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Automatically has between 5,000-10,000 fixed damage on S3
Doesn't have to worry about elemental disadvantage on s3
Copies two buffs from the enemy and transfers it to the entire team team
Decent ATK
Buffs are kind of randomized on s1
Can't control which buffs Rimuru copies if there's more than 2
A bit stat-hungry
(Written 11/13/21)
Now that we’ve had a few weeks to run some tests, it turns out that Rimuru is disgustingly OP. They’re solidly about as strong as Rem, and we all know how busted she is. It was prophesized that Milim was going to be the Violet-killer of this meta, but as it turns out, Rimuru was the one to do so. This is mainly because of their S3, “Devour it, Black Flame!”, which not only is unaffected by elemental disadvantage, but will have at least 5,000 extra fixed damage at the end of the attack. However, depending on the amount of buffs on your ally team, that extra damage can go up to 10,000.
It’s been figured out that you need 8 buffs in total for the full 10,000 damage – note that this actually isn’t that hard to do at all! You’d only need 2 buffs on each unit in order to get the full 10,000 (e.g. using Sinful Angelica’s s3 with an Immunity Rimuru would be enough for 10,000 damage). On top of that, Rimuru copies 2 buffs after using a non-basic skill and applies it to all allies; if you trigger their S2’s attack, they’ll copy buffs off of the enemy, put it on allies, and then be able to use their S3. 10,000 damage is actually a lot; with the raw damage that their S3 puts in before the fixed damage, the full attack can easily be enough to take out or severely weaken DPS units, like Violet.
Let’s not forget that, if the enemy they attack with their s3 is buffed, they’ll also break the defenses of the rest of the enemy team!
One downside to this is that the fixed damage increase only works with buffs there at the start of the turn. In other words, you can’t use Rimuru’s s3, copy buffs with it, and then get the 10,000 damage. You’ll have to wait until everyone has 2 buffs before you can get the full 10k.
You don’t want to build Rimuru as a tank unit with no damage! Even though there’s at least 5,000 guaranteed damage on their S3, you’ll still want to build them with damage to ensure there’s enough to burst down DPS units. However, having some bulk in them is still recommended, so they don’t immediately die. Effectiveness isn’t necessary, because their s3 isn’t affected by elemental disadvantage and their s2 always copies buffs regardless if the attack hits or not.
A good Rimuru build looks to be about:
Rimuru has 3 skills. Skills can be passive or active.
Rimuru's Devour It, Black Flame! can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
Definitely skill up s3 to +3 first things first, for the -1 turn cooldown. All skillups after that are solely for more damage, making them optional if you're short on Mola. However, it's still recommended to +15 your Rimuru in the end, as more damage will always help.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 15255 | 713 | 4267 | 477 |
60 | 6 | 19046 | 889 | 5364 | 592 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 17074 | 897 | 4735 | 505 |
60 | 6 | 21763 | 1119 | 6266 | 627 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% | 150% | 5% | 0% | 0% | 109 |
Beelzebuth (Gluttony)
[Cooking] Type
Reward Bonus +6%
93
78
81
Leader of the world of monsters, Jura Tempest Federation. Although its base form is a Slime, Rimuru possesses extreme strength and skills. It's not interested in invading or occupying other lands, and just wants everyone to get along.