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AoE attacks on all skills
Versatile utility mage with crowd control skills
Good overall base stats
Skill 1 is an AoE stun (perfect for PvP)
Skill 3 mitigates enemy damage when all debuff lands
Pairs well with other debuffers (ML Aramintha, ML Tenebria, Baal & Sezan etc.)
Very helpful in Abyss for damage mitigation and slow
3rd skill misses and cannot deal a critical hit
Shut down by anti-debuff buff or immunity sets
Her AoE attacks can work against her if she fails to land debuff on Karkanis
Her S3 doesn't work well against auto cleanse bosses like Azimanak, Queen Azumashik and Juleeve Council
Can't single target (can be bad in situations where you don't want to hit a specific unit)
Kind of fallen out of use in the heavy cleanse Arena meta
Note: Limited Collab
Dizzy is a very versatile AoE mage with strong crowd control. She can stun on skill 1, extend debuffs by 1 turn on skill 2 and decrease enemy combat readiness by 50%! Her skill 3 applies anti damage dealer debuffs (Speed + Attack down and Decrease Hit Chance). So she can be used for both offensive and defensive purposes.
The best part is that her skill 3 will miss but debuffs will still land! That makes her a great counter to any evasion type enemies like Assassin Cartuja, Violet and Mirsa.
For PvE content, she shines in various Abyss floors with her S3 debuffs, making strong enemies slow and hit for way less damage. She can also do Banshee quite well, especially in the minion phase with her AoE attacks.
In PvP, she can be used as a speedy offensive utility or DPS mage by bringing Tagehel’s. She can then burn S3 into S2 for debuffs and -50% enemy team combat readiness. Other good artifacts such as Etica’s Scepter or lela Violin for strip are also possible options. However, these days she’s not as seen in PVP as she used to be, due to the meta shifting towards cleansing and Immunity more than anything else.
First of all, you’ll want to get as much Effectiveness% and Speed as possible into her, especially if you’re running her in the Abyss. A good Dizzy build usually sees something along the lines of:
Dizzy is pretty stat-hungry, and it’s even harder to achieve the stats with the Counter-Immunity build. Her own artifact, Necro & Undine, isn’t the best for Dizzy, even though it increases her Combat Readiness, and there are a ton of other Mage artifacts that are good on her.
Dizzy has 3 skills. Skills can be passive or active.
Dizzy's Emotional Gamma Ray can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
For the most optimal usage of molagoras, S3 and S2 to +3 to get -1 turn cooldown will be good.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 12163 | 713 | 3881 | 542 |
60 | 6 | 15180 | 889 | 4879 | 673 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
50 | 5 | 13970 | 833 | 4221 | 542 |
60 | 6 | 17925 | 1039 | 5299 | 673 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% | 150% | 5% | 0% (+18%) | 0% (+18%) | 111 (+4) |
Generous Heart
[Hidden Clue] Attribute
Reward Bonus +10%
Dizzy can cleave in the high arena with Tagehel’s, but requires a unique lineup for that to happen:
55
90
55
A half-Gear who was born to a Human and a Gear. After being attacked by Humans, she held a deep distrust towards them, but after meeting various people she resolved those feelings. She loves humanity and nature and hates to fight, but will do so when necessary, making use of her wings, Necro and Undine.