Dizzy

Ice Taurus Mage
Limited Summon
 
 
World
Abyss
Arena
Boss Hunt
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Guild Wars
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9.5
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7.6
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Dizzy is a Ice Mage with the Horoscope Taurus that is a Limited Summon.

POWERCHART

Dizzy Stats

Characters Average Stats

PROS & CONS

AoE attacks on all skills

Versatile utility mage with crowd control skills

Good overall base stats

Skill 1 is an AoE stun (perfect for PvP)

Skill 3 mitigates enemy damage when all debuff lands

Pairs well with other debuffers (ML Aramintha, ML Tenebria, Baal & Sezan etc.)

Very helpful in Abyss for damage mitigation and slow

3rd skill misses and cannot deal a critical hit

Shut down by anti-debuff buff or immunity sets

Her AoE attacks can work against her if she fails to land debuff on Karkanis

Her S3 doesn't work well against auto cleanse bosses like Azimanak, Queen Azumashik and Juleeve Council

Can't single target (can be bad in situations where you don't want to hit a specific unit)

Kind of fallen out of use in the heavy cleanse Arena meta

Tier List Description

Note: Limited Collab 

Dizzy is a very versatile AoE mage with strong crowd control. She can stun on skill 1, extend debuffs by 1 turn on skill 2 and decrease enemy combat readiness by 50%! Her skill 3 applies anti damage dealer debuffs (Speed + Attack down and Decrease Hit Chance). So she can be used for both offensive and defensive purposes.

The best part is that her skill 3 will miss but debuffs will still land! That makes her a great counter to any evasion type enemies like Assassin Cartuja, Violet and Mirsa.

For PvE content, she shines in various Abyss floors with her S3 debuffs, making strong enemies slow and hit for way less damage. She can also do Banshee quite well, especially in the minion phase with her AoE attacks.

In PvP, she can be used as a speedy offensive utility or DPS mage by bringing Tagehel’s. She can then burn S3 into S2 for debuffs and -50% enemy team combat readiness. Other good artifacts such as Etica’s Scepter or lela Violin for strip are also possible options. However, these days she’s not as seen in PVP as she used to be, due to the meta shifting towards cleansing and Immunity more than anything else.

Build Notes

First of all, you’ll want to get as much Effectiveness% and Speed as possible into her, especially if you’re running her in the Abyss. A good Dizzy build usually sees something along the lines of:

  • 200+ Speed
  • At least 150% Effectiveness (200%+ is optimal)
  • 16,000 HP
  • 1,600 Defense

Dizzy is pretty stat-hungry, and it’s even harder to achieve the stats with the Counter-Immunity build. Her own artifact, Necro & Undine, isn’t the best for Dizzy, even though it increases her Combat Readiness, and there are a ton of other Mage artifacts that are good on her.

RECOMMENDED ARTIFACTS

Stun
Improves AoE stun chance. Can stun even when it "misses". One of the most recommended Artifacts to use on Dizzy, because all 3 of her skills are AoE.
Buff Strip
[Acquired in Hall of Trials] Similar to Abyssal Crown, this one's so good on her because her skills are all AoE, and she'll be able to strip buffs with it.
Cooldown Decrease
A good artifact to use on Dizzy, as there's a good chance it'll decrease the cooldown of her s3 and s2.

RECOMMENDED SETS

Speed Utility
Speed / Hit Rate
Hp%     Effectiveness    
Speed    
Counter
Counter / Immunity
Hp%     Effectiveness    
Speed    

SUBSTAT PRIORITY

Effectiveness%, Speed, Def%, Hp%

DIZZY'S
SKILLS

Dizzy has 3 skills. Skills can be passive or active. Dizzy's Emotional Gamma Ray can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

I Used This to Catch Fish

Active
+1 Soul
Attacks all enemies with the power of magic, with a 25% chance to stun for 1 turn. Deals increased damage to debuffed enemies.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: +5% damage dealt
x33000   x1   x5
+4: +5% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*0.7*1*1.871
30% increased damage if target has a debuff.

Gamma Ray

Active
+2 Souls
Cooldown: 4 turns
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving, before decreasing Combat Readiness by 50%.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*1*1*1.871

Emotional Gamma Ray

Active
+3 Souls
Cooldown: 5 turns
Burn Effect: Grants an extra turn. (-20 Souls)
Unleashes a giant explosion to attack all enemies. The attack misses, but inflicts decreased Speed, Attack and Decrease Hit Chance for 2 turns regardless.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x8000   x1  
+3: -1 turn cooldown
x33000   x1   x5
+4: +10% damage dealt
x47000   x3   x7
+5: +10% damage dealt
x84000   x5   x2
Show Multipliers ↓
ATK*2.5*1*1.871
Always misses (75% damage dealt)

DIZZY'S
SKILL ENHANCEMENTS

For the most optimal usage of molagoras, S3 and S2 to +3 to get -1 turn cooldown will be good.

Emotional Gamma Ray (S3)

+3

Gamma Ray (S2)

+3

DIZZY'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 12163 713 3881 542
60 6 15180 889 4879 673
Awakened Stats
Level Stars CP Atk HP Def
50 5 13970 833 4221 542
60 6 17925 1039 5299 673
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% (+18%) 0% (+18%) 111 (+4)

DIZZY'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Effect Resistance +6%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Effectiveness +6%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving.
Attacks all enemies with a powerful ray, extending the duration of debuffs by 1 turn, except for those which prevent the enemy for moving, before decreasing Combat Readiness by 50%.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effect Resistance +12%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effectiveness +12%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Attack 3.6%
Attack 5.4%
Attack 7.2%
Attack 9.0%
Attack 10.8%

Imprint Concentration

Attack +6%
Attack +9%
Attack +12%
Attack +15%
Attack +18%

SPECIALTY

Title

Generous Heart

Dispatch Mission

[Hidden Clue] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

Advice, Happy Memory
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

6

Belief

-3

Bizarre Story

-2

Comforting

5

Complain

2

Criticism

-5

Cute Cheer

5

Dream

5

Food Story

4

Gossip

2

Happy Memory

5

Heroic Cheer

4

Heroic Tale

-1

Horror

-7

Interesting Story

2

Joyful Memories

5

Myth

3

Occult

-2

Reality Check

-5

Sad Memory

7

Self Indulgent

0

Unique Comment

0

AdDITIONAL INFO

Dizzy can cleave in the high arena with Tagehel’s, but requires a unique lineup for that to happen:

STORY STATS

Command

55

Charm

90

Politics

55

HERO BACKGROUND

A half-Gear who was born to a Human and a Gear. After being attacked by Humans, she held a deep distrust towards them, but after meeting various people she resolved those feelings. She loves humanity and nature and hates to fight, but will do so when necessary, making use of her wings, Necro and Undine.