Jecht

Earth Sagittarius Soul Weaver
Covenant Summon
 
 
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Jecht is a Earth Soul Weaver with the Horoscope Sagittarius that you can summon from the Covenant Summon.

POWERCHART

Jecht Stats

Characters Average Stats

PROS & CONS

Team regen + speed buff

Built in single cleanse passive similar to Wonderous Potion

Decrease hit chance on first skill

Free via connections

Units like Angelic Montmorancy do his job way better

No instant heals

Very low base health

Tier List Description

(Updated 11/3/21)

Jecht is a somewhat viable Soul Weaver during the beginning of the game for PvE use (specifically Banshee Hunts), if you really have nothing else cleansing-wise. He boasts a passive that works like a built-in Wondrous Potion Vial; once fully skilled up, he’ll remove a debuff inflicted on an ally at the beginning of each turn. His s3 is also semi-useful too, as it grants Continuous Healing to all of his allies for 2 turns. He’s also one of the few units who has Speed imprint, as well.

However, there are multiple things that hold him back. His base HP is disgustingly low (even for Soul Weavers), and his DEF isn’t the best either. He doesn’t offer any direct healing in his kit either – any healing he provides comes from his Continuous Healing buff – and his s2’s debuff removal is a bit randomized, with no other cleanse in his kit.

Overall, Jecht can work if you have no one else, but remember that both Montmorancy and Angelica are now available in Hero Connections just like him. Angelica, with her Exclusive Equipment, removes a debuff off of all allies with her s3, and Montmorancy (once changed to Angelic Montmorancy) can easily cycle her s2 and s3 for constant debuff removal. They also both have large amounts of direct healing; something that Jecht can’t say the same for.

Build Notes

Seeing as how no one is building Jecht, there’s no “one-size-fits-all” build for him. However, until you can find a better Soul Weaver, he can work just fine with the free 75 HP gear you’re given early game. Otherwise, Speed + HP will be fine on him, too. Just pump his substats towards HP%, DEF%, and Speed. Effect Resistance% is lower priority, but it’s still recommended to give him some.

RECOMMENDED ARTIFACTS

Cleanse
The best artifact for him, as it'll let him remove more debuffs from allies. Must be +30'd to be fully useful, though.
Heals on His S1
Celestine will help circumvent the whole "he doesn't have any direct heals" part of his kit, by providing some heals on his s1.

RECOMMENDED SETS

Free HP Set
Hp / Hp / Hp
Hp%     Hp%    
Speed    
Speed + HP Set
Speed / Hp
Hp%     Hp%    
Speed    

SUBSTAT PRIORITY

Speed, Hp%, Def%, Effect Resistance%

JECHT'S
SKILLS

Jecht has 3 skills. Skills can be passive or active. Jecht's Gale can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Staff Assault

Active
+1 Soul
Attacks with a staff, with a 50% chance to decrease Hit Chance for 1 turn.
Show Enhancements ↓
+1: +10% damage dealt
x4000   x150  
+2: +10% effect chance
x14000   x300   x2
+3: +15% effect chance
x23000   x550   x3
+4: +15% damage dealt
x32000   x1100   x4
Show Multipliers ↓
ATK*1*1.05*1.871

Tailwind

Active
80% chance to dispel one debuff inflicted on an ally at the beginning of each turn.
Show Enhancements ↓
+1: +5% dispel chance
x4000   x150  
+2: +5% dispel chance
x14000   x300   x2
+3: +5% dispel chance
x23000   x550   x3
+4: +5% dispel chance
x32000   x1100   x4

Gale

Active
+2 Souls
Cooldown: 4 turns
Burn Effect: Extends buff duration by 1 turn. (-10 Souls)
Attacks all enemies with wind magic, granting continuous healing and increased Speed to all allies for 2 turns.
Show Enhancements ↓
+1: +5% damage dealt
x1000   x50  
+2: +5% damage dealt
x2000   x120  
+3: +5% damage dealt
x4000   x230  
+4; -1 turn cooldown
x21000   x400   x3
+5; +5% damage dealt
x29000   x650   x4
+6: +10% damage dealt
x39000   x1000   x5
+7: +10% damage dealt
x50000   x1450   x6
Show Multipliers ↓
ATK*0.9*0.9*1.871

JECHT'S
SKILL ENHANCEMENTS

On the off-chance you really have no other Soul Weaver to build, you'd want to at least skill up Jecht's s2 to the max for the guaranteed debuff removal.

Tailwind (S2)

+4

JECHT'S
STATS

Base Stats
Level Stars CP Atk HP Def
30 3 5172 256 1535 280
40 4 7046 349 2131 377
50 5 9100 451 2788 483
60 6 11344 562 3505 599
Awakened Stats
Level Stars CP Atk HP Def
30 3 5648 323 1715 80
40 4 7831 470 2391 377
50 5 10230 611 3128 483
60 6 12896 812 3925 599
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% (+12%) 0% (+18%) 101 (+6)

JECHT'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Speed +2

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Effect Resistance +6%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Attacks all enemies with wind magic, granting continuous healing to all allies for 2 turns.
Attacks all enemies with wind magic, granting continuous healing and increased Speed to all allies for 2 turns.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effectiveness +12%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Speed +4

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Effect Resistance +12%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Speed +2
Speed +3
Speed +4
Speed +5
Speed +6
Speed +7
Speed +8

Imprint Concentration

Health +180
Health +270
Health +360
Health +450
Health +540
Health +630
Health +720

SPECIALTY

Title

Using Talent

Dispatch Mission

[Intelligence] Type

Specialty Effect

Reward Bonus +6%

LABYRINTH

Character Chat Options

Criticism, Happy Memory
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

4

Belief

1

Bizarre Story

0

Comforting

8

Complain

0

Criticism

2

Cute Cheer

3

Dream

5

Food Story

5

Gossip

0

Happy Memory

3

Heroic Cheer

5

Heroic Tale

5

Horror

2

Interesting Story

2

Joyful Memories

6

Myth

3

Occult

0

Reality Check

1

Sad Memory

6

Self Indulgent

0

Unique Comment

2

ARENA TEAMS

Comments

This comp is great at dismantling Dizzy and ML Baal comps. Aux Lots needs to be at least 230+ speed for it to be viable in Champion. Jecht is there for the speed imprint. Challenger Dominiel can dish out good single target damage. Baiken is there to 1 shot Dizzy or any DPS.

With C Dom, you can afford to have the DPS that goes after her to have only 50% critical rate due to her S2 passive.

Show Video ↓




STORY STATS

Command

55

Charm

18

Politics

42

HERO BACKGROUND

A mercenary from the Itan Clan, Jecht is committed to self-discipline and hopes to improve the treatment of his fellow Suin by becoming a skilled and famous warrior.