
Level Stars CP Atk HP Def
40 4 8833 355 3508 429
50 5 11435 458 4588 551
60 6 14269 571 5769 683
Awakened Stats
Level Stars CP Atk HP Def
40 4 9859 445 3768 467
50 5 13087 578 4928 633
60 6 16567 721 6189 785
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% 0% (+12%) 91

ARMIN'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Defense +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Releases a bright light to attack all enemies, with a 35% chance to decreases Hit Chance for 2 turns.
Releases a bright light to attack all enemies, with a 35% chance to decreases Hit Chance for 2 turns, and inflict poison for 3 turns. Increases Defense of the caster for 1 turn.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effect Resistance +12%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Health 2.4%
Health 3.6%
Health 4.8%
Health 6.0%
Health 7.2%
Health 8.4%

Imprint Concentration

Defense +4%
Defense +6%
Defense +8%
Defense +10%
Defense +12%
Defense +14%

SPECIALTY

Title

Agile Mercenaries

Dispatch Mission

All Missions

Specialty Effect

Time Required -6%

LABYRINTH

Character Chat Options

Heroic Tale, Gossip
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

0

Belief

4

Bizarre Story

2

Comforting

1

Complain

-2

Criticism

3

Cute Cheer

5

Dream

5

Food Story

3

Gossip

2

Happy Memory

3

Heroic Cheer

6

Heroic Tale

5

Horror

3

Interesting Story

3

Joyful Memories

4

Myth

5

Occult

3

Reality Check

0

Sad Memory

-3

Self Indulgent

4

Unique Comment

1

AdDITIONAL INFO

Armin is very useful higher Abyss floors, particular pass 50+. The poison helps and her heal+ barrier is a life saver in some situations.

Kiris + Armin cheese combo is pretty common in higher floors (for example, floor 80):

STORY STATS

Command

78

Charm

22

Politics

38

HERO BACKGROUND

A particularly ticklish feline Suin, Armin is the valiant and cheerful Commander of the Longtail Company. However, she is easily tempted, and quickly convinced to go along with the whims of her fellow mercenaries. She loves to collect earrings but since her ears are so sensitive she's unable to actually wear them.