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Closer Charles is a Dark Thief with the Horoscope Scorpio that you can summon from the Moonlight Summon.
Has 3-turn Evasion on his s3, along with ATK buff and Combat Readiness increase
Has Perception on his passive
Decreases the cooldown of his s3 when he kills on his Perception s1
Great ATK stat
Perception trigger is kind of difficult
S3 cooldown decrease requires him to kill an enemy with his s1 while he has perception
Like most Scorpio Thieves, his defense is kind of low
[12/19/2024 Patch]: His passive now gains an evasion buff at the start of battle and he can lifesteal a bit with his S1.
It’s been about two weeks since Closer Charles has released, and the consensus is out: his s3 animation is pretty sloppily done, but his skillset by itself is decent. He’s cemented a decent spot in cleave teams, which seems to be getting more and more counters with each new unit. C.Charles isn’t going to be an utter game-breaker such as, say, Rem; however he can be an opener or a turn-2 unit, meaning he’d need some other unit to be an opener.
Like Violet, he can trigger Perception on himself, and also does good things with said Perception. He can also decrease the cooldown of his s3 via killing with his s1 while he has perception, but that is a bit of a difficult condition to trigger.
In short, Closer Charles is made for cleaving in late-game Arena, and as such this build page will treat his optimal build as if you have very late-game gear. These stats are not going to be immediately achievable for a new player.
There’s two real ways you can build Closer Charles, and the difference between them is just a matter of his Speed (and maybe his ATK to a lesser extent). The General Speed Build is the best way to go, with a focus on Crit Rate%, Crit DMG%, ATK% and Speed as the substats to look for. Seeing as he doesn’t have any debuffs to worry about, Effectiveness isn’t necessary, and Resistance would just be kind of wasted, considering the Evasion in his kit.
If you’re going for making Closer Charles a turn 1 opener, the stats to look for is about:
For Closer Charles being a second turn cleaver, his stats will be:
Closer Charles has 3 skills. Skills can be passive or active.
Closer Charles's Descent can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
Skilling up all 3 of his skills is recommended in the end, in order to maximize his damage. But, you should skill up, in order: his passive (for more Combat Readiness), his s3 (for the -1 turn cooldown), and then his S1, for extra damage.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 11478 | 793 | 4267 | 381 |
60 | 6 | 14337 | 989 | 5364 | 473 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 13275 | 984 | 4735 | 381 |
60 | 6 | 16901 | 1228 | 6266 | 473 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% (+8%) | 150% | 5% | 0% | 0% | 113 |
Cold-Blooded
[Time Limit] Attribute
Reward Bonus +10%
95
72
95
A reservist general who participated in the top secret project, Last Sword, with his old friend, Dr. Noard. When unidentified invaders, Dreamers, destroyed Earth, he gathered and led the few remaining survivors and focused on preparing for the next world.