Ruele of Light

Light Pisces Soul Weaver
Moonlight Summon
 
 
World
Abyss
Arena
Boss Hunt
Raid
Guild Wars
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8.5
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Ruele of Light is a Light Soul Weaver with the Horoscope Pisces that you can summon from the Moonlight Summon.

POWERCHART

Ruele of Light Stats

Characters Average Stats

PROS & CONS

Revive ally + invincibility

Single target heal on ally + dispel all debuffs

Team AoE heal (soul burn)

Great in the arena in a stall team with tanky member (Assassin Cartuja, Krau etc.)

High base defense and is one tanky soul weaver

Needs to soul burn to get the AoE heal

Slow base speed

Auto AI is bad

Tier List Description

Ruele of Light, a great character that ensures your teammates can be revived when they die. This useful for both PvE and PvP.

Squishy DPS died in Abyss? No problem! Full heal + invincibility! Put in Iseria and you have a team that can’t die. Her basic attack when soul burned can heal all teammates. Her second skill is a single target cleanse + barrier.

The only downside to her is that she doesn’t have an AoE heal for the team and requires soul burn to do so. This is where she doesn’t do as well as Destina.

In PvP, she is used in tanky comps in defense and also can be used in offense if you know the enemy team has a bunch of damage dealers but low sustain.

RECOMMENDED ARTIFACTS

PvP
Her being attacked will speed up your DPS's combat readiness.
Tanky
Allows her to recover some health on lethal hits and get her turn faster.

RECOMMENDED SETS

Fast
Speed / Hp
Def%     Hp%    
Speed    
PvP Resist
Resist / Resist / Immunity
Hp%     Effect Resistance    
Hp%    

SUBSTAT PRIORITY

Effect Resistance%, Hp%, Speed, Def%

RUELE OF LIGHT'S
SKILLS

Ruele of Light has 3 skills. Skills can be passive or active. Ruele of Light's Key to an Oath can be soul burned for extra effects. More information can be found on our Skill Multipliers page.

Key to an Oath

Active
+1 Soul
Burn Effect: Attacks the enemy and greatly heals all allies. Does not trigger a Dual Attack. (-20 Souls)
Attacks the enemy with a staff and heals the ally with the lowest Health. Damage dealt increases proportional to the caster's max Health, and healing increases proportional to the ally's max Health.
Show Enhancements ↓
+1: +5% damage dealt
x4000   x1  
+2: +10% healing
x8000   x1  
+3: +5% damage dealt
x18000   x1   x2
+4: +15% healing
x32000   x2   x4
+5: +10% damage dealt
x45000   x1   x5
+6: +15% damage dealt
x80000   x1   x2
Show Multipliers ↓
(ATK*0.81+HP*0.07)*1.77745
Heal strength: 7% target max Health (35% self max Health soulburn)

Light Pillar

Active
+2 Souls
Cooldown: 3 turns
Summons a light pillar, dispelling all debuffs, recovering Health and granting a barrier for 2 turns. Amount recovered and barrier strength increases proportional the caster's max Health.
Show Enhancements ↓
+1: +5% healing
x4000   x1  
+2: +5% healing
x4000   x1  
+3: +5% healing
x8000   x1  
+4: +5% healing
x27000   x1   x3
+5: +5% healing
x32000   x3   x4
+6: +5% healing
x55000   x1   x7
+7: +10% healing
x110000   x1   x3
Show Multipliers ↓
Heal strength: 35% self max Health
Barrier strength: 20% self max Health

Light Ascending

Active
+2 Souls
Cooldown: 5 turns
Revives one dead ally with healing magic, recovering all of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.
Show Enhancements ↓
+1: Acquire +1 Soul
x33000   x1   x5
+2: -1 turn cooldown
x84000   x1   x2

RUELE OF LIGHT'S
SKILL ENHANCEMENTS

The most optimal investment is S3. S2 is definitely optional and depends on how often you use Ruele.

