Rimuru

Earth Libra Warrior
Limited Summon
 
 
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Rimuru is a Earth Warrior with the Horoscope Libra that is a Limited Summon.

POWERCHART

Rimuru Stats

Characters Average Stats

PROS & CONS

Automatically has between 5,000-10,000 fixed damage on S3

Doesn't have to worry about elemental disadvantage on s3

Copies two buffs from the enemy and transfers it to the entire team team

Decent ATK

Buffs are kind of randomized on s1

Can't control which buffs Rimuru copies if there's more than 2

A bit stat-hungry

Tier List Description

(Written 11/13/21)

Now that we’ve had a few weeks to run some tests, it turns out that Rimuru is disgustingly OP. They’re solidly about as strong as Rem, and we all know how busted she is. It was prophesized that Milim was going to be the Violet-killer of this meta, but as it turns out, Rimuru was the one to do so. This is mainly because of their S3, “Devour it, Black Flame!”, which not only is unaffected by elemental disadvantage, but will have at least 5,000 extra fixed damage at the end of the attack. However, depending on the amount of buffs on your ally team, that extra damage can go up to 10,000.

It’s been figured out that you need 8 buffs in total for the full 10,000 damage – note that this actually isn’t that hard to do at all! You’d only need 2 buffs on each unit in order to get the full 10,000 (e.g. using Sinful Angelica’s s3 with an Immunity Rimuru would be enough for 10,000 damage). On top of that, Rimuru copies 2 buffs after using a non-basic skill and applies it to all allies; if you trigger their S2’s attack, they’ll copy buffs off of the enemy, put it on allies, and then be able to use their S3. 10,000 damage is actually a lot; with the raw damage that their S3 puts in before the fixed damage, the full attack can easily be enough to take out or severely weaken DPS units, like Violet.

Let’s not forget that, if the enemy they attack with their s3 is buffed, they’ll also break the defenses of the rest of the enemy team!

One downside to this is that the fixed damage increase only works with buffs there at the start of the turn. In other words, you can’t use Rimuru’s s3, copy buffs with it, and then get the 10,000 damage. You’ll have to wait until everyone has 2 buffs before you can get the full 10k.

Build Notes

You don’t want to build Rimuru as a tank unit with no damage! Even though there’s at least 5,000 guaranteed damage on their S3, you’ll still want to build them with damage to ensure there’s enough to burst down DPS units. However, having some bulk in them is still recommended, so they don’t immediately die. Effectiveness isn’t necessary, because their s3 isn’t affected by elemental disadvantage and their s2 always copies buffs regardless if the attack hits or not.

A good Rimuru build looks to be about:

  • 3,600+ ATK
  • 220 Speed
  • 13,000~ HP
  • 1,200~ DEF
  • 100% Crit Rate
  • 270%+ Crit Damage

RECOMMENDED ARTIFACTS

More Sustainability + Crit Damage
[LIMITED ARTIFACT] Draco Plate is one of Rimuru's best artifacts, due to the extra Crit Damage and sustainability that's granted with this artifact. Draco Plate is used in many Rimuru builds.
Combat Readiness Increase
[LIMITED ARTIFACT] Azure Comet is shockingly good on Rimuru, due to how it'll increase Rimuru's Combat Readiness every time someone on the battlefield dies, once per turn.
More Hit Chance + Damage
[Acquired in Guild Shop] Even if Rimuru isn't affected by elemental disadvantage on s3, Unity's extra hit chance + damage can always help.
Sustainability + Damage
Sigurd Scythe is one of the best Warrior artifacts in general, and Rimuru's definitely a unit who can benefit from it.
Warrior's "Justice for All"
[LIMITED ARTIFACT] Anti-Magic Mask is Rimuru's own artifact, and grants a random buff from a selected pool. Must be +30'd in order to be fully usable, though; if not +30'd yet, choose from the other 4 artifacts mentioned here.

