Corvus

Fire Cancer Warrior
Covenant Summon
 
 
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Corvus is a Fire Warrior with the Horoscope Cancer that you can summon from the Covenant Summon.

POWERCHART

Corvus Stats

Characters Average Stats

PROS & CONS

Can transfer debuffs to the enemy

AoE decrease combat readiness

Guaranteed stun on basic attack if 3rd skill is used

Incredible sustain with S3

Relatively low speed

Can't use skill 3 at the start of the battle

Stuns don't work on big bosses

Takes a while to charge up

Has no real place in the game post-nerf

Tier List Description

The post nerf Corvus can no longer solo 1v3 many top ML units due to the new changes. He loses his defense buff from S3 and also now need 100 fighting spirit to activate his S3. That means it takes a bit longer to amp up the healing and he is unable to keep on using S3 over and over again when he is getting hit.

In other words, you really shouldn’t build Corvus.

Build Notes

Building Corvus is… not the best of ideas. Seriously, after his nerf, he’s bad. As in, it’s genuinely recommended to not build him at all. There are infinitely better units that you can use in place of him. If, for some reason, you want to build him (which is once again not recommended in general, new player or veteran), though, then you can build him with either the Counter Set or the Speed Set.

Counter works on Corvus, as his s1 transfers debuffs, gains Fighting Spirit, and stuns if he used his S3. Speed is just a safe bet to use on pretty much anyone. Immunity is a must-have when building Corvus on Counter, so he doesn’t get immediately shut down. Generally, it’s a good idea to make sure that you always use Immunity when building units on Counter, for exactly that reason.

When building your Corvus (which, again, not recommended), you’d want to aim for about:

  • 17,000 HP
  • At least 2,000 DEF
  • 200%+ Resistance
  • 150+ Speed

Note: In either of the Recommended builds, you can use either DEF% or HP% for the ring/boots. However, if you switch out his SPD boots for DEF% or HP%, you will lose a lot of speed, and then either Durandal or El’s Fist will end up becoming necessary.

RECOMMENDED ARTIFACTS

Faster Turns
Allows him to get turns faster without having to build speed. Once he gets below 75% HP, he can activate Durandal, and it'll ease up on the gear requirements.
More Speed + Damage
As Corvus takes more damage, he'll also be able to DEAL more damage and get his turn faster. This eases up on the Speed requirements needed.
Effect Resistance
Eases up on the Effect Resistance requirement for him. However, it's not the most recommended Artifact to use, though.
Damage and Survivability
[LIMITED ARTIFACT] Draco Plate is just a very good artifact on any bruiser-type Warrior, and Corvus is no different.

RECOMMENDED SETS

Speed Set
Speed / Immunity
Crit Damage%     Def%    
Speed    
Counter Set
Counter / Immunity
Crit Damage%     Def%    
Speed    

SUBSTAT PRIORITY

Def%, Hp%, Effect Resistance%, Speed

CORVUS'S
SKILLS

Corvus has 3 skills. Skills can be passive or active. Corvus's Fury's Advent can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Shield Slam

Active
+10 Fighting Spirit
+1 Soul
Shoves the enemy with a shield, with a 50% chance to transfer one debuff from the caster to the enemy. When the caster is infuriated, damage dealt is increased and the enemy is stunned for 1 turn. Damage dealt increases proportional to the caster's Defense.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +5% damage dealt
x4000   x1  
+3: +10% effect chance
x13000   x1   x1
+4: +15% effect chance
x18000   x2   x2
+5: +10% damage dealt
x32000   x2   x4
+6: +10% damage dealt
x80000   x4   x2
Show Multipliers ↓
(ATK*0.7+Def*0.9)*1.871

Macerate

Active
+30 Fighting Spirit
+2 Souls
Cooldown: 4 turns
Attacks all enemies with an iron mace, decreasing Combat Readiness by 20%. When the enemy's Combat Readiness reaches 0, stuns for 1 turn. When the caster is infuriated, doubles the amount of Combat Readiness decrease. Damage dealt increases proportional to the caster's Defense.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +2% Combat Readiness
x4000   x1  
+3: +3% Combat Readiness
x4000   x1  
+4: -1 turn cooldown
x13000   x1   x1
+5: +5% Combat Readiness
x22000   x2   x2
+6: +10% damage dealt
x37000   x3   x5
+7: +15% damage dealt
x80000   x4   x2
Show Multipliers ↓
(ATK*0.3+Def*0.7)*1.6839
70% self Defense (0.7 * Defense)

Fury's Advent

Active
-100 Fighting Spirit
+2 Souls
Burn Effect: Amount of Health recovered is doubled. (-20 Souls)
The caster becomes infuriated with Fighting Spirit for 3 turns, recovering Health, before granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked.
Show Enhancements ↓
+1: Acquire +2 Soul
x23000   x1   x3
+2: +20% healing
x42000   x2   x1
Show Multipliers ↓
Heal strength: 50% self max Health

CORVUS'S
SKILL ENHANCEMENTS

Enhance S3 for the bonus soul gain and extra heal. S2 and S1 is optional. However, skilling him up in general is not recommended, as there are better units who deserve MolaGora.

Fury's Advent (S3)

+2

CORVUS'S
STATS

Base Stats
Level Stars CP Atk HP Def
40 4 8638 467 3286 363
50 5 11189 604 4299 466
60 6 13968 753 5405 578
Awakened Stats
Level Stars CP Atk HP Def
40 4 9668 557 3841 373
50 5 12802 724 5283 479
60 6 16316 903 6635 630
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% 0% 103

CORVUS'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Defense +3%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

The caster becomes infuriated with Fighting Spirit for 3 turns, granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked.
The caster becomes infuriated with Fighting Spirit for 3 turns, recovering Health, before granting an extra turn. Begins the first battle with 50 Fighting Spirit. Gains 10 Fighting Spirit when attacked.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Health +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Health +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Defense 2.4%
Defense 3.6%
Defense 4.8%
Defense 6.0%
Defense 7.2%
Defense 8.4%

Imprint Concentration

Effect Resistance +6.80%
Effect Resistance +10.20%
Effect Resistance +13.60%
Effect Resistance +17%
Effect Resistance +20.40%
Effect Resistance +22.80%

SPECIALTY

Title

The Good Shepherd

Dispatch Mission

[Impossible Mission] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

Heroic Tale, Criticism
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

4

Belief

4

Bizarre Story

0

Comforting

6

Complain

2

Criticism

-3

Cute Cheer

3

Dream

4

Food Story

2

Gossip

1

Happy Memory

4

Heroic Cheer

5

Heroic Tale

3

Horror

3

Interesting Story

2

Joyful Memories

5

Myth

4

Occult

-2

Reality Check

0

Sad Memory

2

Self Indulgent

2

Unique Comment

2

AdDITIONAL INFO

STORY STATS

Command

75

Charm

23

Politics

69

HERO BACKGROUND

A priest of the Rose Apostles, Corvus is famous in Farche for leading the Young Sheep of the Eternal Mother missionaries.