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General Purrgis is a Light Warrior with the Horoscope Cancer that you can summon from the Moonlight Summon.
Extremely strong passive that increases Combat Readiness
High base health with team attack buff
Cannot be ignored in the Arena due to his passive
Great tank for Wyvern 13
Great PvP unit
High labyrinth morale for most teams
Long cooldown on 3rd skill
Relatively low base speed
Needs extreme amounts of bulk to survive
(Updated 7/30/21)
A great tank with attack buff and stun on his skill 3. Allies gain combat readiness when he gets hit. He can provoke with his basic skill. His kit is to make your team go faster and hit harder. He is extremely good in PvP and also Wyvern 11-13 due to his passive. There are very few characters that provide team AoE attack + AoE stun. Top tier in Guild Wars as you can afford to bring more attackers. Do keep in mind that he won’t be doing much damage and is mostly used for first/second turn PvP to mess up enemy team rotation, along with his passive.
For his Exclusive Equipment, it’s really recommended to use the “extra Combat Readiness” option.
If you’re building him for Wyvern 13, all you need to worry about is being a tank. He needs high HP, high Defense, maybe Effect Resistance, and either Sepulcrum or Proof of Valor. Using the free 75 Health gear is enough for him here; using the Full Tank Build is enough. For Wyvern 13, you want his stats to look something along the lines of:
That’s about all you need; of course, you need to equip your G.Purrg with Proof of Valor or Sepulcrum, too. Effect Resistance isn’t as necessary, but you can stack some on your G.Purrg just in case.
For PVP use, you’ll need to use the Speed Tank build; you can’t get by with just 3 HP sets, as Immunity becomes somewhat necessary to make sure someone like Archdemon’s Shadow can’t seal him, or Cerise can’t restrict him (the rest of the team is a different story). The stats you need is more or less the same with the PVP use, though the only change is becoming around 200~ Speed.
General Purrgis has 3 skills. Skills can be passive or active.
General Purrgis's Command to Charge can be soul burned for extra effects.
More information can be found on our Skill Multipliers page.
S2 is worth maxing due to faster turns for all allies. S3 is optional, but can be used in PVP. S1 isn't really that necessary to skill up; it's only for extra Provoke chance.
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
40 | 4 | 8638 | 467 | 3286 | 363 |
50 | 5 | 11189 | 604 | 4299 | 466 |
60 | 6 | 13968 | 753 | 5405 | 578 |
Level | Stars | CP | Atk | HP | Def |
---|---|---|---|---|---|
40 | 4 | 9668 | 557 | 3841 | 373 |
50 | 5 | 12802 | 724 | 5283 | 479 |
60 | 6 | 16316 | 903 | 6635 | 630 |
Critical Hit Chance | Critical Hit Damage | Dual Attack Chance | Effectiveness | Effect Resistance | Speed |
---|---|---|---|---|---|
15% | 150% | 5% | 0% | 0% | 103 |
Regular Customer
[Adventure] Category
Time Required -6%
88
65
60
Daring and responsible, General Purrgis will never abandon his subordinates in a dangerous situation, and commands all their respect.