RECOMMENDED SETS

General Speed Build
Speed / Immunity
Crit Damage%     Atk%    
Speed    

SUBSTAT PRIORITY

Speed, Atk%, Crit Rate%, Crit Damage%, Hp%, Def%

RIMURU'S
SKILLS

Rimuru has 3 skills. Skills can be passive or active. Rimuru's Devour It, Black Flame! can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Okay, Shall I Get Started?

Active
+1 Soul
Cuts the enemy to attack, granting a random buff to the caster for 1 turn. (Immunity, Increase Attack, Increase Critical Hit Resistance, Increase Effect Resistance)
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +5% damage dealt
x33000   x1   x5
+4: +5% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2

Analyze and Assess

Passive
Cooldown: 3 turns
After attacking with a non-basic skill, copies two buffs when the target is buffed, regardless of whether or not the attack hits and grants their effects to all allies. This effect is not applied to undispellable buffs. When an ally is attacked by a buffed enemy, activates Be Ready! against the attacker. Can only be activated once every 3 turns. Be Ready!: Quickly approaches the enemy and attacks, increasing Combat Readiness of the caster by 30%.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +5% damage dealt
x33000   x1   x5
+4: +5% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2

Devour It, Black Flame!

Active
+3 Souls
Cooldown: 5 turns
Burn Effect: Skill cooldown is decreased by 2 turns. (-10 Souls)
Attacks the enemy with black flame, and a successful attack will inflict 5,000 additional fixed damage to the target. Fixed damage increases proportional to the number of buffs granted to all allies, up to a maximum of 10,000 fixed damage. When the target is buffed, decreases Defense of all enemies for 2 turns. Unaffected by elemental disadvantage.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2

RIMURU'S
SKILL ENHANCEMENTS

Definitely skill up s3 to +3 first things first, for the -1 turn cooldown. All skillups after that are solely for more damage, making them optional if you're short on Mola. However, it's still recommended to +15 your Rimuru in the end, as more damage will always help.

Devour It, Black Flame! (S3)

+3

RIMURU'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 15255 713 4267 477
60 6 19046 889 5364 592
Awakened Stats
Level Stars CP Atk HP Def
50 5 17074 897 4735 505
60 6 21763 1119 6266 627
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% 0% 109

RIMURU'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Attack +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks the enemy with black flame, and a successful attack will inflict 5,000 additional fixed damage to the target. Fixed damage increases proportional to the number of buffs granted to all allies, up to a maximum of 10,000 fixed damage. Unaffected by elemental disadvantage.
Attacks the enemy with black flame, and a successful attack will inflict 5,000 additional fixed damage to the target. Fixed damage increases proportional to the number of buffs granted to all allies, up to a maximum of 10,000 fixed damage. When the target is buffed, decreases Defense of all enemies for 2 turns. Unaffected by elemental disadvantage.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Attack +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Health +6%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Effect Resistance +4.8%
Effect Resistance +7.2%
Effect Resistance +9.6%
Effect Resistance +12%
Effect Resistance +14.4%

Imprint Concentration

Attack +6%
Attack +9%
Attack +12%
Attack +15%
Attack +18%

SPECIALTY

Title

Beelzebuth (Gluttony)

Dispatch Mission

[Cooking] Type

Specialty Effect

Reward Bonus +6%

LABYRINTH

Character Chat Options

Horror, Dream
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

5

Belief

0

Bizarre Story

0

Comforting

3

Complain

1

Criticism

0

Cute Cheer

4

Dream

3

Food Story

4

Gossip

1

Happy Memory

3

Heroic Cheer

2

Heroic Tale

1

Horror

0

Interesting Story

2

Joyful Memories

4

Myth

1

Occult

0

Reality Check

0

Sad Memory

5

Self Indulgent

0

Unique Comment

1

AdDITIONAL INFO

STORY STATS

Command

93

Charm

78

Politics

81

HERO BACKGROUND

Leader of the world of monsters, Jura Tempest Federation. Although its base form is a Slime, Rimuru possesses extreme strength and skills. It's not interested in invading or occupying other lands, and just wants everyone to get along.

CHARACTER RELATIONS