Golem

Hunt Boss

Element

Earth

Hp (Lv.10)

98,818

Hp (Lv.11)

101,983

Sets Dropped

Hp Set (+15% HP)
Def Set (+15% Def)
Atk Set (+35% Attack)

LV. 10 Golem

Skills

Natural Counter [Passive] – Grants a stackable Attack increase buff after attacking.

Protect [Passive] – Grants the caster a stackable Defense increase buff every time they are attacked that will be removed when the caster attacks.

Shockwave [Active] – Attacks all enemies, decreasing Defense for 2 turns,  triggering aftershocks that deal additional damage.

Earthen Rage [Active] – Counterattacks with an AoE attack when attacked with full cooldowns, randomly stunning one 1 enemy for 1 turn. Decrease caster’s skill cooldown by 1 turn when attacked.

General Tips

The golem is a relatively slow unit that likes to counter attack. Let’s go over the basic mechanics of the stage.

The first stage consists of 1 bee and 2 turtles. The turtles are tanky and on the second turn, they deal AoE damage and apply attack down. The bee can apply poison.

The second stage consists of the boss golem, a healing tree and a buff stone.

  • Buff Stone – Gives the golem attack and defense buff. Dispel characters come in handy here.
  • Healing Tree – Can heal the golem for a good amount. Unhealable debuff is very useful here.
  • Golem – Each time you hit him reduces his ultimate cooldown by 1 turn. Once it is max, he will hit you with a counter attack that can stun. When it is his turn, he uses a much stronger AoE attack that can defense break + stun you.

Bringing Wonderous Potion Vial on a Soul Weaver will really help here to cleanse the defense debuffs.

Team Compositions

DPS/Bruisers

These are some of the more popular DPS that is currently used in Golem.

Soul Weavers

Supports/Utility

LV. 11 Golem

Golem 11 Skill

Protection of Nature [Passive] – Increases damage suffered by Fire Elemental Heroes by 30%, while increasing damage dealt to non-Fire Elemental Heroes by 30%. When attacking, if the target is an Ice Elemental Hero, stun them for 1 turn.

Note: Having a mono fire team benefits against his passive.

Protect [Passive] – Increases Attack after attacking. The effect can be stacked.

Shockwave [Active] – Attacks all enemies, decreasing Defense for 2 turns. After attack, causes an aftershock and inflicts additional damage. Damage dealt increases with less enemies.

Statue’s Rage [Active] – Attacks all enemies, stuns one random enemy for 1 turn. Counterattacks with Statue’s Rage if cooldown of the skill is reset. Decreases the caster’s skill cooldown by 1 turn when attacked.

General Tips

Some key things to note about Golem hunt 11 is that the healing tree cleanses all debuffs and gives him a 2 turn attack buff + heals the Golem! And the Golem hits very hard. Also, the Golem stuns Ice units 100% of the time unless resisted.

Using Kiris to cheese is not viable here, so you need to bring raw damage or anti-heal with anti-buff debuff to counter the healing tree. Also, a full mono fire team is better since you also take 30% less damage while doing 30% more damage.

Character Tier List

Gold Medal
Best characters for this hunt
Silver Medal
Mid tier characters
Bronze Medal
Viable characters

Soul Weaver

Mage

Thief

Warrior

Knight

Ranger


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