Light Ascending (S3)

+2

Light Pillar (S2)

+7

RUELE OF LIGHT'S
STATS

Base Stats
Level Stars CP Atk HP Def
50 5 10412 378 3688 559
60 6 12992 471 4637 694
Awakened Stats
Level Stars CP Atk HP Def
50 5 12033 498 4359 609
60 6 15402 621 5474 798
Critical Hit Chance Critical Hit Damage Dual Attack Chance Effectiveness Effect Resistance Speed
15% 150% 5% 0% 0% 98

RUELE OF LIGHT'S
AWAKENING

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Stat Increase

Health +3%

Material Required

Bonus

Attack +20
Health +60

Skill Upgrade

Revives one dead ally with healing magic, recovering 50% of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.
Revives one dead ally with healing magic, recovering all of their Health and granting them invincibility for 1 turn. Living allies will receive the same effect after having all debuffs dispelled.

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Health +6%

Material Required

Bonus

Attack +30
Health +80

Stat Increase

Defense +6%

Material Required

MEMORY IMPRINT

Position

Imprint Release

Defense 3.6%
Defense 5.4%
Defense 7.2%
Defense 9.0%
Defense 10.8%

Imprint Concentration

Health +6%
Health +9%
Health +12%
Health +15%
Health +18%

SPECIALTY

Title

Saint of Light

Dispatch Mission

[Fear] Attribute

Specialty Effect

Reward Bonus +10%

LABYRINTH

Character Chat Options

Comforting, Unique Comment
This shows the morale points you gain when the following chat options are selected. Check out the labyrinth team calculator to gain the most morale points here.

Advice

5

Belief

-1

Bizarre Story

0

Comforting

3

Complain

2

Criticism

-5

Cute Cheer

6

Dream

5

Food Story

3

Gossip

2

Happy Memory

5

Heroic Cheer

5

Heroic Tale

0

Horror

-1

Interesting Story

3

Joyful Memories

7

Myth

2

Occult

0

Reality Check

-5

Sad Memory

6

Self Indulgent

-1

Unique Comment

3

AdDITIONAL INFO

A great ally to have for tough fights, but a very hard to get character. She is strong in PvP, particularly on defense.

ARENA TEAMS

Comments

This is a showcase of my +13 Champion Zerato in champion tier arena after his buff from the recent patch.

Here are some tips and tricks for this setup:
– This is optimized for Champion tier
– Extremely strong against any type of Dizzy and SSBellona team
– Champion Zerato will be countering very often against high CC teams
– Champion Zerato attacks 2 enemies with his S1 transferring debuffs.
– Sira-ren is an amazing artifact to spread debuffs, Lela Violin can also be an option to remove buffs
– Having multiple Idol’s cheer allows Champion Zerato to be very fast without building speed gears
– ML Cecelia, ML Crozet, and Charles with arius/elbris can replace an Idol cheer’s spot

Pros:
– Can Auto PvP
– Extremely strong against any type of Dizzy and SSBellona comps
– Champion Zerato S1 attacks 2 enemies and also healing himself
– Champion Zerato S1 transfers debuff back to enemies
– Champion Zerato S3 decreases enemies defense and attack
– Champion Zerato S3 increases his defense which allows him to be extremely durable
– Champion Zerato is immune to sleep, stun, and decrease hit chance
– Champion Zerato is will counter with S1 everytime he is hit with a debuff

Cons:
– Very high investment required
– Multiple idol’s cheer is required
– ML Zerato needs to have high mola investment
– Watcher Schuri is able to one shot Champion Zerato
– Optimal team requires both Ruele and ML Chole for resurrection

Gears for characters showcased are at 9:48
Enjoy the video!

Show Video ↓




Comments

This is TURN 2 TEAM its slow but will guarantee a win off of pure counter and have Ruele as a backup support if they die she can revive Krau is here for the 1 shot if needed. Requires 2 ML 5’s for it to work well though.

Stats at 8:40.

-Milobrody

Show Video ↓




STORY STATS

Command

45

Charm

79

Politics

85

HERO BACKGROUND

An Heir to the Sixth World, Ruele is revered for her kindness. She is a Soul Weaver who gained the favor of the Lord of Light, Destina. Her only hobby is telling fortunes with rabbit fortune cookies.